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<channel>
	<title>Interactive Architecture dot Org &#187; Furniture</title>
	<atom:link href="http://www.interactivearchitecture.org/category/furniture/feed" rel="self" type="application/rss+xml" />
	<link>http://www.interactivearchitecture.org</link>
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		<title>fLUX, Binary Waves &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/600.html</link>
		<comments>http://www.interactivearchitecture.org/600.html#comments</comments>
		<pubDate>Mon, 20 Apr 2009 11:24:39 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=600</guid>
		<description><![CDATA[
Another great project by LAb[au], &#8220;fLUX binary waves&#8221;  is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. 


This relation between the installation and the urban activity happens in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labau-binary.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>Another great project by <a href="http://www.lab-au.com/projects/">LAb[au], &#8220;fLUX binary waves&#8221;</a>  is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. </p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary5.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /><br />
<img src="http://www.interactivearchitecture.org/2009/labau-binary4.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. The installation fLUX, binary waves is constituted by a network of 32 rotating and luminous panels of 3 meter-high and 60 centimetres wide, placed every 3 meters to form a kinetic wall. </p>
<p><object width="450" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3205697&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3205697&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="300"></embed></object><br />
The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. Their rotation is controlled by microprocessors, allowing to determine precisely the rotation speed and angle, while their networking allows to synchronise the movement of the 32 panels. </p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary2.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>The microprocessors are connected to infrared sensors, capturing the surrounding infrastructural flows, defining the frequency and amplitude of the rotation. According to this set up, each impulse is transmitted from one panel to the other, describing visual waves running from one side of the installation to the other, and then bouncing back while progressively loosing oscillation. All these principles relate the ‘micro-events&#8217; happening in the area to a unified play of light, colours and sounds directly derived from the rhythm of the city flows.</p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary3.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>As such, the installation proposes an urban sign having as subject the ‘urban&#8217; and as message to be a catalyst of urbanity via the transcription of urban flows in a contemporary play of kinetics, lights and sound. </p>
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		<item>
		<title>Primal Source &#8211; Usman Haque</title>
		<link>http://www.interactivearchitecture.org/primal-source-usman-haque.html</link>
		<comments>http://www.interactivearchitecture.org/primal-source-usman-haque.html#comments</comments>
		<pubDate>Wed, 18 Mar 2009 12:52:28 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Furniture]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=527</guid>
		<description><![CDATA[
Primal Source by Usman Haque was an all-night performance/installation brought to life through the active participation of festival-goers at Glow 08. Making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby. 

Responding [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/primalsource1.jpg" alt="primalsource1" title="primalsource1" class="alignnone size-full wp-image-528" width="450"/></p>
<p>Primal Source by <a href="http://haque.co.uk/primalsource.php">Usman Haque</a> was an all-night performance/installation brought to life through the active participation of festival-goers at <a href="http://www01.smgov.net/smarts/glow/">Glow 08</a>. Making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby. </p>
<p><object width="450" height="339"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1520054&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1520054&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="339"></embed></object></p>
<p>Responding to sounds emanating from the crowd, the system&#8217;s modes changed every few minutes depending on how active the crowd participation was (more quickly when there was more noise). Each mode responded in a slightly different way to the individual voices and sounds picked up by 8 microphones distributed towards the front. Some modes created &#8220;creatures&#8221; whose colour, shape and movement followed the frequency and amplitude dynamics of individual syllables and sentences picked up; other modes responded to wider collective phenomena, e.g. distorting a grid in response to the crowd volume, or creating a rush of wind through a wheat-field landscape. </p>
