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Bartlett School of Architecture, UCL

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Research

Tones in the Key of Virtual Space

October 7, 2019 |

Room acoustics is the phenomenon of how sound performs and interacts with a space. Virtual reality is an emerging technology that enhances a reality experience with an unlimited amount of space. This essay focuses on the interaction between sound and … Read More

Towards Bioparanoia and Self-Control

October 7, 2019 |

We have the tendency to navigate through the intricate system of life by the misleading cause-effect formula, when the architecture of our body is much more complex. The perpetual surveillance in society does not seem to cease yet may even … Read More

An Exploration of Sensory Design: How Sensory Interaction Affects Perceptual Experience in an Immersive Artwork

October 7, 2019 |

 

“You are a multisensory being. So why is it that so much of our media only play to one or two of those senses? We are engaging more of our body, more of our brain and we … Read More

An exploration of priming effect to improve audience / user experience in narrative environment

October 6, 2019 |

Design thinking is a strategy and approach to the creative problem-solving process. I start to consider it as a human-centered method for innovation to be part of the designer’s tool. And it integrates people’s needs, the feasibility of the technology, … Read More

Understanding the Persuasive Potential of Interactive Installation

October 5, 2019 |

A lot can be said through design. This thesis takes a novel approach in addressing the sustainability of fast fashion issue. The project we.ar explored in this thesis is a project developed in the Interactive Architecture Lab … Read More

The experiments through light and sound for experiences based on the concept of self-presence

October 3, 2019 |

Introduction

Subjective experiences in everyday phenomena are new encounters of space, objects, and memories in the real world. Therefore, seeing something entails an internal perception in terms of a phenomenal dimension. Images have the possibility of various transformations through conceptual … Read More

Venus Smiles

October 1, 2019 |

 

 

Venus Smiles is an acoustically situated sound sculpture for shared performance by multiple players. Resonating copper tubes, suspended in a tensegrity type structure can be played as a musical instrument by using your hands, a bow or your … Read More

we.ar: Designing for Exposure

September 30, 2019 |

How can we change the current global water crisis problem by creating exposure to people and improve their relationship with their garment?

Acknowledging people’s habit in consuming fast fashion and the fact that the fashion industry is the second-largest polluter, … Read More

Machined Surveillance

September 27, 2019 |

Devices are planted in our houses; we are monitored, experiences turned into behavioural data (Farooq et al., 2015). However, this is no longer enough; corporations, world governments are using machine learning algorithms to create predictive models for ‘nudge-economy’, … Read More

Interpolate

September 27, 2019 |

Interpolate is a choreographic device that selfs generates the initiation of movement from one part of the body to another. The aim is to extract patterns of movements triggered from the sensation of touch in order to create a different improvisation … Read More

we.ar___.

September 27, 2019 |

A series of installation projects that explore the challenges of environmental advocacy and responsibility focusing specifically on the damaging and wasteful uses of water in the fashion industry. Iterative projects explore how multisensory interaction design might be used to not … Read More

MSTRMND

September 27, 2019 |

The MSTRMND series is loosely based on the 1970’s board game Mastermind. The Mastermind Series is an interactive logic and ear training game that combines echoic (auditory) and iconic (visual) memory to create a multi-sensory cognitive challenge.

The original game Mastermind … Read More

The Hanged Man

September 26, 2019 |

“We’re surrounded by a tumult of often chaotic information. In order to help us feel in control, brains radically simplify the world with narrative.” ─Will Storr, The Science of Storytelling.

We have many opportunities to experience narratives in our everyday … Read More

AAR Augmented Acoustic Reality

September 25, 2019 |

Sound is a fundamental part of our sensory existence; it defines our understanding of space and location, yet its mechanics are invisible to us. This project reveals the propagation of sound in visual terms, the reflections and bounces of acoustic … Read More

Monozygotic

September 25, 2019 |

Monozygotic is an interactive light install embodying an abstract generative model that conveys the process of Epigenetics: How the environment affects our genome and how the human morphological phenotype extends out to the build environment through our behaviour and interaction with the environment.Read More

Variation of Memory

September 25, 2019 |

It is a public installation that explores concepts of varying levels of ‘self-presence’ and the distortion of memory through the interactive choreography of light on the surrounding environment. The project translates the motion and articulation of the observer into a … Read More

I.F.L.Y.

September 24, 2019 |

I.F.L.Y. is a project that envisions a future where robots are integrated into our daily lives in both the real and virtual worlds.

Taking the form of an autonomous flying balloon, this pre-programmed robot interacts with humans giving an illusion … Read More

Your Eye’s Motion by Luna

September 24, 2019 |

Your Eye’s Motion by LUNA i​s an exploration of human perception through robotic motion. The installation tracks the position of your eye and the direction of gaze as an input for controlling a small robotic arm situated inside an enclosed environment. … Read More