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	<title>Interactive Architecture dot Org &#187; Interactive</title>
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	<link>http://www.interactivearchitecture.org</link>
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		<title>Interactive Environments &#8211; TU Delft</title>
		<link>http://www.interactivearchitecture.org/interactive-environments-tu-delft.html</link>
		<comments>http://www.interactivearchitecture.org/interactive-environments-tu-delft.html#comments</comments>
		<pubDate>Tue, 06 Apr 2010 09:21:13 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1298</guid>
		<description><![CDATA[
There are few courses as extraordinarily ambitious as the Interactive Environments Minor a semester-long project at TU Delft organized by the Faculty of Architecture &#8211; hyperBODY and Industrial Design and Engineering &#8211; ID-StudioLab.

&#8220;Throughout the course, three interdisciplinary groups of students supported by TU Delft researchers and guest teachers have designed and built three interactive lounge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/?attachment_id=1296" rel="attachment wp-att-1296"><img src="http://www.interactivearchitecture.org/2009/8_6-450x337.jpg" alt="" title="8_6" width="450" height="337" class="alignnone size-large wp-image-1296" /></a></p>
<p>There are few courses as extraordinarily ambitious as the <a href="http://www.interactive-environments.nl/">Interactive Environments Minor</a> a semester-long project at TU Delft organized by the Faculty of Architecture &#8211; hyperBODY and Industrial Design and Engineering &#8211; ID-StudioLab.</p>
<p><a href="http://www.interactivearchitecture.org/interactive-environments-tu-delft.html/14_6" rel="attachment wp-att-1297"><img src="http://www.interactivearchitecture.org/2009/14_6-450x338.jpg" alt="" title="14_6" width="450" height="338" class="alignnone size-large wp-image-1297" /></a></p>
<p>&#8220;Throughout the course, three interdisciplinary groups of students supported by TU Delft researchers and guest teachers have designed and built three interactive lounge pavilions. The pavilions attract people to enter, facilitate relaxation and provide a refuge from daily chores.&#8221; </p>
<p><a href="http://www.interactivearchitecture.org/?attachment_id=1292" rel="attachment wp-att-1292"><img src="http://www.interactivearchitecture.org/2009/8_2-450x337.jpg" alt="" title="8_2" width="450" height="337" class="alignnone size-large wp-image-1292" /></a></p>
<p>&#8220;Each of these structures is a dynamic system, which communicates with its visitors across different modalities. The installations not only actively adapt to their users’ actions, but autonomously develop a will and behaviour of their own. In this way interactive architectural environments come to life, engaging their occupants in an unprecedented experience of a continuous dialogue with the occupied space.&#8221;</p>
<p><a href="http://www.interactivearchitecture.org/?attachment_id=1295" rel="attachment wp-att-1295"><img src="http://www.interactivearchitecture.org/2009/Odyssey_360lo-450x225.jpg" alt="" title="Odyssey_360lo" width="450" height="225" class="alignnone size-large wp-image-1295" /></a></p>
<p>While he&#8217;s been too modest to put his name up front on these projects, the real passion and brains behind this project has been Tomasz Jaskiewicz bringing together undergraduate students from a range of degree courses to create a unique design space occupied by programmers, engineers, architects and designers. I look forward to seeing how this evolves in future. </p>
<p>You can find out more at <a href="http://www.interactive-environments.nl/">http://www.interactive-environments.nl/</a></p>
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		<title>Sniff &#8211; Emergence Exhibition</title>
		<link>http://www.interactivearchitecture.org/sniff-emergence-exhibition.html</link>
		<comments>http://www.interactivearchitecture.org/sniff-emergence-exhibition.html#comments</comments>
		<pubDate>Tue, 22 Dec 2009 23:09:44 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1125</guid>
		<description><![CDATA[
The final piece in the Emergence Exhibition is &#8220;Sniff&#8221; by Karolina Sobecka and Jim George. Sniff is an interactive projection: an animated dog follows passers-by, discerns their behavior as friendly or aggressive, tries to engage them and forms a relationship with them based on the history of the interaction. As the viewer walks by the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/sniff-emergence-exhibition.html/sniff_sm" rel="attachment wp-att-1126"><img src="http://www.interactivearchitecture.org/2009/sniff_sm-450x302.jpg" alt="" title="sniff_sm" width="450" height="302" class="alignnone size-large wp-image-1126" /></a></p>