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		<item>
		<title>Carnivorous Domestic Entertainment Robots Project</title>
		<link>http://www.interactivearchitecture.org/carnivorous-domestic-entertainment-robots-project.html</link>
		<comments>http://www.interactivearchitecture.org/carnivorous-domestic-entertainment-robots-project.html#comments</comments>
		<pubDate>Wed, 25 Feb 2009 00:45:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Devices]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Lighting]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=429</guid>
		<description><![CDATA[One of the special mentions in the VIDA 11.0 exhibition went to Carnivorous Domestic Entertainment Robots project by  James Auger, Jimmy Loizeau, Alex Zivanovic, and Trevor Harvey currently exists as a series of five semi-operational prototypes: Mousetrap coffee table robot, Lampshade robot, Cobweb robot, UV fly killer parasite robot, and Flypaper robotic clock . [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_453" class="wp-caption alignnone" style="width: 460px"><img src="http://www.interactivearchitecture.org/2009/1-450x337.jpg" alt="Fly-paper robotic clock" title="1" width="450" height="337" class="size-thumbnail wp-image-453" /><p class="wp-caption-text">Fly-paper robotic clock</p></div>
<p>One of the special mentions in the VIDA 11.0 exhibition went to <a href="http://www.materialbeliefs.com/prototypes/cder.php">Carnivorous Domestic Entertainment Robots project</a> by  James Auger, Jimmy Loizeau, Alex Zivanovic, and Trevor Harvey currently exists as a series of five semi-operational prototypes: Mousetrap coffee table robot, Lampshade robot, Cobweb robot, UV fly killer parasite robot, and Flypaper robotic clock . The robots take the form of beautiful and fashionable furniture and household accessories, which perform functions that range from lighting a room to low-key (and admittedly dark) entertainment. But more primarily, the very process that allows the robots to run by supplying them with power also has the function of ridding the household of pests. Each robot has a microbial fuel cell that converts organic matter, ensnared by the robot, into electrical energy: a mechanized iris built into the top of a table traps mice, a lampshade has holes that allow insects in but not out, a small robotic armature picks flies from cobwebs that spiders build into it. </p>
<div id="attachment_458" class="wp-caption alignnone" style="width: 460px"><a href="http://tech.uk.msn.com/features/gallery.aspx?cp-documentid=14251581"><img src="http://www.interactivearchitecture.org/2009/2-450x307.jpg" alt="Mousetrap coffee table robot" title="2" width="450" height="307" class="size-thumbnail wp-image-458" /></a><p class="wp-caption-text">Mousetrap coffee table robot</p></div>
<p>The key design metaphor in use here is at once that of a novel energetic recyling machine, and a somewhat cruel spectacle of entrapment that mimics the sophistication of predatorial plants and insects. Although there is a strong element of irony in the project, it nonetheless seems only fitting that our relationships with domestic robots should incorporate some of the darker features that characterize relationships in nature.</p>
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		<item>
		<title>Virtual Electronic Poem</title>
		<link>http://www.interactivearchitecture.org/virtual-electronic-poem.html</link>
		<comments>http://www.interactivearchitecture.org/virtual-electronic-poem.html#comments</comments>
		<pubDate>Tue, 15 Apr 2008 00:58:57 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Devices]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[New Materials]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=392</guid>
		<description><![CDATA[
The Poème électronique was a unique experience, originated from the request made by Philips to Le Corbusier for the design of the company’s pavilion at the Brussels World Fair in 1958. The whole project was initiated and directed by Le Corbusier, who also created and/or selected the images for the audiovisual show, with the organized [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.interactivearchitecture.org/2008/philips3.jpg' alt='image' class='alignnone' /></p>
