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Kinetic Feedback between Performing User and Performing Machine

September 11, 2017 |

In interactive architecture, kinetic performance and actuators play an important role. The first consideration is how to propel the kinetic structure and subsequently evaluate the movement once it is in motion. The aim of this thesis is to … Read More

Detecting human facial expression by common computer vision techniques

September 10, 2017 |

Today anyone can purchase technology that can measure, quantify, and record human biometric data. Wearable or portable sensors like ‘Fibit’ detect and track heart rates, steps taken, glucose levels, water quality, genomes, microbiomes and turn them into electronic data [1]. … Read More

Kyorikan – How we project life into objects

September 8, 2017 |

As human subjects build relationships through their interactions and memories, the concept of kyorikan – distances and boundaries between them – can be understood as a crucial factor for interaction the question arises of how this idea could be used … Read More

An investigation of bio-sensing technologies to infer states of affect

September 7, 2017 |

The business world has increasing interest in expanding biosensing technical knowledge for self-monitoring and self-tracking, leaving research firmly within the domain of wearable computer, wearable sensors and biometrics. Moreover, an increasing number of people use wearable devices and … Read More

Transformable structure in a responsive performing machine

September 4, 2017 |

The design project initiated with an interest in finding how the built environment affects human’s emotion and an idea of opening a conversation between the built surrounding and the state of mind of the person who inhabits in … Read More

ViaLumo: The Gesture ”LI” Guided Sensory Light Installation

September 3, 2017 |

“Existentially essential knowledge is not primarily a knowledge moulded into words, concepts and theories. In human interaction alone, 80 per cent of communication is estimated to take place outside the verbal and conceptual channel. Communication takes place … Read More

DfPI newsletter #1

May 24, 2017 |

Applications for the Masters in Design for Performance & Interaction at IALab have exceeded all expectation and the standard of submissions has been really impressive. We thought in the build up to the new course we’d begin a monthly newsletter and show … Read More

Cognitive Enhancement through Computational Technology

December 8, 2016 |

Computational technologies are becoming inherent to our thought processes. We are exposed, nowadays, to computational technologies at an increasingly young age, for growing time spans. We live in an era of highly accessible information through an enormous number of triggers, on various … Read More

From Responsive to Adaptive Environments

December 1, 2016 | | One Comment

 

This article aims at speculating on the differences between the terms “responsive” and “adaptive” architecture, starting from the work of Gordon Pask. The project Musicolour is an interactive installation in which the author played with the concept of synaesthesia. … Read More

Act React Adapt

November 30, 2016 |

Architecture is a machine or architecture is perceived as an output of a machine. Both are justified in their respective ways. The entity judging this is the observer who uses or passes by this. The relationship of the observer and … Read More

Immersion, Creation & States of Mind

November 25, 2016 |

Anyone must at some point in his life have felt so absorbed to an experience or task that forgot about the world around him. As creators, we intend to create spaces which engage people and evoke the feeling of wonder … Read More

Press Play: V

October 25, 2016 |

We’ve just finished the fifth edition of the ‘Press Play’ workshop series – once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More

Making The Palimpsest

September 28, 2016 | | One Comment

In the spring of 2016, we learned that our studio space and large portions of its neighborhood would be demolished for the construction of the High Speed Rail 2 (HS2) project. After hearing about the controversy surrounding the community engagement practices … Read More

Sarotis Making Of

September 28, 2016 | | One Comment

This post is about the proceedure behind the making of “Sarotis Experimental Prosthesis” as a technical investigation and “Sarotis; Wearable Futures” short film as an advanced prosthetic study. Following is a video to give you the large image of the … Read More

Event: Video games and architecture

September 17, 2016 |

24 October 2016 at the Museum of London – Director of the Interactive Architecture Lab, Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Usman Haque (Umbrellium) and Ed Mascarenhas to discuss Video games and … Read More

Real-Time Object Tracking Systems

August 20, 2016 |

“We live in a complex world, filled with myriad objects, tools, toys, and people. Our lives are spent in diverse interaction with this environment. Yet, for the most part, our computing takes place sitting in front of, and … Read More

The Palimpsest: Changing cities with virtual reality

August 19, 2016 |

High Speed 2 (HS2) will be the UK’s second high-speed rail line if it is built. In the first phase of construction, the line would connect London to Birmingham. In later phases, it would extend to Leeds, Manchester, and possibly … Read More

Binding Softness

August 18, 2016 |

Keywords: Binding problem, Reality, Soft Prosthesis, Spatial Awareness

My study so far has been focusing on how spatial awareness is formulated through the proceedure of binding spatial information in the body. I have therefore been working on the ideas of … Read More