Posts filed under 'Interactive'

DigiWall

digiwall

DigiWall from the Interactive Institute looks like a traditional climbing-wall but it’s actually a computer game you climb upon. Every climbing-hold is equipped with a sensor that registers hands and feet. In that way DigiWall can keep track on where on the wall the climber or climbers are. This opens up for a large number of games, exercises and competitions of various kinds. DigiWall is also a musical instrument. The climbing-holds acts as keys on a keyboard and music is played according to your climbing. The grips can be lit up from the inside and behind the wall there is a large hi-fi system. Together this gives a climbing-wall with new possibilities. In games, competitions, for practicing co-operation and for music creativity the experience intensifies with help from the music and the sound. The built-in light in the holds show you the way and rules for competition.

Video

1 comment April 24th, 2008

VIDA

vida

Here are a number videos of installations and sculptures on the theme of artificial life which won awards at VIDA last year. Via wmmna

vida

Mission eternity sarcophagus

Etoy.corporation launched the Mission Eternity Project in 2005, foregrounding on the one hand respect for the human longing to survive in some way after death, and on the other a sense of irony about dated sci-fi fantasies we contrive to satisfy that desire. The Sarcophagus is one materialization of this project. It is a mobile sepulchre that holds and displays portraits of those who wish to have their informational remains cross over into a digital afterlife. The size of a standard cargo container that can travel to any location in the world, the Sarcophagus has an immersive LED screen covering its walls, ceiling and floor. There, interactive digital portraits can be summoned via mobile phone or web browser from virtual capsules that are stored in the shared memory of thousands of networked electronic devices of Mission Eternity Angels (people who contribute a small part of their personal storage capacity to the mission, currently 765 of them; to date, 2 volunteers have been accepted for encapsulation).

vida

The data spectres that populate this tenuous memorial space are composed of details of lives lived, in visual, audio and text fragments. But when they are summoned in lo-res pixellated form in the Sarcophagus, they resemble one merged personality. The massing of details that we find in archives and records that keep the dead with us has a similar compositing effect, yet the Sarcophagus is also very unlike those. It gives us access to a novel social world generated among networked computer users who have a common goal of keeping something alive, which can invoke intense feelings such as care and wonder.

vida

ALAVS 2.0

Jed Berks’ Autonomous Light Air Vehicles combine many of the themes of artificial life and multi-agent robotics research in an accessible and elegant public presentation. These include capable powered navigation and obstacle avoidance, organized multi-agent behaviour (such as flocking), discernable (quasi) intelligent individual behaviour, and interaction with other (quasi) intelligent agents, i.e., people. Connecting these agendas with more contemporary interest in mobile and locative technologies, Berk has implemented human-ALAV communication via mobile phone technology. The rigors of such a project must not be elided.

vida

While robots in research-lab contexts often exhibit remarkable capabilities, they are just as often delicate, unreliable and require the constant attention of one or several highly trained staff. A project like ALAVs must exhibit its qualities in the general public, must inform and entertain, and at the same time be robust and resilient to the unpredictabilities of unusual architectures and architectural materials, weather, children and crowds (and sometimes, animals) - influences which are almost always filtered out in the controlled environment of the lab.

vida

The ALAVs achieve all this, while remaining lighter than air, an achievement in itself given the weight of batteries and other components. The ALAVs are beguilingly delicate translucent agents which drift and float in a most un-robotic way. Videos

Add comment April 23rd, 2008

Glow Positioning System - Ashok Sukumaran

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A simple concept but i think quite engaging, “Glow Positioning System“, an installation by Ashok Sukumaran, installed in Bombay in 2005 enables the occupants of the central space of the site to use a hand-crank to “scroll” the surrounding architecture using light. “Lights patterns travel between buildings, across roads and onto trees and lamp posts, forming an image-scape that is starkly visible at night.”

See Film here

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“It allows the physical length of the view to become a chronological one- to be viewed at a speed determined by the user. The ring responds to panoramic desire, the age-old search for an image to immerse our selves in. From Cycloramas to VR (via panoramic traditions in painting and photography), the “surround view ” is a familiar presence in both urban and cinematic manifestoes. Of course, here the city surrounds us already. We just connect some dots, and look again.”