<p>The final piece in the <a href="http://beallcenter.uci.edu/">Emergence Exhibition</a> is &#8220;Sniff&#8221; by <a href="http://www.gravitytrap.com/sniff/">Karolina Sobecka</a> and <a href="http://www.jamesgeorge.org/works/sniff.html">Jim George</a>. Sniff is an interactive projection: an animated dog follows passers-by, discerns their behavior as friendly or aggressive, tries to engage them and forms a relationship with them based on the history of the interaction. As the viewer walks by the projection, their movements and gestures are tracked by a computer vision system. Sniff is an exploration of the moment of engagement. </p>
<p><object width="450" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6400266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6400266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="334"></embed></object></p>
<p>It partly grew out of interest in philosophical discussion about the mind and mind theory, particularly in what&#8217;s termed the &#8220;commonplace&#8221; understanding of mental states and inferring of agency. Our automatic interpretation of behavior as social interaction is especially emblematic in a non-linguistic engagement with the &#8216;other&#8217;, which in case of Sniff produces a hybrid space of virtual and real emotions, social guess-work and mind modeling.  Sniff is an attempt to trigger an intense, playful and insightful level of engagement at which we solve the &#8220;other minds&#8221; problem in everyday life.  Sniff is inserted into our physical reality and follows its rules. </p>
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		<title>Emergence &#8211; Art and Artificial Life</title>
		<link>http://www.interactivearchitecture.org/emergence-art-and-artificial-life.html</link>
		<comments>http://www.interactivearchitecture.org/emergence-art-and-artificial-life.html#comments</comments>
		<pubDate>Sun, 20 Dec 2009 23:38:25 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1088</guid>
		<description><![CDATA[I&#8217;ve just returned from California where I&#8217;ve installed Performative Ecologies at the Beall Center for Art + Technology for the Emergence Exhibition alongside the work of Marc Bohlen, Leo Nuñez, Karolina Sobecka and Jim George. Over a couple of posts I&#8217;m going to give a run down of the work on show but I recommend [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just returned from California where I&#8217;ve installed <a href="http://www.ruairiglynn.co.uk/portfolio/performative-ecologies/">Performative Ecologies</a> at the <a href="http://beallcenter.uci.edu/">Beall Center for Art + Technology</a> for the Emergence Exhibition alongside the work of <a href="http://realtechsupport.org">Marc Bohlen</a>, <a href="http://www.leonunez.com.ar/">Leo Nuñez</a>, <a href="http://www.gravitytrap.com/other/">Karolina Sobecka</a> and <a href="http://www.jamesgeorge.org/">Jim George</a>. Over a couple of posts I&#8217;m going to give a run down of the work on show but I recommend if your in the area to see it in the flesh. The exhibition opens to the public on the January 9th until May 7th 2010.</p>
<p>Curated by David Familian &#038; Simon Penny, &#8220;this exhibition features international artists exploring both the biological and computational manifestations of emergent behavior arising from dynamically changing, interactive sculptures. We as human beings are created and create through a process of emergence. Whether these emergent forms originate organically or are man-made, they can illustrate to us the rich variety of mutating systems with all their variety and ability to adapt to a changing world.&#8221;</p>
<p><a href="http://www.interactivearchitecture.org/emergence-art-and-artificial-life.html/canary_uwm" rel="attachment wp-att-1090"><img src="http://www.interactivearchitecture.org/2009/canary_uwm-450x330.jpg" alt="" title="canary_uwm" width="450" height="330" class="alignnone size-large wp-image-1090" /></a> The Universal Whistling Machine, Marc Bohlen.</p>
<p><strong>Marc Bohlen</strong></p>
<p>Under the moniker REAL TECH SUPPORT, Marc Bohlen has been designing and building, over the past decade, information processing systems that critically reflect on information as a cultural value. He calls this &#8220;REAL TECH SUPPORT because technology, the dominant vector in the 21st century, cannot solve all the problems generated in its wake; its needs support. REAL TECH SUPPORT attempts to contribute to such a support system.&#8221;</p>
<p><a href="http://www.interactivearchitecture.org/emergence-art-and-artificial-life.html/marcb" rel="attachment wp-att-1096"><img src="http://www.interactivearchitecture.org/2009/marcb-450x413.jpg" alt="" title="marcb" width="450" height="413" class="alignnone size-large wp-image-1096" /></a>Marc&#8217;s huge series of investigations over the past decade.</p>
