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<channel>
	<title>Interactive Architecture dot Org &#187; Kinetic</title>
	<atom:link href="http://www.interactivearchitecture.org/category/kinetic/feed" rel="self" type="application/rss+xml" />
	<link>http://www.interactivearchitecture.org</link>
	<description></description>
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		<title>Marilena Skavara &#8211; Adaptive Fa[ca]de</title>
		<link>http://www.interactivearchitecture.org/marilena-skavara-adaptive-facade.html</link>
		<comments>http://www.interactivearchitecture.org/marilena-skavara-adaptive-facade.html#comments</comments>
		<pubDate>Fri, 26 Feb 2010 09:09:26 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1248</guid>
		<description><![CDATA[
Here&#8217;s a great project that came out of the Adapative Architecture and Computation programme at the Bartlett School of Architecture. ‘Adaptive Fa[ca]de’ by Marilena Skavara explores the functional possibilities and performative characteristics of cellular automata (CA). In addition to the unique emergent behaviour of CA, a neural network enables a further computational layer to evolve [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/marilena-skavara-adaptive-facade.html/marilena-915x1024" rel="attachment wp-att-1249"><img src="http://www.interactivearchitecture.org/2009/marilena-915x1024-450x503.jpg" alt="" title="marilena-915x1024" width="450" height="503" class="alignnone size-large wp-image-1249" /></a></p>
<p>Here&#8217;s a great project that came out of the <a href="http://www.aac.bartlett.ucl.ac.uk/">Adapative Architecture and Computation</a> programme at the Bartlett School of Architecture. ‘Adaptive Fa[ca]de’ by <a href="http://marilenaskavara.wordpress.com/">Marilena Skavara</a> explores the functional possibilities and performative characteristics of cellular automata (CA). In addition to the unique emergent behaviour of CA, a neural network enables a further computational layer to evolve CA behaviour to the context of its surrounding environment. </p>
<p><object width="450" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6658509&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6658509&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="360"></embed></object></p>
<p>Building upon the early work of Conway’s ‘Game of life’ and Stephen Wolfram’s extensive research on the wider implementation of CA, ‘Adaptive Fa[ca]de’ becomes a living adapting skin, constantly training itself from the history of its own errors and achievements. For a more detailed description of the project, read <a href="http://vagueterrain.net/journal16/marilena-skavara/01">Marilena&#8217;s article for Vague Terrain</a>.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Kiefer Technic Showroom Facade</title>
		<link>http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html</link>
		<comments>http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html#comments</comments>
		<pubDate>Thu, 07 Jan 2010 17:56:07 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Kinetic]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1171</guid>
		<description><![CDATA[
Created by architect Giselbrecht + Partner ZT GmbH this amazing project is called “Dynamic Facade” better known as the Kiefer Technic Showroom in Bad Gleichenberg, Austria.


]]></description>
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<p>Created by architect <a href="http://www.giselbrecht.at/">Giselbrecht</a> + Partner ZT GmbH this amazing project is called “Dynamic Facade” better known as the Kiefer Technic Showroom in Bad Gleichenberg, Austria.</p>
<p><a href="http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html/dynamic_facade4" rel="attachment wp-att-1173"><img src="http://www.interactivearchitecture.org/2009/Dynamic_facade4-450x352.jpg" alt="" title="Dynamic_facade4" width="450" height="352" class="alignnone size-large wp-image-1173" /></a></p>
<p><a href="http://www.interactivearchitecture.org/kiefer-technic-showroom-facade.html/dynamic_facade5" rel="attachment wp-att-1174"><img src="http://www.interactivearchitecture.org/2009/Dynamic_facade5-450x352.jpg" alt="" title="Dynamic_facade5" width="450" height="352" class="alignnone size-large wp-image-1174" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>f5&#215;5x5 &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/f5x5x5-labau.html</link>
		<comments>http://www.interactivearchitecture.org/f5x5x5-labau.html#comments</comments>
		<pubDate>Mon, 12 Oct 2009 13:51:43 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1001</guid>
		<description><![CDATA[
Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables Lab[au]&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labausep-450x383.jpg" alt="labausep" title="labausep" width="450" height="383" class="alignnone size-large wp-image-1002" /></p>
<p>Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables <a href="http://lab-au.com/">Lab[au]</a>&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light and sound the events it inhabits. Presence and motion create and alter the transmitted data, and propagation of this data becomes a space-time parameter.</p>
<p><img src="http://www.interactivearchitecture.org/2009/f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09-450x392.jpg" alt="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" title="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" width="450" height="392" class="alignnone size-large wp-image-1003" /></p>
<p>The term framework refers to informatics&#8217; modular workspace, called a framework. Here, f5&#215;5x5&#8217;s &#8216;frames&#8217; constitute the framework, a space built up by five modules of 2&#215;2m, divided in 5&#215;5 squared elements, establishing a matrix of 5&#215;5x5 = 125 modules. On one side diffusing the light (white), on the other absorbing the light (black), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tom Foulsham</title>
		<link>http://www.interactivearchitecture.org/tom-foulsham.html</link>
		<comments>http://www.interactivearchitecture.org/tom-foulsham.html#comments</comments>
		<pubDate>Mon, 29 Jun 2009 23:47:10 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Devices]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=785</guid>
		<description><![CDATA[
The Royal College of Art Show opened last week with some excellent work which no doubt wmmna will cover in depth. One project I particularly enjoyed was Tom Foulsham, an ex-Bartlett graduate and now graduate of the RCA&#8217;s Design Products programme. 

In some ways Tom&#8217;s work could be compared to Heath Robinson&#8217;s imagined machines and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/tomf-450x278.jpg" alt="tomf" title="tomf" width="450" height="278" class="alignnone size-medium wp-image-787" /></p>
<p>The Royal College of Art Show opened last week with some excellent work which no doubt <a href="http://www.we-make-money-not-art.com/">wmmna</a> will cover in depth. One project I particularly enjoyed was <a href="http://www.tomfoulsham.co.uk/">Tom Foulsham</a>, an ex-Bartlett graduate and now graduate of the RCA&#8217;s <a href="http://www.designproductsrca.com/home.php">Design Products</a> programme. </p>
<p><img src="http://www.interactivearchitecture.org/2009/tomf3-450x240.jpg" alt="tomf3" title="tomf3" width="450" height="240" class="alignnone size-medium wp-image-789" /></p>
<p>In some ways Tom&#8217;s work could be compared to Heath Robinson&#8217;s imagined machines and certainly he has that mad inventor spirit, but underneath this is a sensitivity that should not be underestimated. His intricate machines are both playful and though provoking.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tomf2-450x299.jpg" alt="tomf2" title="tomf2" width="450" height="299" class="alignnone size-medium wp-image-788" /></p>
<p> They are beautifully balanced and responsive objects that play with the forces of nature as well as the forces of information. His work and very much more great work is on display at the RCA this week.</p>
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		</item>
		<item>
		<title>Jimenez Lai</title>
		<link>http://www.interactivearchitecture.org/jimenez-lai.html</link>
		<comments>http://www.interactivearchitecture.org/jimenez-lai.html#comments</comments>
		<pubDate>Sun, 28 Jun 2009 23:40:08 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=579</guid>
		<description><![CDATA[
I first saw Jimenez Lai&#8217;s work when it was presented at Materials &#038; Applications in LA. Finally he&#8217;s put together a website so I thought I&#8217;d cover 2 recent pieces of his work. Jimenez describes his work as an exploration of &#8220;hypothetical scenarios of experimental architecture. By pressing alternate conditions against our context, the projects [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/babel00-450x351.jpg" alt="babel00" title="babel00" width="450" height="351" class="alignnone size-medium wp-image-799" /></p>
