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DfPI newsletter #1

May 24, 2017 |

Applications for the Masters in Design for Performance & Interaction at IALab have exceeded all expectation and the standard of submissions has been really impressive. We thought in the build up to the new course we’d begin a monthly newsletter and show … Read More

Cognitive Enhancement through Computational Technology

December 8, 2016 |

Computational technologies are becoming inherent to our thought processes. We are exposed, nowadays, to computational technologies at an increasingly young age, for growing time spans. We live in an era of highly accessible information through an enormous number of triggers, on various … Read More

From Responsive to Adaptive Environments

December 1, 2016 |

 

This article aims at speculating on the differences between the terms “responsive” and “adaptive” architecture, starting from the work of Gordon Pask. The project Musicolour is an interactive installation in which the author played with the concept of synaesthesia. … Read More

Act React Adapt

November 30, 2016 |

Architecture is a machine or architecture is perceived as an output of a machine. Both are justified in their respective ways. The entity judging this is the observer who uses or passes by this. The relationship of the observer and … Read More

Immersion, Creation & States of Mind

November 25, 2016 |

Anyone must at some point in his life have felt so absorbed to an experience or task that forgot about the world around him. As creators, we intend to create spaces which engage people and evoke the feeling of wonder … Read More

Press Play: V

October 25, 2016 |

We’ve just finished the fifth edition of the ‘Press Play’ workshop series – once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More

Study Design for Performance & Interaction at UCL

September 29, 2016 |

At the Bartlett School of Architecture, University College London – the UK’s leading and largest Faculty of the Built Environment – we are starting a new 15-month Masters programme Design for Performance & Interaction offering students an opportunity to learning about Design in 4 … Read More

Making The Palimpsest

September 28, 2016 | | One Comment

In the spring of 2016, we learned that our studio space and large portions of its neighborhood would be demolished for the construction of the High Speed Rail 2 (HS2) project. After hearing about the controversy surrounding the community engagement practices … Read More

Sarotis Making Of

September 28, 2016 | | One Comment

This post is about the proceedure behind the making of “Sarotis Experimental Prosthesis” as a technical investigation and “Sarotis; Wearable Futures” short film as an advanced prosthetic study. Following is a video to give you the large image of the … Read More

Event: Video games and architecture

September 17, 2016 |

24 October 2016 at the Museum of London – Director of the Interactive Architecture Lab, Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Usman Haque (Umbrellium) and Ed Mascarenhas to discuss Video games and … Read More

Real-Time Object Tracking Systems

August 20, 2016 |

“We live in a complex world, filled with myriad objects, tools, toys, and people. Our lives are spent in diverse interaction with this environment. Yet, for the most part, our computing takes place sitting in front of, and … Read More

The Palimpsest: Changing cities with virtual reality

August 19, 2016 |

High Speed 2 (HS2) will be the UK’s second high-speed rail line if it is built. In the first phase of construction, the line would connect London to Birmingham. In later phases, it would extend to Leeds, Manchester, and possibly … Read More

Binding Softness

August 18, 2016 |

Keywords: Binding problem, Reality, Soft Prosthesis, Spatial Awareness

My study so far has been focusing on how spatial awareness is formulated through the proceedure of binding spatial information in the body. I have therefore been working on the ideas of … Read More

Sense of Presence in Social VR Experience

August 17, 2016 | | 3 Comments

 Presence is crucial to participants feel sense of being in a virtual environment. Enhancing presence as a psychological phenomenon can offer participants a special subjective experience, rather than the purely observational experience like that of television or film. Presence is … Read More

Looking for Collaborators for Wearable Fashion Technology Film

August 16, 2016 |

We are Ava and Maria, currently studying in the Interactive Architecture Lab. We are interested in art, architecture and specifically interaction design. We have been focusing on the body as our main design terrain and we are interested in how … Read More

A Portable Air Driven System for Kinetic Structures

August 15, 2016 |

One of the essential considerations of kinetic architecture is how to propel the structure. Commonly, kinetic structures are actuated by electric drivers such as servo motors. Application of pneumatics in this area remains far less developed. However, as … Read More

Architectural Optimisation and Evolutionary Systems with Genetic Algorithms

August 14, 2016 |

1.Introduction

One of the main issues in architecture today is the quantity of information and the level of complexity involved in most building projects. [12] GAs provide an effective method to deal with these problems by … Read More

Designing for Optimal states of consciousness

August 12, 2016 |

Featured image – Loop.pH ‘OSMO’

The main aim of this investigation is to create immersion states based on Flow Theory with optimal states of consciousness. My research interests in immersion states, states of consciousness and phenomenal consciousness, has led me … Read More