<p>The <a href="http://en.wikipedia.org/wiki/Po%C3%A8me_%C3%A9lectronique">Poème électronique</a> was a unique experience, originated from the request made by Philips to Le Corbusier for the design of the company’s pavilion at the Brussels World Fair in 1958. The whole project was initiated and directed by Le Corbusier, who also created and/or selected the images for the audiovisual show, with the organized sound composed by Edgar Varèse, and the stunning surfaces of the building designed by Iannis Xenakis. The result was a ground breaking immersive environment, since the space of the Pavilion hosted the audio and the visual materials as integral parts of the architectural design.</p>
<p><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/QBQsym_G82Q&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/QBQsym_G82Q&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object></p>
<p>Unluckily, such a visionary synthesis of innovative ideas could not stand with its times, and the paradigm was never repeated, or even attempted, again: the Pavilion, notwithstanding the incredible number of spectators (2 millions), was turned down a few months after its inauguration, at the end of the Exposition. The disappearance of the Pavilion makes the Poème électronique a destroyed masterpiece.</p>
<p><img src='http://www.interactivearchitecture.org/2008/philips1.jpg' alt='image' class='alignnone' width='450' /></p>
<p>What we stl have today are only fragments of the various components (i.e. photos and drafts of the architecture, the projected video in videotape from the Philips archives, a stereo reduction of Varèse’s and Xenakis’ musical pieces).</p>
<p><img src='http://www.interactivearchitecture.org/2008/philips2.jpg' alt='image' class='alignnone' /></p>
<p><a href="http://edu.vrmmp.it/vep/">Virtual Electronic Poem (VEP)</a> is a project realized as a virtual reality (VR) environment that  reproduces the experience of the dismantled masterpiece through an accurate philological reconstruction of the original installation. The website looks a bit out of date but the first of two films in this post shows the results of the work. The second shows the Poème électronique as a film rather than in its architectural context. Perhaps someone out there would be good enough to bring the building into a public setting on Second Life?</p>
<p><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/rC3OXai7W9I&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rC3OXai7W9I&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object></p>
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		<item>
		<title>Sean Hanna</title>
		<link>http://www.interactivearchitecture.org/sean-hanna.html</link>
		<comments>http://www.interactivearchitecture.org/sean-hanna.html#comments</comments>
		<pubDate>Thu, 06 Dec 2007 23:46:38 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[New Materials]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/sean-hanna.html</guid>
		<description><![CDATA[

Sean Hanna is an interesting architect/engineer whose work I&#8217;ve been meaning to cover for some time. He was awarded a American Institute of Architects Student Gold Medal and went on to work on algorithmic &#038; parametric design aspects of major construction projects with architects including Foster and Partners and sculptor Antony Gormley. His research is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2007/hanna4.jpg" alt="hanna image 4" /><br />
<a href="http://www.sean.hanna.net/"><strong><br />
Sean Hanna</strong></a> is an interesting architect/engineer whose work I&#8217;ve been meaning to cover for some time. He was awarded a American Institute of Architects Student Gold Medal and went on to work on algorithmic &#038; parametric design aspects of major construction projects with architects including Foster and Partners and sculptor Antony Gormley. His research is mainly in developing computational methods for dealing with complex systems in architecture, and in structural optimisation and rapid prototyping technology. I&#8217;ve selected a couple of his projects to give a sample of his work but check out his website for more details. His work is part of the currently running “Capture &#038; Context” exhibition I posted on early this week.</p>
<p><img src="http://www.interactivearchitecture.org/2007/hanna.jpg" alt="hanna image" /></p>
<p><strong>BODY / SPACE / FRAME</strong></p>
<p>Sean role in the BODY / SPACE / FRAME by artist <a href="http://www.antonygormley.com/">Antony Gormley</a> was in the creation of methods for generating a body formally and constructing a geometry appropriate for and structurally constructing the 25 metre high sculpture. Built out of an open steel lattice in the shape of a crouching figure, it was sited on the end of an 800 metre polder and faced outward from the coast of the Zuiderzee, Holland. </p>
<p><img src="http://www.interactivearchitecture.org/2007/hanna2.jpg" alt="hanna image 2" /><br />
<strong><br />
PAN_07 CHAIR</strong></p>
<p>Optimised cellular structure in collaboration with Timothy Schreiber </p>
