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Research

Inner Awareness

September 22, 2017 |

In the world of dramaturgy, how may one recompose and redefine the world of dramaturgy in the digital age to achieve the desired results of interactivity and immersion? What is the relationship between body, space, time and performance in drama? … Read More

Simulacrum

September 21, 2017 |

Simulacrum is a project researching how human spatial perception works across physical and virtual spaces simultaneously. The disjunction between physically occupied and virtually perceived spaces is explored to enable users to experience a much larger space while actually constrained to … Read More

Neural Kubrick

September 21, 2017 |

Stanley Kubrick in 1968 speculated on the arrival of human-level Artificial Intelligence in “2001 A Space Odyssey”. Some 16 years past his prediction, our project “Neural Kubrick” examines the state of the art in Machine Learning, using the latest in … Read More

Order & Chance: Narratives of New Media

September 21, 2017 |

“Myths, folktales, fairy tales— these are the prototypes of all narrative, the ancestors and the models of later fictional developments. In studying the history of narrative, we find that in modern times forms have developed which elaborate and transform the … Read More

Machine as Scenographer

September 21, 2017 |

The history of the cinema is one of a technological experiment, spectator/spectacle relations and production, distribution, and presentation mechanisms [2]. From its earliest days cinema was an experimental medium and continues to be so as it is being technologically revolutionized. … Read More

New IALab Tutor: Phoenix Perry

September 21, 2017 |

Continuing our posts on our growing Lab – we’re pleased to announce computer science researcher, game company owner, artist, programmer, game designer, activist + lunatic extraordinaire, the one and only Phoenix Perry will be joining us our teaching team on our Masters in Design … Read More

ViaLumo

September 20, 2017 |

“Via Lumo” is a sensorial journey of choreographed lights and movements inside a space. It heightens our awareness to change the way we perceive and embody the world around us. Each audience member is invited to construct … Read More

New IALab Tutor: Choreographer Alexander Whitely

September 20, 2017 |

We’re announcing a number of new tutors joining our Masters in Design for Performance and Interaction this week. First up, Choreographer Alexander Whitely is not only an internationally recognised performance artist, but also a passionately anti-disciplinary practitioner. He often collaborates with digital artists, … Read More

Wings

September 19, 2017 |

Bio-sensing is becoming ubiquitous. Our biometric information such as heart rate and galvanic skin response data can be easily detected and recorded in many ways including using a smartphone or a wristband. This information usually serves as an estimation of one’s … Read More

Aposema: Soft Robotic Mask

September 19, 2017 |

Aposema is a speculation of a near future scenario in which our ability to empathise with our fellow humans is impaired. We are no longer able to process each other’s facial expressions. This reality has forced us … Read More

Skin Colouration in Silicone Wearables

September 19, 2017 |

According to Witzany (Witzany, 2014) communication between organisms in all domains, from bacteria and fungi, to mammals, including humans, is necessary in order to coexist. In all the kingdoms of life, no coordination or organisation is to be … Read More

Aposema: Identity Altering Face Prosthesis

September 18, 2017 |

Technology is playing a growing role in extending our physical senses and abilities, constantly modifying and deforming our bodies. One of the oldest examples of body extensions is clothing. An ancient technology developed for protection, that with time … Read More

The Reciprocal Relation of Semiotic Architectural Space and Semiotic Filmic Space

September 17, 2017 |

This paper explores the semiotic link between architectural spaces and film spaces in order to find new methods of designing in the real world.  There are many elements in which architecture and film overlap such as space, movement, visuals, etc. … Read More

Challenges of Mixed Reality Project Development

September 17, 2017 |

As David H. Jonassen wrote in his book (Learning to solve problems: An instructional design guide) [1], the two most critical attributes of a question are how the problem should be defined and what is the value in solving it. … Read More

Changing Spatial Boundaries.

September 17, 2017 |

“Augmented reality will not only change the way architects work but also how we use the space,” says architect Greg Lynn (2016). The physical space can be transformed by overlaying digital information provided by a Head Mounted Display … Read More

A wearable soft robot with variable material distribution

September 16, 2017 |

As the development of robotics continues to expand beyond manufacturing and industrial automation and into the domain of cooperative human assistance and healthcare, traditional rigid-body robots are limited through their inadequacies in interacting with humans and their capability to adapt … Read More

Giving character to space generated by redirected Walking

September 15, 2017 |

Virtual Reality, as an emerging medium, has been explored in a variety of ways. Researchers have come up with their own interpretations of Virtual Realities that include the Mixed Reality, Unreality, Virtual Reality, etc. Nevertheless, neither differentiating … Read More

The Role of Intuition in Designing Human-Robot Interfaces

September 14, 2017 |

“I can’t define a robot, but I know one when I see one.” [1]

More than a century ago, in 1898, Nikola Tesla first made use of radio signals to remotely control a miniature boat in … Read More