<p>I first saw <a href="http://bureau-spectacular.net/">Jimenez Lai</a>&#8217;s work when it was presented at <a href="http://www.emanate.org/">Materials &#038; Applications in LA</a>. Finally he&#8217;s put together a website so I thought I&#8217;d cover 2 recent pieces of his work. Jimenez describes his work as an exploration of &#8220;hypothetical scenarios of experimental architecture. By pressing alternate conditions against our context, the projects aim at interrogating different points of views and broaden the ways we engage conventions. Graphic novels and physical installations are the two primary weapons of choice, and we believe representation is more than half the battle. The drawings often explore storylines of architecture and urbanism that dramatize exaggerated realities. The projects swerve back into the physical world via the interactive installations derived from the stories. These installations are attempts to better understand the spatial implications of the two-dimensional fiction.&#8221;</p>
<p><img src="http://www.interactivearchitecture.org/2009/phalanstery02-450x674.jpg" alt="phalanstery02" title="phalanstery02" width="450" height="674" class="alignnone size-medium wp-image-796" /></p>
<p><strong>Phalanstery Module</strong></p>
<p>This installation grown from the hypothesizes that in zero-gravity, one can rotate (in) architecture and treat all elevations as plans &#8211; i.e., walls, ceilings and floors. Without gravity, all surfaces can be occupied. In essence, the distinctions between orthographic drawings become obsolete. To this end the installation will be a large constantly rotating structure which visitors will be able to approach and use differently every time.</p>
<p><img src="http://www.interactivearchitecture.org/2009/ark02.jpg" alt="ark02" title="ark02" width="444" height="590" class="alignnone size-full wp-image-791" /></p>
<p>The installation is inspired by a comic book Lai created to assert commentaries regarding the Broadacre City&#8211; a 1932 Frank Lloyd Wright vision of a Utopian city where each family own a one-acre agrarian plot and commutes by private automobile. Wright never really took into account that space and natural resources are limited. We are witnessing such an impact today. Wealthier citizens have fled cities for sprawling suburban sub-divisions. </p>
<p><img src="http://www.interactivearchitecture.org/2009/phalanstery-450x397.jpg" alt="phalanstery" title="phalanstery" width="450" height="397" class="alignnone size-medium wp-image-795" /></p>
<p>Downtown cores are left to the poor, and cities are becoming increasingly ineffective in controlling energy consumption. Lai takes Broadacre City to outer space. Flipping it on its side and making it an Ark are ways he signifies that resources are finite. It is a world where every man (gets) a dwelling unit and every man (gets) a pointlessly boring job&#8230; until the citizen dies.” </p>
<p><strong>Point Clouds</strong></p>
<p>This project uses a set of standard modules and simple geometric rules to compose a system. The com- plexity Lies within the softness of the connection points. </p>
<p><img src="http://www.interactivearchitecture.org/2009/PC_03-450x417.jpg" alt="PC_03" title="PC_03" width="450" height="417" class="alignnone size-medium wp-image-793" /></p>
<p>When force is applied to one rotary joint, the entire structure will respond with further geometrical transformations. Softness allows the piece to be interactive, as visitors can converse with the impermanence of its form. Affordances, as defined by psychologist James J. Gibson, embody all action possibilities latent in the environment, objectively measurable and independent of the individual’s ability to recognize them. </p>
<p><img src="http://www.interactivearchitecture.org/2009/pclouds01a-450x300.jpg" alt="pclouds01a" title="pclouds01a" width="450" height="300" class="alignnone size-medium wp-image-794" /></p>
<p>Dimensions, in this case, has various meanings in the many ways our bodies may instinctively inform actions such as lean, sit, grab, skip or pull. Any storyline of the above appropriations will have a physical morphology in the diagram. Self-illuminating pigments are applied to the control points to highlight its topology at night. This project engages the limits of the body as abstractions of architectural programs and their relationships to the formal resolutions. </p>
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		</item>
		<item>
		<title>fLUX, Binary Waves &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/600.html</link>
		<comments>http://www.interactivearchitecture.org/600.html#comments</comments>
		<pubDate>Mon, 20 Apr 2009 11:24:39 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=600</guid>
		<description><![CDATA[
Another great project by LAb[au], &#8220;fLUX binary waves&#8221;  is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. 