<p>His work is informed by a long apprenticeship in the crafts (stone masonry), humanities (art history) and the engineering sciences (electrical engineering and robotics). The systems he designs are experiments and artworks found <a href="http://realtechsupport.org/newworks.html">here</a> and <a href="http://realtechsupport.org/repository.html">here</a> and his <a href="http://realtechsupport.org/publications.html">texts</a> are critical reflections on the works and the contexts they operate in. </p>
<p><a href="http://www.interactivearchitecture.org/emergence-art-and-artificial-life.html/uwm_redshirt" rel="attachment wp-att-1097"><img src="http://www.interactivearchitecture.org/2009/uwm_redshirt-450x452.jpg" alt="" title="uwm_redshirt" width="450" height="452" class="alignnone size-large wp-image-1097" /></a>The Universal Whistling Machine</p>
<p>Whistling is a communication primitive in most human languages. Whistling is a kind of time travel to a less articulated state. Inhabitants of Gomera, one of the Canary Islands, use a whistling language, el Silbo Gomera, to communicate from hilltop to hilltop. Their powerful whistles travel farther than the spoken word. We share whistling and song with many animals. Mammals and birds carry the means for whistling in them. Just as we carry physical remnants of our bodily evolution in us, we carry the capacity for whistling in us.</p>
<p><a href="http://www.interactivearchitecture.org/emergence-art-and-artificial-life.html/two_uwms" rel="attachment wp-att-1098"><img src="http://www.interactivearchitecture.org/2009/two_uwms-450x362.jpg" alt="" title="two_uwms" width="450" height="362" class="alignnone size-large wp-image-1098" /></a></p>
<p>U.W.M (The Universal Whistling Machine) is an investigation into the vexing problem of human-machine interface design. Whistling is much closer to the phoneme-less signal primitives compatible with digital machinery than the messy domain of spoken language. As opposed to pushing machines into engaging humans in spoken language, U.W.M. suggests we meet on a middle ground. Whistling occurs across all languages and cultures. All people have the capacity to whistle, though many do not whistle well. Lacking phonemes, whistling is a pre-language language, a candidate for a limited Esperanto of human-machine communication. Beyond alternatives to computer interfaces, U.W.M. also offers the potential for a new approach to human-animal communication. U.W.M. is capable of imitating certain bird whistles as easily as it can synthesize human whistles. Could this lead to new forms of human-machine-animal exchanges?</p>
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		<title>Living Light</title>
		<link>http://www.interactivearchitecture.org/living-light-2.html</link>
		<comments>http://www.interactivearchitecture.org/living-light-2.html#comments</comments>
		<pubDate>Sun, 18 Oct 2009 23:22:15 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1020</guid>
		<description><![CDATA[
Living Light by David Benjamin and Soo-in Yang (aka &#8220;The Living&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/LivingLight-450x299.jpg" alt="LivingLight" title="LivingLight" width="450" height="299" class="alignnone size-large wp-image-1019" /></p>
<p><a href="http://www.livinglightseoul.net/">Living Light</a> by David Benjamin and Soo-in Yang (aka &#8220;<a href="http://www.thelivingnewyork.com/">The Living</a>&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with the 27 neighborhood (gu) boundaries redrawn based on existing air quality sensors of the Korean Ministry of Environment—each shape in this new map encloses the air closest to one of the sensors. Then the map illuminates to become an interactive, environmental building facade. Citizens can enter the pavilion or view it from nearby streets and buildings, and they can text message the building and it will text them back.</p>
<p><object width="450" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="300"></embed></object>
<p><a href="http://vimeo.com/6594946">Living Light (Seoul, 2009)</a> from <a href="http://vimeo.com/user824147">David Benjamin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This structure in a public park not only provides a canopy and a tactile enclosure, it also suggests that a building facade itself can become a new kind of public space.  It can offer important real-time information about our shared resources and our collective concerns. The Living are also showing their work at the current <a href="http://www.sentientcity.net/">Toward the Sentient City</a> exhibition in New York. See previous post for more details.</p>
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		<title>Hand from Above</title>
		<link>http://www.interactivearchitecture.org/hand-from-above.html</link>
		<comments>http://www.interactivearchitecture.org/hand-from-above.html#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:09:13 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1010</guid>
		<description><![CDATA[
Hand from Above from Chris O&#039;Shea on Vimeo.
