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Bartlett School of Architecture, UCL

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Research

Analog Future: Materiality in the Digital Arts

November 30, 2018 |

This paper questions notions of spatiality in translating from the physical to the virtual. By discussing and recontextualizing Jean Baudrillard’s concept of the hyperreal in a digital modernity, I question the emerging technologies in contemporary music, art, and architectural practices. … Read More

Graduate Project Faire 2018

November 15, 2018 |

On behalf of the staff and students of the Bartlett’s new masters programme M.Arch Design for Performance & Interaction we would like to invite you to join us for our first Graduate Project Faire on the 14th December at UCL … Read More

The “Ghost” in the Machine: the Feeling of Presence in a Computer-Mediated Environment

October 30, 2018 |

The feeling of presence (FoP) is a fleeting sensation often associated with neurological disorders or spiritual encounters, and yet its experience among healthy individuals are scarcely researched. Upon constructing a media-rich installation with diverse sensory stimuli, I hope to elicit … Read More

Cybernetic systems for self-awareness @heyhexx: Interactive social media puppetry theatre for grasping emotions

October 30, 2018 |

This thesis aims to explore the possibilities of designing systems of interaction for current standard communication methods such as social media, to facilitate a process of self-reflection leading to deeper self-awareness. The main concepts to be discussed are cybernetics, specifically … Read More

Methodologies and reasons for exploring meaningful group experience through multi-user interactive art

October 29, 2018 |

Traditionally, people might wish to have a solitary experience at an art gallery. It’s hard to experience anything of meaning viewing the Mona Lisa (da Vinci, 1503) when ‘the mass of people is 12 rows deep’ (The Guardian, 2004) and … Read More

Between Stage and Audience – Testing new relationships between performer and audience

October 29, 2018 |

In the illusionary world of theatre or in the arena of spectacle, architecture, lighting and sound are united in a concentrated form and in limited space to satisfy a continuously demanding audience with a maximised impressive and enduring experience in … Read More

Automated design using Genetic Algorithm

October 29, 2018 |

This paper is an exploration into the potential of Genetic Algorithms(GA) for automated design of stiff rods and air-muscles based kinetic geometries. It starts with a brief background, which includes the genesis of the research, history and relevant applications of … Read More

Solar Powered Robotics: Resource Constrained Interactivity

October 29, 2018 |

Since their introduction in the last 60 years, solar panels represented not only an opportunity to use renewable resources for general utility, but also a powerful tool to feed solar powered robots and artworks. Thanks to a direct conversion from … Read More

Collaborative Scenography: Enhancing Interaction and Participation in Stage Performances

October 28, 2018 |

Keywords: Audience, Bodily behaviours, Choreographic object, Choreography, Dynamic scenography, Enhanced environments, Interaction, Interactive system, Participation, Participatory mechanisms, Performance, Performance system, Scenographic object, Scenography, Spectators, Stage design, Theater

It has been thousands of years that stage performances have been presented. It … Read More

NERO: How do we design and embed a narrative for an educational virtual environment?

October 28, 2018 |

Much of today’s educational media such as books and films are lacking in the focus and engagement that can be brought about by a strong narrative experience. In this paper, I will show the importance of a well … Read More

Exploring Spatiality Through Sound – A Sonic Interpretation of Movements for Live Performance

October 28, 2018 |

Cross-disciplinary collaboration and complex systems have contributed to interactive live performances in terms of interpreting physical world into the virtual or the other way around. Meanwhile, spatial representation has merged various theories and technologies, and extended conventional ways of people … Read More

Visual abstraction: analysing a framework for a virtual educational experience

October 28, 2018 |

Today’s school’s systems still adopt antiquated methods of teaching, which are heavily relying on verbal and text-based content. With the current boom and the constantly decreasing costs of new technology such as AR and VR, we have the ability to … Read More

Archeological Soundscape – (Dis)organisation of complex soundscape in city

October 28, 2018 |

It has been mentioned in late twenty century and said that ‘New sounds, …have alerted many researchers to the dangers of an indiscriminate and imperialistic spread of more and larger sounds into every corner of man’s life’ (Schafer, 1994, p. … Read More

(Im)mobile Montage: Crafting a Virtual Reality Film and Achieving a Notion of Presence

October 28, 2018 |

A traditional film and a virtual reality film (VRF) are two autonomous and independent forms of art, and this research will demonstrate where the similarities and differences between them are to be found. The process that sees a traditional film … Read More

A study of personalisation within multi-sensory synesthetic flavour experience

October 28, 2018 |

     Flavour and taste are distinct, yet related entities; taste refers to a five-sense modality originating from taste buds inside the mouth, and it includes sweet, sour, salty, bitter and umami. On the other hand, flavour is fundamentally … Read More

EMO. Investigating Non-Verbal Communication and Social Interaction through Wearable Media Technology

October 28, 2018 |

“Silence is one of the great arts of conversation.”, says Marcus Tullius Cicero says. The quote illustrates that audio speech or visual language are not the only means humans use to communicate with one another. There are many several ways … Read More

On the Relationship Between Affective Wearable and Social Perception

October 28, 2018 |

Computers have advantaged abilities for processing patterns; however, humans are superior in interpreting meaning in patterns. (RW Picard, 2000)

Affective wearable is portable equipment that could recognise its wearer’s affective pattern. EMO prototype distributed an affective wearable prototype of recognising wearers’ physiological external and internal signals(valence … Read More

Effective Communication of Emotions 
and Personality Using Visual Objects on Social Media Posts.

October 28, 2018 |

In Puppetry theatres, the characters are usually controlled by a puppeteer, who typically transfers  the movement of their wrists, hands and indeed their whole body through the fingers and then to the string or rod that controls a movement … Read More