This relation between the installation and the urban activity happens in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labau-binary.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>Another great project by <a href="http://www.lab-au.com/projects/">LAb[au], &#8220;fLUX binary waves&#8221;</a>  is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. </p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary5.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /><br />
<img src="http://www.interactivearchitecture.org/2009/labau-binary4.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. The installation fLUX, binary waves is constituted by a network of 32 rotating and luminous panels of 3 meter-high and 60 centimetres wide, placed every 3 meters to form a kinetic wall. </p>
<p><object width="450" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3205697&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3205697&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="300"></embed></object><br />
The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. Their rotation is controlled by microprocessors, allowing to determine precisely the rotation speed and angle, while their networking allows to synchronise the movement of the 32 panels. </p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary2.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>The microprocessors are connected to infrared sensors, capturing the surrounding infrastructural flows, defining the frequency and amplitude of the rotation. According to this set up, each impulse is transmitted from one panel to the other, describing visual waves running from one side of the installation to the other, and then bouncing back while progressively loosing oscillation. All these principles relate the ‘micro-events&#8217; happening in the area to a unified play of light, colours and sounds directly derived from the rhythm of the city flows.</p>
<p><img src="http://www.interactivearchitecture.org/2009/labau-binary3.jpg" alt="labau-binary2" title="labau-binary2" class="alignnone size-full wp-image-602" /></p>
<p>As such, the installation proposes an urban sign having as subject the ‘urban&#8217; and as message to be a catalyst of urbanity via the transcription of urban flows in a contemporary play of kinetics, lights and sound. </p>
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		</item>
		<item>
		<title>Shih Chieh Huang</title>
		<link>http://www.interactivearchitecture.org/shih-chieh-huang.html</link>
		<comments>http://www.interactivearchitecture.org/shih-chieh-huang.html#comments</comments>
		<pubDate>Mon, 13 Apr 2009 00:18:55 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Inflatable]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=569</guid>
		<description><![CDATA[
Installation artist Shih Chieh Huang transforms spaces with everyday objects. His most recent project &#8220;EX-I-09&#8243; currently on show at the Beall Center for Art + Technology focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions. 

Huang creates analogous ecosystems made from common, everyday objects. &#8220;I source my wholly synthetic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/shih.jpg" alt="shih" title="shih" class="alignnone size-full wp-image-574" width="450"/></p>
<p>Installation artist <a href="http://www.messymix.com/">Shih Chieh Huang</a> transforms spaces with everyday objects. His most recent project &#8220;EX-I-09&#8243; currently on show at the <a href="http://www.beallcenter.uci.edu/">Beall Center for Art + Technology </a>focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions. </p>
<p><img src="http://www.interactivearchitecture.org/2009/angle2.jpg" alt="angle2" title="angle2" class="alignnone size-full wp-image-576" width="450"/></p>
<p>Huang creates analogous ecosystems made from common, everyday objects. &#8220;I source my wholly synthetic materials from the mundane objects that comprise our modern existence: household appliances, zip ties, water tubes, lights, computer parts, motorized toys and the like. The objects are dissected and disassembled as needed and reconstructed into experimental primitive organisms that reside on the fringes of evolutionary transformation: computer cooling fans are repurposed for locomotion; Tupperware serves as a skeletal framework; guitar tuner rewired to detect sound; and automatic night lights become a sensory input. &#8221;</p>
<p><img src="http://www.interactivearchitecture.org/2009/angle4.jpg" alt="angle2" title="angle2" class="alignnone size-full wp-image-576" width="450"/></p>
<p>The <a href="http://www.beallcenter.uci.edu/">exhibition</a> is on till June 6th 2009 </p>
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		</item>
		<item>
		<title>Choe U Ram &#8211; Anima Machines</title>
		<link>http://www.interactivearchitecture.org/choe-u-ram.html</link>
		<comments>http://www.interactivearchitecture.org/choe-u-ram.html#comments</comments>
		<pubDate>Sat, 11 Apr 2009 17:11:26 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[New Materials]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=548</guid>
		<description><![CDATA[
Korean artist, Choe U Ram, creates massive, precision engineered sculptures with an eerie organic feel. He uses cut and polished metals, machinery and electronics to create kinetic sculptures inspired by sea creatures and plant life. 

