Archive for February, 2006

I posted earlier this year the details of the Hotel Habitat building developed by Cloud9. I've just come accross some lovely more images so I thought I'd stick a few up. Further images .

“The Habitat Hotel will be developed in the Barcelona area. It is a hotel with a light mesh that wraps the whole building. The light mesh has sensors that will read the daylight sun amplitude and then at night each node will give off color according to how much that node collected sun.”

February 28th, 2006

Applications for entry are currently open to participate in the second edition of BIP, an International Competition for interaction design projects for public events.
Website
There looking for “Real projects that can substantially and meaningfully enrich the Elettrowave event and strengthen involvement. Clubbing is the context, not the object, of BIP… for something innovative, passionate and fresh that can make a difference. Interactive installations, environments, sound and/or visual projects, etc.”
February 27th, 2006
A couple of interactive architecture projects by Electroland

Interactive Walkways – Movie
This project features two glass pedestrian bridges designed as “Interactive Walkways,” each with a field of LED lights embedded in resilient walking surfaces. Sensors detect the presence of people and the system triggers interactive light patterns on the walkway floor.

Spatialized sound effects enhance the presence of patterns in the active field. Sound Designer Dane Davis is creating a library of unique sounds for this project.
Target Interactive Breezeway at Rockefeller Center – Movie

Electroland has designed a unique Target branded interactive experience adjacent to the newly reopened Rockefeller Center top floor observation decks. The Interactive Breezeway engages pedestrians in an ephemeral interactive encounter where their position and paths are traced by colorful avatars and effects.

Spatialized sound effects enhance the presence of patterns in the active field. Sound Designer Dane Davis is creating a library of unique sounds for this project.
R-G-B – Movie

Computer controlled colored lights fill 81 windows extending over 180 meters at the Southern California Institute of Architecture (SCI-Arc.) Patterns are controlled by cellphone by any caller from any location, raising issues concerning private interaction and control of public spaces.

The installation is viewable both inside the building and from the exterior.
EnterActive
Movie 1 Movie 2

This project consists of a luminous field of LED lights embedded into the entry walkway that respond to the presence of visitors; a massive display of lights on the building face that mirror the patterns of the entry; and video displays in the lobby and entry areas.

Environmental intelligence and surveillance of human activity are combined with a video-game sensibility. Activities on the walkway also trigger massive light displays on the building face. When the walkway interactivity is triggered users witness their impact on the building face via a video display. Response is instantaneous.
February 26th, 2006
Here's some pretty slick glass/light technology called LightPoints, one of many architectural materials developed by Schott. Not specifically designed to be interactive but with some cleverly placed sensors and DMX control system for LED switching there's potential for some very nice interactive architecture indeed.

Website

A pane of transparent glass conducting electricity is equipped with LEDs. Using the PVB (Polyvinyl Butyral Foil) laminate method, a cover glass is then added. The LEDs available in white, blue and green emit light in both directions.

The red and yellow LEDs radiate only in one direction. The power (low voltage DC) is supplied through conductive circuits on top of the glass that are almost completely invisible.

February 24th, 2006
There's more and more Interactive Mirrors appearing in Interactive Architecture. Here's a really nice example currently on display at the Chicago Auto Show and will be moving to the New York Auto Show in April

Infiniti division of Nissan North America, commissioned The George P. Johnson Company to create an interactive new media installation allowing visitors to learn about the brand and vehicles. Led by Nikolai Cornell of madein.la the installation consists of three 8' high by 3.5 ' wide panes of mirrored glass placed side by side, each displaying rear-projected content from a high-lumen projector. A user standing in front of the mirrors has the unusual sensation of seeing their reflection and the projected content simultaneously.

Sensors embedded in the structure above each pane register when a user reaches out to a “hot spot,” allowing users to navigate the projected content without ever needing to touch the “screen” or press a “button.” An additional sensor recognizes when a user approaches and automatically activates the mirror to welcome the visitor. Integrating full motion video, Flash animation, motion graphics, still photography, dynamic type and responsive sound, the content enables users to explore the guiding vision of the brand.
See Website & Video

Creation of the Infiniti Interactive Mirrors and their content was a collaborative effort. The George P. Johnson Company along with Nikolai Cornell developed the exhibit and the technology concept. Phil van Allen of Commotion New Media designed, developed and integrated the sensor system. The Designory directed, designed and wrote the content. And Mindflood was responsible for motion graphics design as well as video integration and user-interface programming for the Flash platform.
February 22nd, 2006

Documentation Video
see/saw is an interactive installation in which visitors' manipulations of a real see-saw control the fluctuation of power and emotion in the story of an intimate relationship. A pair of words are projected on the walls behind the people on the see-saw—one word from each pair on the wall behind each person. As visitors see-saw up and down, new pairs fade in and out based on the angle of the see-saw. Participants' motion also causes an audio track heard through speakers embedded in the see-saw to advance. When participants stop moving, the audio fragments into an ‘up' and ‘down' segment heard by the ‘up' and ‘down' participant respectively. The audio clips relate to the projected word that each person can see, and the ‘up' or ‘down' position in the narrated relationship. This piece, along with Come to Pieces —an interactive video portrait, were created during Chapman and Utterback's month long residency at Grand Central Art Center in 2001.
<
February 21st, 2006
Previous Posts