Archive for November, 2005
I’m really looking forward to going up to Lincon to see this Publin Installation by Rafael Lozano-Hemmer in action this Friday. The installational will be running from the 25th of November till the 4th of December 2005

UNDER SCAN is a large-scale public art project commissioned by the East Midlands Development Agency in England. Thousands of “video-portraits” taken in Derby, Leicester, Lincoln, Northampton and Nottingham will be projected onto the ground of the main squares and pedestrian thoroughfares of these cities. At first, the portraits will not be visible because the space will be flooded by white light coming from the world’s most powerful projector. As people walk around the area, their shadow will be cast on the floor, revealing the video-portraits. The short video sequences begin with the subjects in a still position turned away from the camera. As they appear within pedestrians’ shadows, their bodies move and their heads turn to look straight at the pedestrian, potentially giving rise to an interesting range of interactions. When a shadow moves away from a portrait, the portrait likewise reacts by losing interest and looking away.

Its Rafael Lozano-Hemmer’s 11th Relational Architecture project. I’ve recently posted his well known Relational Architecture 4 which is absoultely beautiful. ‘Under Scan’ looks like it will be too.
See Concept Details (pdf)
under scan is touring on these dates
Lincoln: Nov. 25 to Dec. 4, 2005
Leicester: Jan. 13-22, 2006
Northampton: Feb. 3-12, 2006
Derby: Feb. 24 to March 5, 2006
Nottingham: March 17-26, 2006
from Networked Performance
November 22nd, 2005

Using image warping of a projection based on viewer perspective it is possible to extend a physical space with virtual projections that respond to your movement. Using view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection these guys have developed an interesting approach to merging the physical with the virtual.
Video
Such an approach does not only offer new possibilities for augmented reality and virtual reality, but also allows merging both technologies. This potentially gives some application domains – like architecture – the possibility to benefit from the conceptual overlaps of AR and VR. From Future Feeder
November 21st, 2005

people doing strange things with electricity
Monday 21st November, 7pm.
I’m doing a talk about my own work and interactivearchitecture.org at State51 off Brick Lane. Here are the details, if your in the area please come along.
state51
8 rhoda street
Also speaking Mileece, Greg McCarroll, Rob Myers, Brock Craft and the mighty Chris O’Shea
November 19th, 2005
Over the last few months I’ve been trying to rationalise how to go from concept to engineering on my current kinetic architecture project. Festo for me has been a good place to go looking for innovative products that are proven to work.

Specialists in pneumatics and a huge range of products, including drives, valves, valve terminals, compressed air systems, connection technology, vacuum technology, sensors, control technology and bus systems. A good place to start looking for the sorts of technology available off the shelf for applying to interactive architecture. Kas Oosterhuis and his Hyperbody Research Group have been using festo’s Fluidic Muscle MAS for their MuscleBody project

November 19th, 2005
Kas Oosterhuis runs the Hyperbody Research Group at Delft. Here’s the MuscleBody Project.

The MuscleBody project consists of a fully kinetic and interactive architecture that is a full-scale prototype of an interior space. The project is an architectural body that consists of a continuous skin that incorporates all its architectural properties and makes no categorical distinctions such as floor, wall, ceiling, door. The interaction between the MuscleBody and its players (the people that have entered the interior space) causes the MuscleBody to change its shape, its degrees of transparency and the sound that it generates.

The structure of the MuscleBody is based on a single, spiralling tube that is bended in three dimensions. The material properties of the tube, that is normally used as water piping allow for both the needed flexibility and stiffness of the structure. A total of 26 industrial Festo muscles are intergraded into the spiralling structure to control the physical movement of the MuscleBody. The skin is further composed of Lycra, a stretchable fabric normally used for sports clothing. The translucency of the fabric varies according to the degree of stretching. The fabric is fitted in segments that are slightly offset to the tubular structure. The thin strips of light that occur between the tubing and the skin in combination with the altering translucency of the fabric itself results in a play of light when the MuscleBody is activated. There are also a number of speakers integrated into the skin that generate sound consisting of several (sound)samples that are combined and transformed according to the behaviour of the players.

from wmmna Cheers Regine
November 18th, 2005

Exhibited at The Kelvingrove Gallery, Glasgow. KRD were commissioned for the Design Machine Exhibition. The aim was to make visitor experience the manipulation and exploration of space, without an enforce defined technique or direction.
Video
Clad internally with brushed stainless steel. The ceiling responds to individuals movements within the room, moving 2100mm up and down and tilting side to side completely transforming the space within and tilting side to side. Light integrated into the ceiling amplifies and dramatises the spacial changes created by the visitor.

November 16th, 2005
Next Posts
Previous Posts