By far one of the most interesting urban screens project I&#8217;ve seen to date, Chris O&#8217;Shea&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; 

&#8220;Inspired by Land of the Giants [...]]]></description>
			<content:encoded><![CDATA[<p><object width="450" height="340"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="340"></embed></object>
<p><a href="http://vimeo.com/7042266">Hand from Above</a> from <a href="http://vimeo.com/chrisoshea">Chris O&#039;Shea</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>By far one of the most interesting urban screens project I&#8217;ve seen to date, <a href="http://www.chrisoshea.org">Chris O&#8217;Shea</a>&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; </p>
<p><img src="http://www.interactivearchitecture.org/2009/hand-from-above-18-450x299.jpg" alt="hand-from-above-18" title="hand-from-above-18" width="450" height="299" class="alignnone size-large wp-image-1011" /></p>
<p>&#8220;Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.&#8221; Hands from Above was built using <a href="http://www.openframeworks.cc/">openFrameworks</a> &#038; openCV.</p>
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		<title>Computing an Identity &#8211; Tetsuro Nagata</title>
		<link>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html</link>
		<comments>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:05:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=839</guid>
		<description><![CDATA[
Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/tetsuro1-450x681.jpg" alt="tetsuro1" title="tetsuro1" width="450" height="681" class="alignnone size-thumbnail wp-image-841" /></p>
<p>Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of the self to question the observer&#8217;s own memory.</p>
<p><object width="450" height="259"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5466501&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5466501&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="259"></embed></object></p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro4-450x674.jpg" alt="tetsuro4" title="tetsuro4" width="450" height="674" class="alignnone size-thumbnail wp-image-844" /></p>
<p>The installation is a processional experience, beginning with a spotlight that initially appears to display your shadow. The shadow then begins to delay questioning the observer&#8217;s perception of things that we take for granted. If the observer stays still, his shadow is merged into one of a previous occupant of the space.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro31-450x454.jpg" alt="tetsuro3" title="tetsuro3" width="450" height="454" class="alignnone size-thumbnail wp-image-848" /></p>
<p>The procession moves on towards a delayed mirror, which shortens its delay the closer you get to it. At a certain distance, the reflection becomes clearer, and the observer is able to directly compare their delayed reflection with their real one.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro2-450x595.jpg" alt="tetsuro2" title="tetsuro2" width="450" height="595" class="alignnone size-thumbnail wp-image-842" /></p>
<p>The piece culminates with a &#8216;rose window&#8217; which captures observers&#8217; faces, and reveals to the individual, his position within the long-term memory of the space. When left alone, the installation begins &#8216;dreaming&#8217; &#8211; reconstructing its previous memories.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro5.jpg" alt="tetsuro5" title="tetsuro5" width="450" height="834" class="alignnone size-full wp-image-845" /></p>
<p>The piece instigates a conversation about image, identity and story-telling in a secular world. The individual procession references that of a church; from nave, to altar, and exiting through the West door. Nagata explains that &#8220;One of my initial aims was to question where bodily and facial images have gone from contemporary architecture, and as devices that trigger your memory, what their role is in a society obsessed with storing memories in external appliances.&#8221;</p>
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		<title>fLUX, Binary Waves &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/600.html</link>
		<comments>http://www.interactivearchitecture.org/600.html#comments</comments>
		<pubDate>Mon, 20 Apr 2009 11:24:39 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=600</guid>
		<description><![CDATA[
Another great project by LAb[au], &#8220;fLUX binary waves&#8221;  is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. 


This relation between the installation and the urban activity happens in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labau-binary.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>Another great project by <a href="http://www.lab-au.com/projects/">LAb[au], &#8220;fLUX binary waves&#8221;</a>  is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. </p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary5.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /><br />
<img src="http://www.interactivearchitecture.org/2009/labau-binary4.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. The installation fLUX, binary waves is constituted by a network of 32 rotating and luminous panels of 3 meter-high and 60 centimetres wide, placed every 3 meters to form a kinetic wall. </p>
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The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. Their rotation is controlled by microprocessors, allowing to determine precisely the rotation speed and angle, while their networking allows to synchronise the movement of the 32 panels. </p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary2.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>The microprocessors are connected to infrared sensors, capturing the surrounding infrastructural flows, defining the frequency and amplitude of the rotation. According to this set up, each impulse is transmitted from one panel to the other, describing visual waves running from one side of the installation to the other, and then bouncing back while progressively loosing oscillation. All these principles relate the ‘micro-events&#8217; happening in the area to a unified play of light, colours and sounds directly derived from the rhythm of the city flows.</p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary3.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>As such, the installation proposes an urban sign having as subject the ‘urban&#8217; and as message to be a catalyst of urbanity via the transcription of urban flows in a contemporary play of kinetics, lights and sound. </p>
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		<title>Shih Chieh Huang</title>
		<link>http://www.interactivearchitecture.org/shih-chieh-huang.html</link>
		<comments>http://www.interactivearchitecture.org/shih-chieh-huang.html#comments</comments>
		<pubDate>Mon, 13 Apr 2009 00:18:55 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Inflatable]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=569</guid>
		<description><![CDATA[
Installation artist Shih Chieh Huang transforms spaces with everyday objects. His most recent project &#8220;EX-I-09&#8243; currently on show at the Beall Center for Art + Technology focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions. 

