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Bartlett School of Architecture, UCL

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Research

Possible Futures

September 15, 2020 |

In this surreal time of temporal suspense normality – or reality – seems on hold. There is a sense that we will not return to the same world we knew. Instead, we will have to adjust to a new normal. … Read More

Merona

September 8, 2020 |

“Merona” is an AR project speculating the future of interpersonal interaction. The sudden pandemic forced people to keep social distancing. Social behavior such as face-to-face communication, hugging, shaking hands and the like has become inappropriate. In such a situation, we … Read More

Stranger Cycle: 3071

September 8, 2020 |

Based on the clothing psychology and gender diversity, this project combines some different types of clothing, trying to break the boundary of the body shape and self- identity, change gender-related stereotypes and explore internal relations linked with the gender … Read More

Hypergesture

September 8, 2020 |

Hypergesture is a robotic installation made of two robot arms that weave and dance around each other. By choreographing two robotic performers together I hope to recreate the dynamic relationships between human dancers when they perform in duets. Left to … Read More

Polluted Sounds

September 8, 2020 |

Polluted Sounds is a project aiming to translate environmental data into an immersive 3D sonic experience. Binaural sound design is used to create a sense of space within the 3D environment. The designers transform sensor readings of air quality into … Read More

Dux Motus

September 8, 2020 |

What would happen if you were able to visualize and interact with a three-dimensional dance score within an immersive environment?Read More

Dysphasia

September 8, 2020 |

Dysphasia is a critical design that reminds us of what is missing from computer-mediated remote interaction. The word “Dysphasia” originally refers to a disorder of language caused by a brain lesion; in here, it is borrowed … Read More

Covid Playground

September 8, 2020 |

‘Fun is not only the delight in success, but also the panic of uncertainty, the agony of failure. It arises when figure and ground swap places and surprise us. The familiar turns strange; we no longer grasp it … Read More

Soft Grid

September 8, 2020 |

Soft Grid is a responsive environment that can inhabitant people’s behaviour in the space and encourage people to interact with it or with others. Soft Grid is a kinetic installation made from a low cost, interactive pneumatic system.Read More

Aura of Jianghu

September 8, 2020 |

Today, when new technologies continue to emerge, as architects, we no longer construct traditional spaces and functions, but re-architect the interactive logic of space, perception, memory and time. The fusion and interaction of the same time-space things existed perception, and … Read More

Lost in Translation

September 8, 2020 |

The project explores the mechanism of human communication with machines. Communication between most people occurs when two parties can see listen to and observe one another. As such it is a combination of visual and verbal cues. Communication with machines … Read More

MetaSensorium

September 7, 2020 |

Imagine exploring a city and feeling the emotional resonance of people who came before you, leading you through secret passages, into gardens, or allowing you to tune in to the other wearers and their experience of their surroundings.

 

The Narrative Complex

September 7, 2020 |

What happens when our favorite narratives are retold by the viewer? How might we experience a familiar story in multiple ways? Could the tale of Harry Potter be retold through the viewer’s choices?

The Narrative Complex attempts to answer these … Read More

Shifting

September 7, 2020 |

 

 

 

 

Shifting is a series of audiovisual experiments which explore the human ability to conceive perceptual environments out of ambiguous and abstract stimuli.

Spontaneous and irresistible illusions are provoked by a disruption of the causal relation between … Read More

Filter Moment

September 7, 2020 |

 

Currently people are immersing themselves in the digital virtual world. We gradually forget what a bird’s twitter sounds like when we put in our earphones; we dismiss the seasonal changes of the nature when we are busy texting replies … Read More

Hive

September 7, 2020 |

Hive is a modular kinetic architecture inspired by bee colony behaviour.

Giant honeybees (Apis dorsata) nest in the open and have therefore evolved a variety of defence strategies. Against predatory wasps, they produce highly coordinated Mexican wavelike cascades, whereby hundreds … Read More

Hubbub

September 7, 2020 |

In the Program Design for Performance and Interaction at Bartlett UCL, we once did a research design about the soundscape of the hubbub, which was called Hubbub. We took the restaurant as our research content and focused on the tableware … Read More

Inhibition

September 7, 2020 |

How we can experience a VR performance with our whole body, with our skin, our eyes our ears, our movement in space?

 

“Inhibition” is a multisensory immersive experience inspired by Adolfo Bioy Casares’s novel, “The Invention of Morel”. … Read More