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reEarth: Hortum machina, B

April 17, 2016 |

Harnessing the collective intelligence of plant behaviour, the reEarth project explores new forms of bio-cooperative interaction between people and nature, within the built environment. While plants lack a nervous system, they can, much like animals, become electro-chemically stimulated by their … Read More

Event: This Happened #25

April 17, 2016 |

The Interactive Architecture Lab are proud to be hosting This Happened #25 on May 17th. It open to the public.

6pm Start Location Bartlett School of Architecture, 140 Hampstead Road, London, NW1 2PT Map


Open Call for Participants – Brazil Workshops

April 11, 2016 | | 2 Comments

Bartlett Brazil Workshops: Robotics and Interaction Design for Architects – Open Call for Participants

Rio de Janeiro 27-30 April – Museu do Amanhã in collaboration with UFRJ Sao Paulo 2-5 May – FABLAB LIVRE & FAUUSP Sao Paulo

Introducing how sensors, code, electronics, lighting and … Read More

Reactor for Awareness in Motion Workshop

March 28, 2016 |

Using tools for assisting the composition of choreography has always been an important part of the creative process for dance. Terms like space, body, time, and geometry have been used and abused consecutively by choreographers, dancers and artists in order … Read More


March 23, 2016 |

Golems in Jewish folklore are manmade artificial creatures, constructed out of mud, and brought to life by mystical incantations. Our Golems are also an attempt to make artificial life from primitive materials, but our magic comes from harnessing open source … Read More

Press Play – London

March 23, 2016 |

Workshop Tutors: William Bondin, Dr. Chris Leung, Francois Mangion, William Victor Camilleri, Vincent Huyghe, Ifigenia Lambrou

We’ve just finished an intensive Interaction Design workshop – this time at the Lab’s home city, London. It’s always a pleasure teaching … Read More


March 23, 2016 |

Combining mobile robotics and projection mapping, Phyxelbots explores the future of playful learning environments. Merging digital spaces of information, with physical spatial interaction, a community of kinetic interactive objects perform in response to human gesture and can also organise into … Read More

Soft Optics

March 21, 2016 |

Exploring “material softness” through the interaction of light and infatable architecture and the “perceptual softness” of reactive and transformative spaces. “Soft Optics” looks at how certain stimuli shape a user’s state of consciousness encouraging deep immersion experiences. The result of … Read More


March 5, 2016 |

Flux is a series of installation pieces which have been designed to investigate our relationship with space through acoustic performance. Sound is typically an afterthought in design, with acoustic elements in walls and ceilings added later to temper environments but … Read More

Marshmallow Laser Feast Artist Residency

March 3, 2016 |

We’re so pleased to announce that the renowned Marshmallow Laser Feast join Interactive Architecture Lab this year as Artists in Residence bringing their unique combination of visual art, technology hacking and experience design to the Bartlett School of Architecture. MLF … Read More

The Mental Construction of Soft Architecture

February 26, 2016 |

As architecture and space is experienced and realised by people, as viewers, users, occupants or inhabitant, it is important as a architectural designer to have an understanding of how our brain process architecture and space. As we experience the world … Read More

Perceived Affordance, an Analytical approach to space

February 21, 2016 |

Affordance was originally defined by perceptual psychologist James J. Gibson in ‘The Theory of Affordance’ (Gibson 1977) and then later elaborated on in his book ‘The Ecological Approach to Visual Perception’ (Gibson 1986). Affordance explains ‘the actionable capabilities between the … Read More

Synthesis of Intelligence and Embodiment

February 19, 2016 | | One Comment

Nicholas Negroponte’s quest to impart intelligence to machines has led architectural research to be focused on building quasi-living environments. At present these Quasi-Living environments are presently artificial but they behave like living entities which modify themselves in the surrounding landscape, they … Read More

Democratizing the production of architecture

February 19, 2016 |

Architecture is a pervasive presence in our lives. In fact, buildings are so ubiquitous that the general terms for position in English, ‘inside’ and ‘outside’, place us in constant reference to which side of architecture we are located (Zizek 2010), … Read More

To what extent can virtual reality and machines stimulate empathy?

February 18, 2016 |

Empathy plays crucial role in human society. We empathize with others when we share our personal experience with them. According to Adam Smith (1759), a man is aware of others in order to gain empathy from them, and by performing based on … Read More

Architectural evolutionary system based on Genetic Algorithms

February 17, 2016 |


Genetic Algorithms (GAs), a computational technique of evolution, recently have been used in architecture to solve the complicated functional and formal problems. The purpose of this paper is to discuss the advantages of GAs as an architectural design tool … Read More

Artificial Intelligence and Evolutionary Machines

February 16, 2016 |


How can high-level artificial intelligence emerge in architecture machines, which enable them to learn and evolve by themselves? Can we make use of machine intelligence to help us optimizing design solutions, or creating robust architecture machines that perform complex … Read More

The architecture of the ear and the design of soundscapes.

February 15, 2016 |

Title Image: Alvin Lucier – I am sitting in a room.

This literature review will be looking at Murray R. Schafer`s concept of soundscapes in relation to softness in architecture. I will, in relation to the text “Sound and … Read More