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Research

Study Design for Performance & Interaction at UCL

October 26, 2017 |

At the Bartlett School of Architecture, University College London – the UK’s leading and largest Faculty of the Built Environment – we are starting a new 15-month Masters programme Design for Performance & Interaction offering students an opportunity to learning about Design in 4 … Read More

IALab commissioned to build The Edge of Chaos

October 26, 2017 |

On October 25th at the Cinekid Festival in Amsterdam, the Bartlett’s Interactive Architecture Lab was awarded an art commission of €15,000 for their immersive installation proposal “Edge of Chaos”.  It is one of three original artworks commissioned from 170 entries from 106 countriesto the … Read More

New IALab Tutor: Paul Bavister

September 25, 2017 |

Image: Soundforms – Flanagan Lawrence

We’re pleased to welcome Paul Bavister to the IALab teaching team. He has been project architect for several award winning public schemes including the Acoustic Shells in Littlehampton; Soundforms, the first-ever mobile acoustic shell with … Read More

Inner Awareness

September 22, 2017 |

 

Interactive performance and immersive theatre are emerged in the world of dramaturgy in the context of this new digital age.  In the world of dramaturgy, how may one recompose and redefine the world of dramaturgy in … Read More

Simulacrum

September 21, 2017 |

Simulacrum is a project researching how human spatial perception works across physical and virtual spaces simultaneously. The disjunction between physically occupied and virtually perceived spaces is explored to enable users to experience a much larger space while actually constrained to … Read More

Neural Kubrick

September 21, 2017 |

Stanley Kubrick in 1968 speculated on the arrival of human-level Artificial Intelligence in “2001 A Space Odyssey”. Some 16 years past his prediction, our project “Neural Kubrick” examines the state of the art in Machine Learning, using the latest in … Read More

Order & Chance: Narratives of New Media

September 21, 2017 |

“Myths, folktales, fairy tales— these are the prototypes of all narrative, the ancestors and the models of later fictional developments. In studying the history of narrative, we find that in modern times forms have developed which elaborate and transform the … Read More

Machine as Scenographer

September 21, 2017 | | One Comment

The history of the cinema is one of a technological experiment, spectator/spectacle relations and production, distribution, and presentation mechanisms [2]. From its earliest days cinema was an experimental medium and continues to be so as it is being technologically revolutionized. … Read More

New IALab Tutor: Phoenix Perry

September 21, 2017 |

Continuing our posts on our growing Lab – we’re pleased to announce computer science researcher, game company owner, artist, programmer, game designer, activist + lunatic extraordinaire, the one and only Phoenix Perry will be joining us our teaching team on our Masters in Design … Read More

ViaLumo

September 20, 2017 |

“Via Lumo” is a sensorial journey of choreographed lights and movements inside a space. It heightens our awareness to change the way we perceive and embody the world around us. Each audience member is invited to construct … Read More

New IALab Tutor: Choreographer Alexander Whitley

September 20, 2017 |

We’re announcing a number of new tutors joining our Masters in Design for Performance and Interaction this week. First up, Choreographer Alexander Whitley is not only an internationally recognised performance artist, but also a passionately anti-disciplinary practitioner. He often collaborates with digital artists, … Read More

Wings

September 19, 2017 |

Bio-sensing is becoming ubiquitous. Our biometric information such as heart rate and galvanic skin response data can be easily detected and recorded in many ways including using a smartphone or a wristband. This information usually serves as an estimation of one’s … Read More

Aposema: Soft Robotic Mask

September 19, 2017 |

Aposema is a speculation of a near future scenario in which our ability to empathise with our fellow humans is impaired. We are no longer able to process each other’s facial expressions. This reality has forced us … Read More

Skin Colouration in Silicone Wearables

September 19, 2017 |

According to Witzany (Witzany, 2014) communication between organisms in all domains, from bacteria and fungi, to mammals, including humans, is necessary in order to coexist. In all the kingdoms of life, no coordination or organisation is to be … Read More

Aposema: Identity Altering Face Prosthesis

September 18, 2017 |

Technology is playing a growing role in extending our physical senses and abilities, constantly modifying and deforming our bodies. One of the oldest examples of body extensions is clothing. An ancient technology developed for protection, that with time … Read More

Interactive Dramaturgy for Chinese Kunqu Opera “The Peony Pavilion”

September 18, 2017 |

 

This thesis proposes a new form of theatre using the design of a spatial interactive installation that will assess the relationship between performance, space and audience, thereby providing the audience with a thoroughly immersive experience. Through the use … Read More

The Reciprocal Relation of Semiotic Architectural Space and Semiotic Filmic Space

September 17, 2017 |

This paper explores the semiotic link between architectural spaces and film spaces in order to find new methods of designing in the real world.  There are many elements in which architecture and film overlap such as space, movement, visuals, etc. … Read More

Challenges of Mixed Reality Project Development

September 17, 2017 |

As David H. Jonassen wrote in his book (Learning to solve problems: An instructional design guide) [1], the two most critical attributes of a question are how the problem should be defined and what is the value in solving it. … Read More