Posts filed under 'Environmental'

Here’s an interesting wind powered streetlight from the Panasonic Center in Tokyo that I found on hyperexperience blog run by Leonardo Bonanni of MediaLab. I’m a big fan of using these Vertical Axis Wind Turbines for integrating into urban skylines when traditional propellers often seem too dramatic.
January 28th, 2008

Architects ‘The Living‘ did a great presentation on their design approach to rapid low cost prototyping of interactive environments and construction techniques last year at the ‘Interactive Architecture & Media’ symposium I organised at Eyebeam last February. They’re currently having an exhibition at the Van Alen Institute gallery in New York running till January 18th, so if your in the area I recommend having a look. Below is a synopsis on their research. Using three parallel tracks of research they are exploring three definitions of the Living City.
Video Introduction to Living City
1. The living city - a platform for the future when buildings talk to one another
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“In the future, buildings will talk to one another. In the era of ubiquitous computing—as sensors disappear into the woodwork and all kinds of data is transferred instantly and wirelessly—buildings will communicate information about their local conditions to a network of other buildings. Architecture will come to life. Living City is an ecology of facades where individual buildings collect data, share it with others in their social network, and respond to the collective body of knowledge.”
2. An exploration of the vitality of the city through new forms of public space—air and facade

“In the future, public space in the city will be everywhere. Air will be public space. Building facades will be public space. Both will belong equally to everyone in the city, no less valuable than the traditional fixed public space of parks and streets. At the intersection of air and facade, public space will be distributed and dynamic. Architecture will come to life. Living City is a definition of air as public space and building facades as public space.”
3. A prototype facade that breathes in response to air quality

In the future, walls will breathe. Construction materials and systems that have been inert for thousands of years will respond in real time to the dynamic conditions of their surroundings and to a larger network of data. Buildings will host public interfaces to air quality and make visible the invisible conditions of the environment. Architecture will come to life. Living City is a full-scale building skin designed to open and close its gills in response to air quality.”

January 14th, 2008

Video
Here’s one of Augmented Architecture’s prototypes that I saw at the ACADIA07 earlier this year. “Life Spectulatrix” is an evolutionary physical skin based on digital environmental feedback retrieved through the webspace. Architect Nancy Diniz describes how it becomes a “universally situated living piece” through its own evolutionary behaviour in relation to global environmental information as well as local interaction.

“Augemented Architectures” is : Nancy Diniz, a licensed architect and a PhD candidate at the Bartlett and a tutor at the Department of Architecture at ISCTE in Lisbon and Cesar Branco, a computer science engineer working for VSNL as a Solutions Architect based in London, UK.
December 18th, 2007

Video by Honda
Its always interesting seeing how large scale commercial industries have tapped into the ideas of sensory and actuator rich environments. By chance I came accross an entertaining advert by Honda, that asks what if "things knew when they weren’t be used, wouldnt we save a whole load of energy." Of course we are used to systems that hibernate when they haven’t been activated in a while but Honda looks at some of the more unlikely parts of our built environment that could sense and respond to human activity. I personally think there’s more that can be done with these kind of reactive technologies so that they don’t just act with fixed behaviours, but none the less I think its a nice piece of film that I thought I’d share.

September 22nd, 2007
At the Tate last saturday Jason Bruges Studio talked about a number of their recent projects including this one called ‘wind to light’ which you may have seen featured in the press earlier in the summer, Jason described how it was created to inspire people to think creatively about the spaces that surround them and explore the sustainable alternatives to developing our built environment.

‘Wind to light’ is a custom built, site-specific installation consisting of 500 miniature wind turbines directly generating the power to illuminate hundreds of integrally mounted LEDs (light-emitting diodes). the effect is to create ‘firefly-like fields of light’ where the wind can be visualized as an ephemeral electronic cloud in the atmosphere. the turbine and LED modules are attached to their base by flexible poles which allow them to slightly sway in the wind, animating the movement of the wind by a digital, electronic means.

The self-powered, autonomous installation illustrates the simplicity and directness of wind power and its potential, literally and symbolically closing the gap between power generation and consumption. wind to light presents wind power in a visually tangible way and one that is characterised primarily by its resultant output rather than process. it eloquently illustrates the silent power of wind. Wind to light presents the perspective that wind power can be an attractive or even potentially beautiful addition to the landscape, contrary to many widespread opinions that wind turbines are a man-made, visual and physical intrusion upon scenery and its natural beauty.

The relocation of wind power from the rural environment to urban surroundings literally brings it closer to us and suggests that as our requirements from wind power have evolved since the use of windmills so should our attitudes towards its application and location. perhaps wind turbines are more suited within the man made environment than nature where they are alien and their need is divorced from them.
September 16th, 2007

Commissioned for the Art Center presentation of “Open House,” House Swarming is a site-specific installation that operates as both a complex light pattern that greets visitors and as an environment-sensing device. During the day, the “swarm” of green ambiguous forms, both biomorphic and geometric, accentuates the South Campus’s main entry. At twilight, the swarm comes to life, telling visitors and passersby about the current air quality around the building. Electronic sensors perceive air contaminants – such as tobacco, benzene, carbon monoxide, even perfume – and separately inform the outside and inside swarms, which sets off signals. These signals are interpreted as changes to the natural rhythm that the network has established based on the number and distribution of nodes connected to the cable net. Flashing cells on the exterior faÁade indicate air quality inside the building. Conversely, pulsating effects in the interior entry inform visitors about the outside air quality. The flashing lights become indicators of the environment like dramatic clouds at sunset that forewarnings of storms at night.

HouseSwarming is an example of how architects and designers are using technology that mimics biological systems. These patterns look like those structures found in nature, such as the patterns made by schools of fish, flocks of birds, and swarms of locusts. Used in the home, this type of sensor-node technology could enable us to extend our nervous system into the environment and alter our sense of boundaries. Designed by Jenna Didier, Oliver Hess and Marcos Lutyens of Infranatural
September 7th, 2007
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