<p>Based on an analogy with the highly efficient cellular structure of living wood or bone, which adapts to its environment as it grows, the chair&#8217;s interior is comprised of a fine lattice that minimises weight while maximising strength. The design method combines principles of evolution and artificial intelligence to create a material that responds to its environment by growing denser in the areas required to best withstand the external forces applied when the chair is in use.</p>
<p><a href="http://www.sean.hanna.net/index.htm">Sean&#8217;s website</a></p>
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		<item>
		<title>Colour Responsive Chairs &#8211; Moritz Waldemeyer</title>
		<link>http://www.interactivearchitecture.org/colour-responsive-chairs-moritz-waldemeyer.html</link>
		<comments>http://www.interactivearchitecture.org/colour-responsive-chairs-moritz-waldemeyer.html#comments</comments>
		<pubDate>Tue, 25 Sep 2007 23:51:08 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/colour-responsive-chairs-moritz-waldemeyer.html</guid>
		<description><![CDATA[
By Royal Appointment is a set of responsive chairs by Moritz Waldemeyer. As a person sits in the chair, an RGB colour sensor in the back reads the colour of their clothing. The colour LEDs on the back of the chair then gradually fade into the colour of the sitter. &#8220;This gives the individual sitting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2007/waldemeyer.jpg" alt="" /></p>
<p>By Royal Appointment is a set of responsive chairs by <a href="http://www.waldemeyer.com/">Moritz Waldemeyer</a>. As a person sits in the chair, an RGB colour sensor in the back reads the colour of their clothing. The colour LEDs on the back of the chair then gradually fade into the colour of the sitter. &ldquo;This gives the individual sitting on it their own halo of light, or personal aura, evoking images of religious icons and kings&rdquo;</p>
<p><img src="http://www.interactivearchitecture.org/2007/waldemeyer2.jpg" alt="" /></p>
<p>via <a href="http://www.pixelsumo.com/post/by-royal-appointment">pixelsumo</a></p>
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		<item>
		<title>The Light Bead Curtain &#8211; Ami Wolf and Jin-Yo Mok</title>
		<link>http://www.interactivearchitecture.org/the-light-bead-curtain-ami-wolf-and-jin-yo-mok.html</link>
		<comments>http://www.interactivearchitecture.org/the-light-bead-curtain-ami-wolf-and-jin-yo-mok.html#comments</comments>
		<pubDate>Tue, 31 Oct 2006 23:02:49 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/the-light-bead-curtain-ami-wolf-and-jin-yo-mok.html</guid>
		<description><![CDATA[
The Light Bead Curtain is an interactive musical installation that can be freely played by person&#8217;s touch. The installation takes the familiar form of a beaded curtain that consists of strings of simple clear beads. Each bead, on a users touch, lights itself and emits a unique sound. People play with the curtain by weaving [...]]]></description>
			<content:encoded><![CDATA[<p><span class="style2"><img alt="" src="http://www.interactivearchitecture.org/2006/lightcurtain.jpg" /></p>
<p><a href="http://www.lightbeadcurtain.com/">The Light Bead Curtain</a> is an interactive musical installation that can be freely played by person&#8217;s touch. The installation takes the familiar form of a beaded curtain that consists of strings of simple clear beads. Each bead, on a users touch, lights itself and emits a unique sound. People play with the curtain by weaving their hands through it, touching it with their faces, and moving through it with their body. An environment of light and sound is created when people engage with the curtain.&nbsp; Although the curtain is primarily meant to be played with by a person, each bead is controllable and programmable via a computer. In this manner, the curtain can function as an interactive display.</p>
<p></span><span class="style2"><img alt="" src="http://www.interactivearchitecture.org/2006/lightcurtain2.jpg" /><br /></span><span class="style2">The Light Bead Curtain is currently being developed </span><span class="style1"> by <a class="name" href="http://amaret.net/" target="_blank"><strong>Ami Wolf</strong></a>        			and <a class="name" href="http://www.geneo.net/" target="_blank"><strong>Jin-Yo Mok</strong></a></span><br /><span class="style2"></span></p>
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		<item>
		<title>Random Screen &#8211; Paperpixel &#8211; Aram Bartholl</title>
		<link>http://www.interactivearchitecture.org/random-screen-paperpixel-aram-bartholl.html</link>
		<comments>http://www.interactivearchitecture.org/random-screen-paperpixel-aram-bartholl.html#comments</comments>
		<pubDate>Sat, 23 Sep 2006 23:01:41 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/random-screen-paperpixel-aram-bartholl.html</guid>
		<description><![CDATA[One of my favourite and simplist projects at Ars Electronica was Aram Bartholl &#8217;s Random Screen.

