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Bartlett School of Architecture, UCL

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Research

Neoteny

October 3, 2018 |

Exhibited in: Ars Electronica Campus section, 2018

 

“I’ve been systematically logging and documenting my daily life with and without Neoteny for the past 3 months. Through this period of time, I have amplified my memories by … Read More

Holon-Cube

October 3, 2018 |

Holon-Cube experiments with the relationship between stage and audience. How can an audience interact with a performance? Can a story be split into parts to create new experiences? This project takes on the idea of a fragmented … Read More

(Un)Balance

October 3, 2018 |

(Un)Balance is a series of movement-based interactive experiences in XR inviting participants to play on the edge of stability. Physical and virtual tools are combined to create new realities. It encourages participants to explore the limits of balance through increasing … Read More

@heyhexx

October 3, 2018 |

@heyhexx is an interactive social media responsive robot puppet theatre installation. This installation acts as an intermediary tool between the digital and physical world, and aims to make the abstract concept of emotions, in the context of social media interaction, … Read More

LightCanvas

October 2, 2018 |

My research focuses on group experience and how to design interfaces for groups, particularly for use in installation art. To explore this in my final project, I am building a collaboratively interactive, mixed reality installation.

By combining projection mapping with … Read More

Archeological Soundscape

October 2, 2018 |

Project Description-This is a project that I take archeological process as a research model to explore the soundscape. I regard the soundscape as an unexploited land, and attempt to excavate and find the artefacts out of that.

Situation-Modern city is gradually … Read More

Analog Future

October 2, 2018 |

My research concerns information and instruction hard-coded in mechanical designs to animate complex spatial arrangements with minimal computation power.  This can be considered an exaggerated form of digital to analog conversion (DAC).

The DAC converter takes a discrete digital … Read More

Rapid Kinetic

October 2, 2018 |

Rapid kinetic is tool kit which assists the prototyping process of building human-scale kinetic structures at low cost. The kit is inspired by modular systems such as Lego and Fisher Technik, with component parts that can be easily assembled and … Read More

Where The Waves Conspire

October 2, 2018 |

Where the Waves Conspire is a Virtual Reality Film (VRF) that forms part of a series of film experiments under the tittle of (Im)mobile Montage. The VRF Where the Waves Conspire is a tale about a … Read More

Choreographed Traces

October 1, 2018 |

‘Choreographed traces’ is a mixed reality installation which motivates the visitors to negotiate in unconventional and unique ways. The designed environment consists of a physical sculpture, the ‘Choreographic Devices’, superimposed with immersive VR projections, the ‘Trace Library’.

In our proposed … Read More

BirdSpace

October 1, 2018 |

BirdSpace is live, immersive, multi-speaker sound installation that allows listeners to hear overhead planes through bird recordings from the departure city. This project raises a dialogue on how we use data to augment our perception of airplane noise as it … Read More

Atemporal Memory

October 1, 2018 |

Atemporal Memory is my Virtual Reality project that explores how virtual time influences our conceptions and perceptions of time and space. Atemporal Memory uses time as a tangible, interactive substance that can be grabbed, touched, and manipulated, creating a virtual … Read More

IS

October 1, 2018 |

IS is an interactive sound space for a personalized immersive audio-visual experience.

Most of the time, when we are perceiving music, which is rhythmically composed with different sounds, architectural environment frames our interaction. Size, shape and acoustic values … Read More

Movement Gallery

October 1, 2018 |

Movement Gallery explores the relationship among space, behaviour, and Chinese Shan-shui (landscape) painting. The gallery design is based on a combination of spatial analysis, cognitive mapping, and a psychospatial understanding of gallery spaces, as well as an interrogation of the … Read More

Multi-sensory flavour experiences

October 1, 2018 |

My specific research interests lie in the utilisation of multi-sensory integration and personalisation as a pioneering approach to the domain of flavour. Specifically, my research is aiming to explore novel ways in which we can experience flavour perception through … Read More

Pavilion Sufi

October 1, 2018 |

Pavilion Sufi is a performance responsive architecture designed to capture, reflect and embody the organic nature of live musical performance. The pavilion is built from an array of suspended fabric disks that spin to reveal oscillating wave … Read More

SonicDance

October 1, 2018 |

SonicDance is an interactive sound installation allowing a performer to dance in front of a webcam. The dancing movements are subsequently translated into spatial sound as the outputs in real-time. By bringing camera-assisted interactive performance and sonic ambient together, this project attempts to … Read More

Sound Insects – a research on musical emergence

September 30, 2018 |

Sound Insects is a self-organising modular sound system that generates emergent music. It is composed of multiple idependent sound modules that listen to their surroundings and react to sound signals coming from other modules or from audience members. The audience … Read More