Archive for July, 2005

Peter Anders - Cyberspace Interview

Peter Anders has been involved with work at the Institute of Digital Art and Technology at Plymouth University, in particular Arch-OS and discussing its potential. Here’s an interview discussing the similarity of imaginary or virtual space and physical space.

Listen to it here or Read Below

Sabine Breitsameter:
Peter Anders, in your publications and your lectures, you always refer to the similarity of imaginary or virtual space and physical space. What’s the advantage of bringing these quite different concepts of space together?

Peter Anders:
People don’t realize that it’s actually a very old thing. There’s a lot of innovation that’s going on in the technologies right now, but few of us understand why that technology is being driven forward the way it is, and why it’s had the success that it’s had in the media. I think all of us grew up with fairytales and myths, and … sort of narrative spaces that merge physical reality and imagined spaces, and imagined people together. And I think that virtual reality, or augmented reality, which is what my topic is, merges physical and non-physical in a similar sort of way.

Sabine Breitsameter:
Could you give a description: How does this experience work?

Peter Anders:
There’s a book, actually, that I wrote, called “Envisioning Cyberspace”, and my topic of research in that book was the way we use space to think, and how that would influence the design of information environments. And from my standpoint, and of course I’m bringing along the baggage of architecture, as well, but we use space to think, in the sense that we construct the space that we see. We think that we are in a room, in this case a fairly confined recording studio, but in fact, all we really have to prove that is our sensory input, and everything from the senses is processed and used as this illusion. And of that course, makes mute that there is a reality, versus a not-reality or virtuality. And that’s kind of the point of departure about this merging of abstract and concrete spaces in the same mind.

… continued at Audio Hyperspace

Add comment July 9th, 2005

Interactive Architecture - Only way is Up

Here’s a nice quote from Column Network about the growth of Interactive Architecture.

“In the next few years, emerging practices in interactive architecture are set to transform the built environment. “Smart” design was once regarded as the preserve of museum exhibits or Jumbotrom advertising screens, but ‘multi-mediated’ interactive design has started entering into every domain of public and private life as a spatial medium, interactive architecture is revolutionising and reinventing our work, leisure and domestic spaces.

Fast-changing social contexts are dominated by the blurring of boundaries between work and play, information retrieval and use. Pliable and responsive digital environments raise the haptic and intuitive threshold of public and private space by harnessing physical and mental responses. Will interactive architecture embrace a wider scope of functions and experiences – from sensing mechanisms, to the info-lounge, to the ambient home environment and the holistic hospital – through customisable design possibilities?”

Add comment July 9th, 2005

Installation - MIT

video

Installation is a system designed by Simon Greenwold at the Aesthetics and Computation Group at the MIT Media Lab, consisting of a viewing window and a stylus with which users can create virtual forms and install them permanently into a real space. By tracking the position and orientation of the stylus and the window itself, we are able to calibrate virtual coordinates with real viewing position. The ideas explored by the Installation become powerful when we imagine several windows at once looking onto the same evolving construct. Then it becomes a model for luxurious collaborative computation. This model is applicable potentially to many kinds of collaborative form making whether physical form or abstract information.

installation

Find out more

At the mit media laboratory aesthetics + computation group they work toward the design of advanced system architectures and thought processes to enable the creation of (as yet) unimaginable forms and spaces - from turbulence.org

Add comment July 4th, 2005

Submerge Awards

All the Exhibition Photos

submerge

Submerge Graduate Exhibition was a huge success for myself and my fellow MediaLab Arts Colleagues with some of the class of 2005 winning as awesome combined 75% of the awards.

submerge

I won 1st Prize for Innovation for Reciprocal Space, Chris O’Shea 2nd prize for Innovation with his wicked project Sonic Forms, and Musaab and Emmet 3rd prize for Innovation.

1st prize for Commercial Value went to David Wiltshire, Joint 2ndPrize for Commercial Value went to MediaLab Arts Collective Elemental Entertainment consisting of Dave Wiltshire again with, Ryan Carson, Martin Watts, Jamie Stonehill. Age0+ another MediaLab Arts collective also won - Adam Crowe, Helen McCarthy, Adam Holland, Simon Graham.

submerge

1 comment July 1st, 2005

Contour Crafting

Contour Crafting

For thousands of years building houses has been a slow process but Dr. Behrokh Khoshnevis at the University of Southern California has come up with a radical solution. One that if it works properly will revolutionize architecture. This has to be seem to believed but he believes a house could be built in a day from scratch, not from prefabricated objects but from concrete and plastic fibres layered from a resin type liquid on a large scale

See Video

“Our goal is to completely construct a one-story 2,000-square-foot home on site in one day, without using human hands,” said Dr. Khoshnevis to the New York Times.

http://www.contourcrafting.org/

Add comment July 1st, 2005

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