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Bartlett School of Architecture, UCL

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Polysocial Realities & Virtualities

September 12, 2021 |

Our students of MArch Design for Performance and Interaction at the Bartlett School of Architecture contributed to Ars Electronica 2021 Festival with an exhibition around the subject of contemporary PolySocial Realities. This video shows interviews with the students presenting work … Read More

The Playground

February 19, 2021 |

Welcome to The Playground, a hybrid world, both physical and digital – encouraging us to reimagine social interaction in times of physical distance.

‘Play is not an act of diversion, but the work of working a system […] … Read More


February 19, 2021 |

A large-scale robotic installation consisting of two custom robot arms based on a design for a surgical robot which constrains the movement of the end effector to orbit around a single point in space. The two robots perform a dance … Read More

Hyper Familiar

February 19, 2021 |

Hyper familiar is a site-specific Augmented Reality experience which amplifies people’s sensory perception, encouraging them to stay outside the usual patterns of perception and explore the ‘’essence’ of a site.The project is situated in the public garden of St Dunstan … Read More


February 19, 2021 |


As our digital reality and physical reality is becoming increasingly entangled, social media today has become an essential method of building connections with others. Our online identity is constantly influenced by mass information, whilst our opinions also influence this … Read More

Stranger Cycle 3071

February 19, 2021 |

Fashion plays a profound role in the construction of identity. Stranger?Cycle?3071?is?a?virtual?reality?experience?interrogating the intersection of fashion, gender?fluidity and identity. Users enter a … Read More


February 19, 2021 |

Counterproductive is a robotic installation about the consequences of algorithmic bias in artificial intelligence. The work is presented through the format of short film. There is an increasing dependence on AI in the daily lives of human beings. … Read More

Son et Culinaire

February 19, 2021 |

@sijiachendinsky on instagram More


February 19, 2021 |

Be(havioural)Chat explores body language in online communication and takes on the challenge imposed by the pandemic to integrate a greater range of sensory modalities in processes of digital exchange. Online face-to-face communication strips away body language, still present in physically … Read More

The Narrative Complex

February 18, 2021 |

What happens when our favourite narratives are retold by the viewer? How might we experience a familiar story in multiple ways? Could the tale of Harry Potter be retold through the viewer’s choices?

The Narrative Complex is an interactive storytelling … Read More

Quantum Quantz

February 18, 2021 |

Quantum Quantz is a musical design project that merges space, instrument and score in a unified whole. The work merges innovative technologies with acoustic theory to realise a novel approach to centuries old musical practice.Read More


February 18, 2021 |

“Theatricality appears to be an almost fantastical cognitive operation set in motion either by the observer or the observed. It is a performative act creating the virtual space of the other […] allowing both the performing subject as well as the … Read More

Polluted Sounds

February 18, 2021 |

Polluted Sounds is a spatial project that allows occupants to immerse themselves in a nonlinear data field through sound. Air quality in our urban environments is critical to public health, but often neglected and ignored.

Polluted Sounds is … Read More

Dux Motus

February 18, 2021 |

What would happen if you were able to visualize and interact with a three-dimensional dance score within an immersive environment?Read More


February 17, 2021 |





‘Looking at the screens in front of us, we wondered how our gazes, extrapolated, were crossing each other at a distance, marking a place somewhere in the world that we were both looking at … Read More


February 17, 2021 |

Hubbub is a user modulated soundscape interface; synthesising simulated ambient sounds of a restaurant environment, generating a critique on the sounds and experiences we have lost through social distancing.


The sound design of public spaces such as bars and … Read More


February 17, 2021 |

Hive is a modular kinetic architecture inspired by bee colony behaviour. There are certain types of honeybees that produce a Mexican wavelike cascade called ‘shimmering’, when they feel threatened. When a wasp or other big insects come too … Read More


February 17, 2021 |

Dysphasia is an interactive tele-presence project sited in the dislocation generated during the pandemic. It builds bridges between digital and physical space connecting users to places and people geographically distributed around the world.

COVID-19 restrictions are far-reaching and … Read More