The Japanese architect Toyo Ito has won this year’s Royal Gold Medal.
digital wall, detail of the exhibition
‘toyo ito architetto’,
basilica palladiana, vicenza, italy
Ito is known for his aesthetic of lightweight, permeable membranes composed of fabrics, perforated aluminium panels and expanded metal sheets, resulting in projects such as Tower of Winds (1986), Restaurant Nomad (1986) and Yatsushiro Municipal Museum (1991).
September 29th, 2005
HMC MediaLab’s Adam Montandon came over to me at the end of the submerge exhibition in June and asked me about my flexible wall skin I used for my Project Reciprocal Space. A few months later to create this fantastic project he used the same material to make an interactive surface that you can actually penetrate beyond a flat surface into virtual space made tactile and interactive.
“You really feel like you are going “through” the screen. ”
“HMC MediaLab designed the hyperfabric after working with large scale touchscreens and touchtables. The team found that whilst they were very effective at controlling computers, they just didn’t “feel” touchable. HMC MediaLab wanted to create something that you could really engage with, so it’s perfect for adults and children of all ages and abilities. ”
September 27th, 2005
MArch AVATAR combined with the Interactive Architecture Workshop
Many of our critical understandings are derived from second order cybernetics, especially the work of Gordon Pask, Francisco Varela and Heinz von Foerster – who was also a magician. Interactive Architecture, like magic, is based in differentiating types of perception – there are three broad types.
September 26th, 2005
A project that explores the structure of mind as mirrored by emergent architecture.
Second Skin is a project that involves architecture students and professionals from around the globe to form the basis for a new emergent approach to architecture.
Urbanization and architectural strategies usually follow a vector from macro to micro, from general to specific, from prescribed and mandatory to subjective and personal. Second Skin turns this trajectory around, seeking a process of emergent design. Second Skin starts by examining patterns, qualia and structures seated within the unconscious that relate to conception of shelter and dwelling.
These modules of mental processing are coaxed out through an application of a hypnotic induction technique and projected into the terrain of architecture. The Second Skin is an architectural space that corresponds to an enlarged self, that comprises aspects of memory, brain function and deeply rooted notions of protection and shelter. Essentially, Second Skin uses the processes of mind as a model for architectural approaches and at the same time uses architecture as a metaphor for housing the collective space of mind.
Each student listens to a trance-inducing audio track that is designed to evert architecturally based forms from the unconscious. The students draw their impressions on paper in a trance state, and record a detailed description of their impressions, such as specific qualities relating to size, form, structure, materials, viewpoint, kinaesthetic and proprioceptive experiences related to their own Second Skin.
The next stage of the project involves everting this information into a format that can be objectively assessed, mapped, processed and reconfigured. The aim is to build a model of an intratypical dwelling, or in short, a structure that emerges and evolves from a morphing and merging of a collective of intratypes.
also visit ArtBrain for an article about the project written by Tania Lopez Winkler.
September 24th, 2005