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Bartlett School of Architecture, UCL

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Research

Archives of Vision

October 15, 2019 |

Proposing the act of seeing as a collaboration between the observer and their robotic counterparts, the installation defends vision as an active exploration rather than a passive, voyeuristic experience. Materializing the trails and artifacts of your eye movement within the space, the environment is transformed into a situated archive of your sight. Applying the recursive logic of second order of cybernetics, the installation manifests itself as an act of observing observation. Read More

Machined Surveillance

September 27, 2019 |

Devices are planted in our houses; we are monitored, experiences turned into behavioural data (Farooq et al., 2015). However, this is no longer enough; corporations, world governments are using machine learning algorithms to create predictive models for ‘nudge-economy’, … Read More

Sounds, and sweet airs

September 27, 2019 |

Translator is an instrument using materials as alphabets to translate the sound of the rain from Bangkok to Here East. Instead of reproducing the rain sound, this project focuses on representing an author’s sound perception of the rain in … Read More

Interpolate

September 27, 2019 |

Interpolate is a choreographic device that selfs generates the initiation of movement from one part of the body to another. The aim is to extract patterns of movements triggered from the sensation of touch in order to create a different improvisation … Read More

we.ar___.

September 27, 2019 |

we.ar___. is a series of projects that work to tackle the theme of the catastrophic effects of fast fashion on the environment.

Throughout the last six months, the team has worked to create different projects that approach the same theme … Read More

The Mastermind Series

September 27, 2019 |

The Mastermind Series is loosely based on the 1970’s board game Mastermind. The Mastermind Series is an interactive logic and ear training game that combines echoic (auditory) and iconic (visual) memory to create a multi-sensory cognitive challenge.

The original game Mastermind … Read More

Naked

September 26, 2019 |

Naked is a robotic interface to animate common clothes to interact with people. It tries to attract people by moving, gazing and mimicking the observer.

The main purpose of this project is designing alternative daily experience by applying the embodied medium.

Read More

Sound Odyssey

September 25, 2019 |

Sound Odyssey is a series of immersive acoustic spaces modeled in virtual reality which is experienced via an Oculus Quest headset. I used it as a testbed to explore how to design the acoustics in a virtual representation of a … Read More

Monozygotic

September 25, 2019 |

Monozygotic is an interactive light install embodying an abstract generative model that conveys the process of Epigenetics: How the environment affects our genome and how the human morphological phenotype extends out to the build environment through our behaviour and interaction with the environment.Read More

Lumina

September 25, 2019 |

Lumina is an interactive installation that aims to generate a sense of presence by exploring the personal and peri-personal space of the user. The instrument reflects interactive boundaries of light drawn by our bodies. The intensity, colour, and shape of the … Read More

CuGo: human-robot collaborative interaction

September 25, 2019 |

CuGo isa board gamedeveloped by Kongpyung Moon and Peng Gao, in the Interactive Architecture Lab (IA Lab) at the Bartlett, UCL. The goal of the board game is to stag passive blocks on top of each other by collaborating with … Read More

Venus Smiles

September 25, 2019 |

Venus Smiles is a sound sculpture made from copper tubes, suspended with wire. Although the pipes are usually used for plumbing, here, they work similarly to the resonating body of a musical instrument, suspended in a tensegrity structure. You can … Read More

In Rhythmic Fragments

September 25, 2019 |

It was but yesterday I thought myself a fragment quivering without rhythm in the sphere of life. Now I know that I am the sphere, and all life in rhythmic fragments moves within me. —Khalil Gibran, Sand and Foam

In … Read More

The variation of memory

September 25, 2019 |

This project was started with one question about existence.

“Can people feel the self through the everyday object or natural medium in physical space?”

As a process of answering this question, this project is to experiment with experiences about the … Read More

QUANTUMminus

September 24, 2019 |

QUANTUMminus showcases a conceptual prototype that challenges the existing perception of robots and space as unemotional lifeless entities. In the #prototypesinpublic exhibition, the living entity is represented as an autonomous flying drone balloon that responds to visitors’ movements. Algorithm driven, … Read More

Your Eye’s Motion by Luna

September 24, 2019 |

Your Eye’s Motion by LUNA i​s an exploration of human perception through robotic motion. The installation tracks the position of your eye and the direction of gaze as an input for controlling a small robotic arm situated inside an enclosed environment. … Read More

In Between 1.0

September 1, 2019 |

In Between1.0  is an interactive audio visual playboard that bring you on an immersive journey that investigate the idea of being a liminal. The series of In Between design work is about artist’s self exploration of her own identity, … Read More

Six Movements @Ars Electronica Festival

August 29, 2019 |

We’re pleased to announce the Interactive Architecture Lab returns to Linz, Austria for its second time exhibiting at the legendary Ars Electronica Festival.

“Look only at the movements – and they will bring you to matter.” SIX MOVEMENTS showcases six … Read More