Huang creates analogous ecosystems made from common, everyday objects. &#8220;I source my wholly synthetic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/shih.jpg" alt="shih" title="shih" class="alignnone size-full wp-image-574" width="450"/></p>
<p>Installation artist <a href="http://www.messymix.com/">Shih Chieh Huang</a> transforms spaces with everyday objects. His most recent project &#8220;EX-I-09&#8243; currently on show at the <a href="http://www.beallcenter.uci.edu/">Beall Center for Art + Technology </a>focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions. </p>
<p><img src="http://www.interactivearchitecture.org/2009/angle2.jpg" alt="angle2" title="angle2" class="alignnone size-full wp-image-576" width="450"/></p>
<p>Huang creates analogous ecosystems made from common, everyday objects. &#8220;I source my wholly synthetic materials from the mundane objects that comprise our modern existence: household appliances, zip ties, water tubes, lights, computer parts, motorized toys and the like. The objects are dissected and disassembled as needed and reconstructed into experimental primitive organisms that reside on the fringes of evolutionary transformation: computer cooling fans are repurposed for locomotion; Tupperware serves as a skeletal framework; guitar tuner rewired to detect sound; and automatic night lights become a sensory input. &#8221;</p>
<p><img src="http://www.interactivearchitecture.org/2009/angle4.jpg" alt="angle2" title="angle2" class="alignnone size-full wp-image-576" width="450"/></p>
<p>The <a href="http://www.beallcenter.uci.edu/">exhibition</a> is on till June 6th 2009 </p>
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		<title>E-Static Shadows</title>
		<link>http://www.interactivearchitecture.org/e-static-shadows.html</link>
		<comments>http://www.interactivearchitecture.org/e-static-shadows.html#comments</comments>
		<pubDate>Tue, 10 Mar 2009 23:00:25 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=512</guid>
		<description><![CDATA[
&#8216;E-Static Shadows&#8216; is a practise-based experimental research project by designer Dr. Zane Berzina and architect Jackson Tan which creatively explores the speculative and poetic potential of static electricity found in our everyday environments, surrounding our everyday interactions. The aim of the project is to investigate how electrostatic energy could either be effectively utilised or play [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/estatic.jpg" alt="estatic" title="estatic" class="alignnone size-full wp-image-520" width="450"/></p>
<p>&#8216;<a href="http://www.zaneberzina.com/e-staticshadows.htm">E-Static Shadows</a>&#8216; is a practise-based experimental research project by designer <a href="http://www.zaneberzina.com/">Dr. Zane Berzina</a> and architect <a href="http://www.insquarelab.co.uk/">Jackson Tan</a> which creatively explores the speculative and poetic potential of static electricity found in our everyday environments, surrounding our everyday interactions. The aim of the project is to investigate how electrostatic energy could either be effectively utilised or play a part in the development of active, responsive and interactive textile systems which would be capable of detecting, translating and displaying this energy into dynamic audio-visual patterns. This design pilot project studies the possible translations of electrostatic energy into other types of energy such as light, sound and motion using specially engineered intelligent textile systems as mediators and displays for these processes.</p>
<p><img src="http://www.interactivearchitecture.org/2009/estatic2.jpg" alt="estatic2" title="estatic2" class="alignnone size-full wp-image-521" width="450" /></p>
<p>The electronic textile acts as a static mirror responding to the usually invisible charges generated by people interacting with materials and making them visible. Equipped with tiny LED lights, transistors and woven electronic circuits seamlessly integrated into the electronic textiles structure, the installation is able to create transient shadows on the textile display in areas which detect a presence of electrostatic fields, feeding on the charges created by viewers and objects. Simultaneously it acts as a simple sonic instrument in response to the presence and intensity of charges and human proximity.</p>
<p>Static electricity is one of the oldest known physical phenomena. The ancient Greeks noticed the amazing ability of amber, once rubbed, to attract light materials despite gravitational forces. Because of its electrostatic properties amber in Greek means &#8216;electron&#8217;.</p>