&#8220;Random Screen&#8221;  is a mechanical thermo dynamic display which does not rely on any electricity.

Each of the 12 by 12 cm pixels is an individual entity. A tee candle lights and controls each pixel. The rising heat of the [...]]]></description>
			<content:encoded><![CDATA[<p>One of my favourite and simplist projects at Ars Electronica was <a href="http://www.datenform.de/indexeng.html">Aram Bartholl</a> &#8217;s Random Screen.</p>
<p><img width="450" height="337" title="Interactive Architecture" alt="interactive architecture" src="http://www.interactivearchitecture.org/2006/randomscreen.jpg" /></p>
<p>&ldquo;Random Screen&rdquo;  is a mechanical thermo dynamic display which does not rely on any electricity.</p>
<p><img width="450" height="360" title="Interactive Architecture" alt="interactive architecture" src="http://www.interactivearchitecture.org/2006/randomscreen2.jpg" /></p>
<p>Each of the 12 by 12 cm pixels is an individual entity. A tee candle lights and controls each pixel. The rising heat of the candle turns a modified beer can which turns the pixel on and off. Each pixel has its own frequence. The more bright a candle shines the faster is the rotaion of the can.</p>
<p><img width="450" height="325" title="Interactive Architecture" alt="interactive architecture" src="http://www.interactivearchitecture.org/2006/randomscreen3.jpg" /></p>
<p>His other project presented at Ars Electronica was Paperpixel</p>
<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">Paper Pixels is a 30 inch, 8 x 8 pixel, manually controlled screen. Each of the 64 pixels is illuminated steadily by a light bulb. Apart from the light bulbs, no further electronic parts are used. The display is controlled by a long paper strip &ndash; the data medium &ndash; into which have been punched holes arranged along 64 rows or &ldquo;tracks&ldquo;. As the strip is pulled by hand between the light sources and the pixels, these holes control each of the pixels individually. When a hole passes directly beneath a pixel it allows light through, illuminating the corresponding pixel.</font></p>
<p><img width="450" height="623" title="Interactive Architecture" alt="interactive architecture" src="http://www.interactivearchitecture.org/2006/paperpixel.jpg" />&nbsp;</p>
<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The ends of the paper strip is are joined so it forms an endless loop which passes around two cylindrical rollers fixed to each end of the display unit. In order that the 64 pixels can be controlled individually, and so that a hole in the paper doesn&#8217;t spread through each pixel in a pixel row, the light bulbs are arranged in tilted rows along the direction of the paper&rsquo;s movement. Exactly the same order is used in the accompanying programming board. 64 steel pens as blanking are fixed in an MDF board, through which the strip of paper to be programmed is pulled. The desired pixels can be activated frame for frame, or the holes can be punched in the paper manually. The diameter of a hole is 6mm. For the next frame, the 54 cm wide strip of paper is moved along about 1cm. </font></p>
<p><img title="Interactive Architecture" alt="interactive architecture" src="http://www.interactivearchitecture.org/2006/paperpixel4.jpg" /></p>
<p><font face="Arial,Helvetica,Geneva,Swiss,SunSans-Regular">The paper strip formed as an endless loop is approximately 3 m long which allows a programmable capacity of approximately 300 frames. The number of frames per second (fps) is determined by the speed at which the paper is pulled through the screen. The duration of the loop for an 8 x 8 pixel display at 10 fps is approximately 30 seconds.</font> </p>
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		<title>Music for Bodies &#8211; Sonic Bed</title>
		<link>http://www.interactivearchitecture.org/music-for-bodies-sonic-bed.html</link>
		<comments>http://www.interactivearchitecture.org/music-for-bodies-sonic-bed.html#comments</comments>
		<pubDate>Tue, 19 Sep 2006 23:48:11 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/music-for-bodies-sonic-bed.html</guid>
