Posts filed under 'Articles'

Art and Code

Golan Levin has announced that many of the talks at Art & Code are available online to watch here. Below is a video of Ben Fry and Casey Reas talking about Processing and above Golan himself talking. Make sure to check out openFrameworks too.

Art & Code was a conference and continues to be an online community focused on programming environments for artists, young people, and everyone else. The conference took place on the weekend of March 7-9, 2009 on the campus of Carnegie Mellon University in Pittsburgh, PA. It featured hands-on workshops and a symposium showcase for 11 different creative toolkits — programming languages made by artists, for artists. Check out the website for plenty more information on the Art & Code community.

1 comment July 14th, 2009

A Computer in the Art Room – Catherine Mason

computer-in-the-art-room-bo

A Computer in the Art Room by Catherine Mason gives a detailed insight into the collaboration of art and cybernetics in Britain from the 1950s to the 1980s. With a historical focus, the author concentrates initially on the growth of the avant-garde artistic movement and the early computer industry, then moves on to give a fascinating view of the artists who took the technology of the time and consistently pushed the limits to produce the artworks they envisaged.

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The narrative contrasts the difference between the conservative computer science establishment and the difficulties faced by pioneering artists who learned not only to use the computers of the time, but to write their own code and even build their own equipment, paving the way for the computer graphics industry as we know it today.

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Images From Cybernetic Serendipity Exhibition, ICA London 1968

1 comment March 6th, 2009

Strategic Boredom – Molly Wright Steenson

musicolour

  • An Image of Pask’s Musicolour. The First Interactive Installation that had the potential to bored of people’s behaviour
  • Here’s a great lecture by Molly Wright Steenson on Strategic Bordom. There’s a write up here, by Regine on wmmna from a month ago and now there’s a full video of the lecture online – see below. Molly is currently completing a PhD in Architecture at the Princeton. She is also an interaction designer and design researcher with roots in web, mobile and service design. For more information check her blog out active social plastic here. Part of the talk looks at the important work explored by Gordon Pask in the 1950′s and 60′s on Boredom as a generator for interaction. As I have been doing all week, I will continue to shamelessly plug the current exhibition running in Vienna “Pask Present” exploring his influence in the arts and architecture.

    1 comment March 29th, 2008

    Interactive Architecture Lecture @ Kunsthaus Graz

    As part of the Europrix exhibition held in the Kunsthaus,Graz, I did a short presentation about my views on Interactive Architecture and its relationships to other fields in the arts and sciences both practically and conceptually and also where my Performative Ecologies project fits into my research. See below and I apologies for saying ummm a lot, I never realised I did until I watched this.

    Part1

    Part 2

    5 comments December 20th, 2007

    Emotional Architecture?


    2001: A Space Odyssey (1968)

    So what does the future hold for us? And what will technology enable us or indeed disable us from achieving. Futuristic visions from science fiction cinema borrow much from the leading technology of their time, to imagine our future homes, workplaces and cities. I’ve always had a laugh watching the 1940′s-50′s films which show a house wife getting her personal tin foil wrapped robot to do the dishes while she can get on with other important jobs like getting her makeup on to greet her husband when he comes in from a hard day at the office.

    Leave It to Roll-Oh (1940)

    Well its hardly suprising that film makers had less glossy visions of the future and I’ve been making a special effort recently to watch films that have explored the kinds of future architecture and cities we may one day inhabit. I recently saw on Regine’s excellent We Make Money Not Art a link to the Top 50 Dystopian Movies of All Time. which has given me plenty of the darker visions to examine. One idea in particular which captured the imagination of many writers and directors was that of artificial intelligence and the kinds of power struggles that could ensue between humanity and intelligent agents. With the development of my own work in adaptive systems recently, I have spent a considerable amount of my work invested in understanding the current state of artificial intelligence research. I’m pleased to see that the dystopian visions of man vs machine are for the time being at least, some way off, since we can’t get much more than insect level intelligence out of computational systems.


    Metropolis (1927)

    None the less, progress is being made and it was while visiting MIT last week that I got an opportunity to listen to Marvin Minsky speak a little, about his involvement in the development of AI since the 1960′s.  He currently believes "we need to find more complicated ways to explain our most familiar mental events"; we need to break our thought processes down into the most precise steps possible. In fact, in order to truly understand the human mind, Minsky suggests, we’ll probably need to reverse-engineer a machine that can replicate those functions so we can study it. Thus, he rejects the idea of consciousness as a unitary "Self" in favor of "a decentralized cloud" of more than 20 distinct mental processes. In this view, emotional states like love and shame are not the opposite of rational cogitation; both, Minsky says, are ways of thinking.

