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Bartlett School of Architecture, UCL

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Social Pressure Responsive Robot: Prototype 2

February 13, 2018 |

For week 2 of the social pressure responsive robot, we discussed what direction we should take the robot in, and although this project initially started as a fun experiment about receiving and sending data from/to twitter, we realised that this … Read More

Reinforcement Learning in Processing

February 13, 2018 |

In 1997, Michael Mozer with an incredible group of students converted a mundane farmhouse into an adaptive house. The house started with no knowledge of its inhabitants and did not perform as one would expect a ‘smart house’ to do. … Read More

Projection-Trial: hologram

February 13, 2018 |

Aims for this week:

  • Finish a small project by using hologram technology
  • Experiments base on the idea
  • Refine the idea


Since the phone box is a icon of London and it has been fading out of … Read More

Biofeedback between body and environment

February 12, 2018 |

In his book, Limbo, Bernard Wolfe describes the human body as:

The human skin is an artificial boundary: the world wanders into it, and the self wanders out of it, traffic is two-way and constant.

The body exists as a … Read More

Social Pressure Responsive Robot: Prototype 1

February 12, 2018 |

In the future, we want to connect an installation we create to the outside world, and in order to achieve this, getting data from outside sources will likely become important to the process.

To begin learning how to … Read More

Collaborative Control Experiments

February 11, 2018 | | One Comment

The Pong Experiment

In 1991, Loren Carpenter (co-founder of Pixar), tried an experiment at Siggraph. People entered a theatre to find small paddles left on their seats, with one green side and one red side. On a screen, they could … Read More

Social media responsive robot

February 8, 2018 |

Researchers: Patsaraporn Liewatankorn and Sana Yamaguchi


Aims for this week:

-Build a simple physical robot that receives peer pressure from Twitter, and displays levels of drunk behaviour and sends drunk tweets.

-Learn to use ESP32 development board (for … Read More

Working Title – Week 1

February 1, 2018 |

This is an example of a work In progress report. This should be written throughout the week, beginning shortly after your tutorial with a reflection on the previous week and feedback from the tutorial.

State your aims of the week.

Read More

Study Design for Performance & Interaction at UCL

January 26, 2018 |

At the Bartlett School of Architecture, University College London – the UK’s leading and largest Faculty of the Built Environment – we are starting a new 15-month Masters programme Design for Performance & Interaction offering students an opportunity to learning about Design in 4 … Read More

IALab commissioned to build The Edge of Chaos

December 26, 2017 |

On October 25th at the Cinekid Festival in Amsterdam, the Bartlett’s Interactive Architecture Lab was awarded an art commission of €15,000 for their immersive installation proposal “Edge of Chaos”.  It is one of three original artworks commissioned from 170 entries from 106 countriesto the … Read More

Order & Chance: Narratives of New Media

October 21, 2017 |

“Myths, folktales, fairy tales— these are the prototypes of all narrative, the ancestors and the models of later fictional developments. In studying the history of narrative, we find that in modern times forms have developed which elaborate and transform the … Read More

New IALab Tutor: Paul Bavister

September 25, 2017 |

Image: Soundforms – Flanagan Lawrence

We’re pleased to welcome Paul Bavister to the IALab teaching team. He has been project architect for several award winning public schemes including the Acoustic Shells in Littlehampton; Soundforms, the first-ever mobile acoustic shell with … Read More

Inner Awareness

September 22, 2017 |


Interactive performance and immersive theatre are emerged in the world of dramaturgy in the context of this new digital age.  In the world of dramaturgy, how may one recompose and redefine the world of dramaturgy in … Read More


September 21, 2017 |

Simulacrum is a project researching how human spatial perception works across physical and virtual spaces simultaneously. The disjunction between physically occupied and virtually perceived spaces is explored to enable users to experience a much larger space while actually constrained to … Read More

Neural Kubrick

September 21, 2017 |

Stanley Kubrick in 1968 speculated on the arrival of human-level Artificial Intelligence in “2001 A Space Odyssey”. Some 16 years past his prediction, our project “Neural Kubrick” examines the state of the art in Machine Learning, using the latest in … Read More

Machine as Scenographer

September 21, 2017 | | One Comment

The history of the cinema is one of a technological experiment, spectator/spectacle relations and production, distribution, and presentation mechanisms [2]. From its earliest days cinema was an experimental medium and continues to be so as it is being technologically revolutionized. … Read More

New IALab Tutor: Phoenix Perry

September 21, 2017 |

Continuing our posts on our growing Lab – we’re pleased to announce computer science researcher, game company owner, artist, programmer, game designer, activist + lunatic extraordinaire, the one and only Phoenix Perry will be joining us our teaching team on our Masters in Design … Read More


September 20, 2017 |

“Via Lumo” is a sensorial journey of choreographed lights and movements inside a space. It heightens our awareness to change the way we perceive and embody the world around us. Each audience member is invited to construct … Read More