<p>For a long time electrostatic continued to be a source of mystery and amazement, before the rational and scientific approach to understanding the world came about. In the early 17th century fascinating devices and machines that tread between the boundaries of magic and science, conceptually and perceptually, were evolved through the unravelling of static electricity, including the first electrostatic generator by Otto van Guericke. In 1901 various scientific experiments culminated into Dr. Nikola Tesla&#8217;s plan to wirelessly broadcast electrostatic power to the whole world from his facility at <a href="http://en.wikipedia.org/wiki/Wardenclyffe_Tower">Wardenclyffe</a> in New York.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tesla.jpg" alt="tesla" title="tesla" class="alignnone size-full wp-image-519" width="450"/><br />
Teslas Wardenclyffe Facility</p>
<p>Public electrostatic demonstrations and performances easily became one of the crowds&#8217; favourite entertainments in the 17th to 19th century due to its seemingly miraculous, contradicting experiences. Just one example is Stephen Gray&#8217;s experiment premiered in London in 1730. </p>
<p><img src="http://www.interactivearchitecture.org/2009/flyingboy.jpg" alt="flyingboy" title="flyingboy" class="alignnone size-full wp-image-523" /><br />
The famous &#8220;flying boy&#8221; used to demonstrate electrical polarity in suspended objects. </p>
<p>He suspended an eight year old boy in mid air, utilising the human body as a medium for static electricity, attracting paper and light objects to the boy&#8217;s negatively charged face and hands. This type of showmanship converged both artistic and scientific fields of endeavour creating discourse about the employment of human architecture as a medium for interactions with the environment within the context of electrostatics. </p>
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		<title>Beacon &#8211; Cinimod Studio &amp; Chris O&#8217;Shea</title>
		<link>http://www.interactivearchitecture.org/beacon-cinimod-studio-chris-oshea.html</link>
		<comments>http://www.interactivearchitecture.org/beacon-cinimod-studio-chris-oshea.html#comments</comments>
		<pubDate>Mon, 02 Mar 2009 00:14:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=481</guid>
		<description><![CDATA[
&#8216;Beacon&#8217;, by Chris O&#8217;Shea &#038; Cinimod Studio is a kinetic light installation with a mind of its own. An array of emergency beacon lights interacts with visitors, tracking their movement through the space, creating an immersive and playful experience.

The installation exploits a transfer of technologies from existing industrial products. The beacon lights have had their [...]]]></description>
			<content:encoded><![CDATA[<p><object width="450" height="253"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2934812&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2934812&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="253"></embed></object></p>
<p><a href="http://www.beaconinstallation.com/">&#8216;Beacon&#8217;</a>, by <a href="http://www.chrisoshea.org/">Chris O&#8217;Shea</a> &#038; <a href="http://www.cinimodstudio.com/">Cinimod Studio</a> is a kinetic light installation with a mind of its own. An array of emergency beacon lights interacts with visitors, tracking their movement through the space, creating an immersive and playful experience.</p>
<p><img src="http://www.interactivearchitecture.org/2009/cinimodoshea-450x305.jpg" alt="cinimodoshea" title="cinimodoshea" width="450" height="305" class="alignnone size-thumbnail wp-image-482" /></p>
<p>The installation exploits a transfer of technologies from existing industrial products. The beacon lights have had their internal parts replaced with custom hardware, enabling the rotation of the reflector and lamp brightness to be individually controlled. Thermal imaging cameras have been adapted to track the participants’ movement through the space.</p>
<p><img src="http://www.interactivearchitecture.org/2009/cinimodoshea2-450x298.jpg" alt="cinimodoshea2" title="cinimodoshea2" width="450" height="298" class="alignnone size-medium wp-image-483" /></p>
<p>‘Beacon’ is orchestrated in real-time by a bespoke control system, which uses tracking information from the cameras to coordinate an interactive and highly responsive behavior. </p>
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