Archive for March, 2006

Boutique Vizique

Here are a few projects from Boutique Vizique (Hendrik Leper and Stijn Schiffeleers)

Drawplay

Drawplay ‘ is an audiovisual installation that generates audio and reveals video according to your drawing on a touchscreen imbedded in a soft bench. The drawing gets continously scanned and translated into sound that travels around you on different speakers. The higher the dot or line the higher the notes. Continous lines give continuos sounds, dots give fragmented sounds. The installation makes it possible to draw with several people at the same time and both young and old can play with this physical sequencer.

Dustbunnies

Dustbunnies ‘ is a small colony of digital dust balls that scan the space in search of crumbs of lost thoughts, emotions and dreams. They are a group of LoFi amoeba addicted to a past caught in flakes of skin and hair, in dust and in dirt. ‘Dustbunnies’ is an interactive installation, originally developed in cooperation with art centre Z33, for FEEL THE YOUNG, an exhibition on the theme of tactile media art.

thanks to Carl for suggestion

Add comment March 14th, 2006

dVitral – electrochromic glass

Heres's a speculative piece that uses the potential of electrochromic glass to produce interactive architectural facades. I've seen a few examples of this technology in privacy screens in offices and houses and I'm sure somewhere in Japan they have made a whole building facade out of this stuff but I can't remember where it was or what it was called so if anyone knows please get in touch .

dVitral

Developed for the IVAM facade, this un-built speculative installation would use a matrix of SmartGlass . Electrochromic glass capable of turning opaque when charged with current to create a dynamic interactive, low-resolution screen.

Add comment March 11th, 2006

Devolution – Prosthetic Limbs and Robotic Creatures

The Australian Dance Theatre's new show will feature prosthetic limbs, large-scale ambulating robotic creatures (some of them strapped to dancers) and a kinetic set and lighting design.

Devolution is a collaboration between Australian Dance Theatre and French-Canadian robotics artist Louis Philippe Demers .

“As performing entities, the robots are given equal status to the human bodies in the work, albeit with some major operational differences. I haven't tried to conceptually separate robots and humans as different ‘species' but have been interested in the collision and confluence of the two. Let's see what happens when we collide these operating systems—that sort of thing. It's as much an experiment in morphology and function as anything else,” explains Australian Dance Theatre's artistic director, Garry Stewart.

Devolution highlights that for all of our technology we are still primitive, of the flesh and live as instinctive biological beings.

Devolution will debut on March 3rd at the 2006 Adelaide Festival of Arts.

Via wmmna via robots.net.

Add comment March 10th, 2006

Living Skins: Architecture as Interface – Peter Hall

Buildings communicate their function and status through a language of visual signs… What if a sign did not simply tout new movies, sodas, and celebrity babies in one-way feeds, but instead revealed something unique about the building, its occupants, or its environment? What if the building could respond, in real time, to the movement of people, the weather, or the whims of bystanders or behind-the-scenes artists? Digital designers and architects have begun working together to move beyond the facade and give buildings a living skin.

Read Full Article Here

Add comment March 9th, 2006

Crystalpunk Workshop for Soft Architecture

11-12 March 2006

Oudenoord 275, Utrecht, Netherlands

Website

Between September and December 2005 the Crystalpunk Workshop for Soft Architecture brought together a large international group of people to think about what all this means for spatial design and experience. In the weekend of 11 and 12 March the workshop will open for the last time to follow up on some leads left unexplored. Other niceties, activities and installations by Tao Sambolic and Thomas Lauweryessen,

Thanks to Adam Somlai-Fischer of aether architecture for the tip off.

Add comment March 9th, 2006

Inner Force – Shu-Min Lin

Shu-Min Lin's work Inner Force applies to the practice of the wu-wei principle of Taoism , which means “action without competitive or selfish goals”.

A pool of water is projected on the floor. Participants have to compete to fill its surface with lotus flowers or to catch as many of the carp swimming in the water as possible. Electroencephalogram probes are attached to the viewers' heads to measure the alpha wave activity of the brain. Forcing things does not work, the more peaceful the posture and the mind, the more successful the effort.

via wmmna

Add comment March 9th, 2006

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Recommended IA Related Websites
Bldgblog
Eyebeam
Hyperexperience
Infosthetics
Luminapolis
Nanoarchitecture
Pixelsumo
Rhizome
Spatial Robots
This Happened
We Make Money Not Art

Recommended IA Related Courses
AAC, Bartlett, UCL
Design Interactions, RCA
MAADM
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Unit 14, Bartlett, UCL


 

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