Add comment April 10th, 2008

Swarming Structures

swarmbots

I have an ongoing interest in swarming structures that goes back to my Angels, Flying Reconfigurable Architecture work which I did at the Bartlett a couple of years ago. Going from concept to real truely swarming LTA vehicles is another story but these developments in mobile robotics are interesting glimpses at a possible world made up of ecologies of architectural fragments, whether at a nano or larger scale that. Above is a team of “swarm-bots” negotiating a terrain outside a laboratory in Brussels, Belgium.

swarmbots

Each Swarm-bot is 19 centimetres high, has a rotating turret, a claw-like gripper and moves using a combination of caterpillar tracks and wheels. Each also has a basic computer and is loaded with the same software.

swarmbots

The simple rules laid out in this software allow the robots to perform complex actions as a group. A swarm of ants uses a similar strategy to tackle difficult jobs like carrying a large object. See Film

swarmbots

A red color ring tells others, “Grab me;” blue means “stay away.” Scientists study ant colonies, bird flocks, mammal herds, and fish schools to understand the simple genius of such animal swarms.

Add comment April 8th, 2008

Strategic Boredom - Molly Wright Steenson

musicolour

  • An Image of Pask’s Musicolour. The First Interactive Installation that had the potential to bored of people’s behaviour
  • Here’s a great lecture by Molly Wright Steenson on Strategic Bordom. There’s a write up here, by Regine on wmmna from a month ago and now there’s a full video of the lecture online - see below. Molly is currently completing a PhD in Architecture at the Princeton. She is also an interaction designer and design researcher with roots in web, mobile and service design. For more information check her blog out active social plastic here. Part of the talk looks at the important work explored by Gordon Pask in the 1950’s and 60’s on Boredom as a generator for interaction. As I have been doing all week, I will continue to shamelessly plug the current exhibition running in Vienna “Pask Present” exploring his influence in the arts and architecture.

    1 comment March 29th, 2008

    Richard Brown

    I’m currently over in Vienna settng up my work for the upcoming Pask Present Exhibition which opens tomorrow. If your in the area feel free to join us for the opening night tomorrow (25th March). One of the artists exhibiting is Richard Brown, so I thought I’d show a taste of his work. Richard Brown has a BSc in Computers & Cybernetics and an MA in Fine Art and works as a hybrid artist, inventor and entrepreneur creating interactive and mimetic experiences using a wide variety of media, including the digital, the analogue and the chemical. His works explores the perception of space, time and energy encompassing ideas from cybernetics, artificial life, interaction design, emergence, complexity and alchemy.

    richard brown
    Static Machine

    Between 1995 and 2001 Richard was a Research Fellow at the Royal College of Art where he created and exhibited three major interactive works Alembic (ICA 1998), Biotica (Siggraph 2000) and the Neural Net Starfish (Millennium Dome 2000). Whist at the RCA Richard also published the book “Biotica: Art, Emergence and Artificial- Life“. He has been an Honorary Senior Research Fellow at the Victorian College of Art, Melbourne University, and artist-in-residence at CEMA (Centre for Electronic Media Arts), Monash University.In 2006 Richard was invited by Edinburgh Informatics to be their first Research Artist in Residence. In this role, he has developed projects combining art, informatics and communications research.

    Here are a selection of projects of his but you can see many more at the Pask Present Exhibition.

    Electromagnetic Time Machine 1983

    An electromagnetic kinetic sculpture using the cybernetic principle of regulatory feedback to generate complex oscillatory behaviour. Each electromagnetic relay is physically coupled to a vertical pendulum and electrically influenced by its immediate neighbour. When a relay closes it causes the relay in front to close only if the relay behind is open, thus creating a regulatory feedback loop with unstable oscillations due to the differing physical weightings of the vertical pendulums. A simple PIR sensor activates the work, the pulsing lights indicating the closing and opening of each relay.

    richard brown

    Cybernetics concerns itself with any type of system that involves sensing and feedback, biological, ecological, mechanical and chemical. Gordon Pask created cybernetic feedback mechanisms using electromechanical and analogue components in his works, such as “Colloquy of mobiles” in the same vein, Time Machine represents an alternative paradigm to the digital.

    Dendritics I, II and III

    richard brown

    The Electrochemical System is inspired by Gordon Pask’s early experiments with electrochemistry. The central negatively charged copper electrode of each glass is surrounded by four positively charged copper electrodes. Copper dendrites grow from the central electrode reaching out to the outer electrodes. The plates are connected so that each glass is in competition with the other, more charge being consumed by the fastest growing dendrite. Each outer electrode is connected via an LED whose brightness indicates the voltage difference.

    richard brown

    This work represents an experiment in using dendritic growth as self regulating switching mechanisms, as a dendrite grows, it consumes more potential in competition with other dendrites trying to grow from the same power source. Pask describes the possibilities of chemical computing, the energy systems involved and illustrates a number of circuit possibilities for dendritic circuits on pp 105–108 in his book “An approach to Cybernetics”, Pask 1961.

    1 comment March 24th, 2008

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