    A FREE draft Copy of his recent book The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind is available from his website (find links below)

    The Emotion Machine : Marvin Minsky

    Introduction  Chapter 1. Falling in Love  Chapter 2. Attachments and Goals 
    Chapter 3. From Pain to Suffering   Chapter 4, What in the world is Consciousness?  Chapter 5, Levels of Mental Activities  Chapter 6, Common Sense  Chapter 7, Thinking   Chapter 8, Resourcefulness  Chapter 9, The Self  Bibliography

    or you can buy the completed book from amazon.
    The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind (Hardcover)

    One of Minsky’s long standing claims is that common sense is very hard to explain or program. Here is an excerpt from a recent interview.

        Back when I was writing The Society of Mind, we worked for a couple of years on making a computer understand a simple children’s story: "Mary was invited to Jack’s party. She wondered if he would like a kite." If you ask the question "Why did Mary wonder about a kite?" everybody knows the answer — it’s probably a birthday party, and if she’s going that means she has been invited, and everybody who is invited has to bring a present, and it has to be a present for a young boy, so it has to be something boys like, and boys like certain kinds of toys like bats and balls and kites. You have to know all of that to answer the question. We managed to make a little database and got the program to understand some simple questions. But we tried it on another story and it didn’t know what to do. Some of us concluded that you’d have to know a couple million things before you could make a machine do some common-sense thinking.


    I Robot (2004)

    He goes onto explain that emotions enable us to swap between different modes of thinking depending on the situation:

        The main idea in the book is what I call resourcefulness. Unless you understand something in several different ways, you are likely to get stuck. So the first thing in the book is that you have got to have different ways of describing things. I made up a word for it: "panalogy." When you represent something, you should represent it in several different ways, so that you can switch from one to another without thinking.


    Silent Running (1972)

        The second thing is that you should have several ways to think. The trouble with AI is that each person says they’re going to make a system based on statistical inference or genetic algorithms, or whatever, and each system is good for some problems but not for most others. The reason for the title The Emotion Machine is that we have these things called emotions, and people think of them as mysterious additions to rational thinking. My view is that an emotional state is a different way of thinking.

        When you’re angry, you give up your long-range planning and you think more quickly. You are changing the set of resources you activate. A machine is going to need a hundred ways to think. And we happen to have a hundred names for emotions, but not for ways to think. So the book discusses about 20 different directions people can go in their thinking. But they need to have extra meta-knowledge about which way of thinking is appropriate in each situation.

    Minsky also expresses disappointment about "how few people have been working on higher-level theories of how thinking works", that too many "people look around to see what field is currently popular, and then waste their lives on that. If it’s popular, then to my mind you don’t want to work on it."


    Artificial Intelligence: AI (2001)

    I’m personally more a fan of Rodney Brooks who claims that Minsky erred in not putting the concepts of situatedness and embodiment onto the AI research agenda and from the work I’ve personally done with building simple robotic systems, Brooks approach is more applicable to the kinds of systems I create but Minsky’s ideas do raise the question, will we need to spoon feed our architecture common sense? There is no clear cut answer for all circumstances but personally I find bottom up strategies of situatedness and embodiment more appealing from an architectural perspective.

    4 comments October 18th, 2007

    Seduced by Light

    Dazed Digital recently published a series of three exclusive documentaries on artists who work with light as their medium. Two of these in particular, Jason Bruges Studio and United Visual Artists are common sights on this blog, producing a number of impressive large scale interactive installations in galleries and exhibitions, as well as embedding responsive lighting technologies into public spaces, furniture and building facades.


    UVA’s installation Echo – Tate Modern – June 2006

    If you’ve ever wondered what goes on behind the scenes, what technologies they use and how these companies came about in the first place, these videos give a unique insight into the stories behind their day to day routines as well as their aspirations and future projects in the pipeline. Alongside these commercial practices and in contrast to the scale of Jason Bruges and UVA, the final documentary is a more personal story about the art work of independent artist David Batchelor. His pieces fusing scuplture and light explore the concept of colour as a unique phenomenon: how colour is omnipresence in everyday experience, and how it transcends function and aesthetics to create its own symbolic orders.


    Jason Bruges Studio Documentary


    United Visual Artists Documentary


    David Batchelor Documentary

    4 comments September 29th, 2007

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