		<description><![CDATA[Music for Bodies  is a research project linking the sonic mapping of human bodies to architecture, through a practical study of bioresonance and interface building. Its aim is to discover new methods of experimental music making, as well as make new music more accessible to the wider community. It is doing this concentrating on [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://www.musicforbodies.net/">Music for Bodies</a>  is a research project linking the sonic mapping of human bodies to architecture, through a practical study of bioresonance and interface building. Its aim is to discover new methods of experimental music making, as well as make new music more accessible to the wider community. It is doing this concentrating on making music to feel rather than just listen to. Currently it is making Sonic Beds around the world; it recently won an Award of Distinction for Digital Music at </span><a href="http://www.aec.at/en/prix/awards2006.asp">Prix Ars Electronica</a></p>
<p><span></span></p>
<p><img width="450" height="325" title="interactive architecture" alt="interactive architecture" src="http://www.interactivearchitecture.org/2006/sonicbed2.jpg" /> </p>
<p class="MsoNormal">&quot;Kaffe Matthews&rsquo; Sonic Bed_London installation consists of a bed equipped with built-in loudspeakers; when installation visitors lie down on it, an endless loop of sounds washes over them. Due to their frequency and intensity, these sounds are perceived not only with the ears but also with the entire body in what is a very pleasant experience. The installation has already been exhibited several times and has proven to be a popular attraction with young and old alike since it harmoniously appeals to several different dimensions of human life. The choice of what is actually a rather intimate object used in everyday life as well as the proximity of other installation visitors opens up a strong social component. On the other hand, the installation also makes it possible to experience sound in a new way and thereby provides access to a new auditory dimension.&quot;</p>
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		<title>Robotic Chair</title>
		<link>http://www.interactivearchitecture.org/robotic-chair.html</link>
		<comments>http://www.interactivearchitecture.org/robotic-chair.html#comments</comments>
		<pubDate>Tue, 12 Sep 2006 23:51:28 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/robotic-chair.html</guid>
		<description><![CDATA[ 
At Ars Electronica&#39;s Cyber Arts exhibition I got to finally see after seeing a prototype video online last year, Max Sean, Raffaello D&#39;Andrea, and Matt Donovan&#39;s &#39;Robotic Chair&#39; project&#160;in action. The robotic chair can break apart and then wondrously re-build itself. A video of the chair in action at Ars Electronica is now online [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2006/roboticchair.jpg" alt="interactive architecture" title="Interactive Architecture" width="450" height="325" /> </p>
<p>At Ars Electronica&#39;s Cyber Arts exhibition I got to finally see after seeing a prototype video online last year, Max Sean, Raffaello D&#39;Andrea, and Matt Donovan&#39;s &#39;Robotic Chair&#39; project&nbsp;in action. The <a href="http://offsite.wdg.us/mae/Raff/InteractiveDynamicArt/ChairJan06Short.wmv">robotic chair</a> can break apart and then wondrously re-build itself. A video of the chair in action at Ars Electronica is now online and will give you a much better impression of what the technology does than I could describe. It simultaneously leaves you with a sense of awe and a little creeped out. At the moment the project uses a vision system on the ceiling so it is not entirely autonomous however it is an interesting suggestion of future reconfigurable spaces.</p>
<p><a href="http://www.youtube.com/watch?v=H4h0XTqjWhU">Video</a></p>
<p><img src="http://www.interactivearchitecture.org/2006/roboticchair2.jpg" alt="interactive architecture" title="Interactive Architecture" width="450" height="325" /> </p>
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