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Bartlett School of Architecture, UCL

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January 14, 2022 |

Sisyphus is a robotic art installation that features two robots engaged in an endless cyclic mechanism. A team of small robots keep building brick arches while a giant robot pushes them down. The robotic systems propel a narrative of construction … Read More


January 14, 2022 |

Tao is a virtual reality game focusing on multi-modal embodied learning. Tao aims to enrich learning by offering a joyful educational tool that invites users into a magical world centred around traditional Chinese culture. Through playful use of movement, it … Read More


January 14, 2022 |

Warped searches for how the way of viewing is affected by the discrepancy of perception and the physical qualities of the perceived object.

Real time mapping is used in conjunction with the audience’s tracked position relative to the object to … Read More

Sound Space Modulator

January 14, 2022 |

Sound Space Modulator is a machine that uses sound and motion to convey the same narrative as a musical score or performance. It manifests the mechanics of musical emotion to generate and break musical conventions and expectations.

In this project, … Read More


January 13, 2022 |

Xalon is an insurgence of the Xeno that resides within us. As Xalon, we reimagine alternative ways of remote togetherness and the ‘constructive oscillation between description and prescription to mobilize the recursive potential of contemporary technologies upon gender, sexuality and … Read More


January 13, 2022 |

Paralull is a multi-scale installation that sites itself in environmental noise. The work generates public engagement in the noise issues highlighted by the World Health Organization, by smoothly tempering city noise into the most comparable sound found in nature. According … Read More


January 13, 2022 |


What is a framework or application of technology that would assist in the maximization of individual liberty?

Autoglyph is a speculative future about a fully automated society where cultural activity revolves entirely around an exchange and creative play with tokenized … Read More


January 13, 2022 |

Shifting – Augmenting the natural environment ambiguity. Inspiring sensory interactions.Read More

Quotidian Lift

January 13, 2022 |

Quotidian Lift is a project that seeks to reinvent an existing pre-conception of a known site via a series of independent responsive agents that form a nodal spatial network of ever-changing elements within a location. Each agent transforms the quotidian … Read More


January 13, 2022 |


Contiguity, by Pin (Tian) Liu, seeks to use his body as a site of intervention in the maelstrom that is modern technological development. In addition, interrogating its often purported utopic vision for the sole benefit of a singular majority; … Read More

Active Matter: Choreographic Machines

January 13, 2022 |

How can architecture become a co-performer with its inhabitants by constructing a spatial choreography? Active Matter: Choreographic Machines invites the public to interact with an ever changing kinetic environment. A participatory and performative space of dynamic bodies, both human and … Read More


January 12, 2022 |

In the forest, there is an expedition without a specified route. In between the trees and the subtle moss you can find mysterious glowing soft creatures. They are lively and enthusiastic, but also fragile. So they wish to be taken … Read More


January 12, 2022 |

Transmedia storytelling that explores possible future interactions of organic and synthetic life. Across the mediums of illustration, animation, and kinetic sculpture, the project speculates a future where humans and machines coexist in the wild.


The term umwelt translates as … Read More


January 12, 2022 |

Is there music behind the way we speak? Respoken is an interactive installation that creates an experience from the user’s voice. A stage for self-expression and an invitation for intimacy manifesting the spirit in light and sound. The installation makes … Read More


January 11, 2022 |

is a platform for local communities to preserve and share their stories and memories in time and space. It is a community-oriented felt archive highlighting the sensorial exploratory feel of memory. Read More


January 11, 2022 |

Influx is a soft wearable technology, that promotes self-expression in an emergent musical ecosystem through body-syntonic interactions between music, materiality, and movement. Envisioned in the context of nightlife environments, it adopts the role of a second skin and fosters a … Read More


January 10, 2022 |

Exploring pneumatic architecture and collective performance, PneumaCycle questions how large-scale events requiring loads of energy resources, could be powered by public participation. Could air captured by audience motion be transformed into the performance of kinetic architecture?


The development process … Read More


January 10, 2022 |

Phantom is a narrative Virtual Reality experience based on the plotline of “overcoming the monster”, one of “Seven Basic Plots” by Christopher Booker (2004). The plotline is used to explore the judgment of bodies in modern society. Despite there being … Read More