Exploring the boundaries of archeological discovery and developmental morphology, Choe’s explanations and Latin titles for these creations follow the linguistic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/choe4.jpg" alt="choe7" title="choe7" class="alignnone size-full wp-image-556" width="450"/></p>
<p>Korean artist, <a href="http://www.uram.net/english/intro_eng.html">Choe U Ram</a>, creates massive, precision engineered sculptures with an eerie organic feel. He uses cut and polished metals, machinery and electronics to create kinetic sculptures inspired by sea creatures and plant life. </p>
<p><img src="http://www.interactivearchitecture.org/2009/choe7.jpg" alt="choe7" title="choe7" class="alignnone size-full wp-image-556" width="450"/></p>
<p>Exploring the boundaries of archeological discovery and developmental morphology, Choe’s explanations and Latin titles for these creations follow the linguistic traditions of scientific nomenclature. </p>
<p><img src="http://www.interactivearchitecture.org/2009/choe6.jpg" alt="choe7" title="choe7" class="alignnone size-full wp-image-556" width="450"/></p>
<p>Telling stories using gestural transformation and the tracing of imagined evolutionary stages, these pieces take on the silhouette of actual life forms, as intricate automata express a refined delicacy and weightlessness. </p>
<p><img src="http://www.interactivearchitecture.org/2009/choe5.jpg" alt="choe7" title="choe7" class="alignnone size-full wp-image-556" width="450"/></p>
<p>Unexpected and fantastical, Choe’s kinetic simulations cyclically breathe with movement that recalls aquatic propulsion, flight and ritualistic courtship displays.</p>
<p><img src="http://www.interactivearchitecture.org/2009/choe3.jpg" alt="choe" title="choe" class="alignnone size-full wp-image-550" width="450"/></p>
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		<title>Joe Gilbertson and Art+Com</title>
		<link>http://www.interactivearchitecture.org/joe-gilbertson-and-artcom.html</link>
		<comments>http://www.interactivearchitecture.org/joe-gilbertson-and-artcom.html#comments</comments>
		<pubDate>Wed, 08 Apr 2009 17:41:29 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Flying]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[New Materials]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=536</guid>
		<description><![CDATA[
About once every couple of months one of my students sends me a video of ART+COM&#8217;s mechatronic installation, made up of 714 metal balls for the BMW museum. ART+COM describe it as &#8220;a spatial translation of a design process. Seemingly weightless and guided solely by the power of the mind, the sculpture moves through a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/bmw.jpg" alt="bmw" title="bmw" class="alignnone size-full wp-image-537" width="450"/></p>
<p>About once every couple of months one of my students sends me a video of <a href="http://www.artcom.de/">ART+COM</a>&#8217;s mechatronic installation, made up of 714 metal balls for the BMW museum. ART+COM describe it as &#8220;a spatial translation of a design process. Seemingly weightless and guided solely by the power of the mind, the sculpture moves through a cycle of free abstractions and typical BMW vehicle forms.&#8221; </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HVhVClFMg6Y&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/HVhVClFMg6Y&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="344"></embed></object></p>
<p>I just came accross the work of Joe Gilbertsons formally similar kinetic installation and thought I&#8217;d place the two side by side. While one is majestic in its use of precision motors and software systems, there is something equally majestic in Gilbertson&#8217;s use of simple motors and cranks.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-qWIOo2MtWU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/-qWIOo2MtWU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="344"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Daniel Chadwick &#8211; Kinetic Solar Systems</title>
		<link>http://www.interactivearchitecture.org/daniel-chadwick-kinetic-solar-systems.html</link>
		<comments>http://www.interactivearchitecture.org/daniel-chadwick-kinetic-solar-systems.html#comments</comments>
		<pubDate>Tue, 03 Mar 2009 00:09:57 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=473</guid>
		<description><![CDATA[
Daniel Chadwick’s principal works are mobiles made up of &#8220;Kinetic Solar Systems&#8221; that revolve using tiny solar-powered motors to propel perfectly balanced discs.
Video of Solar Powered Mobiles

]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/untitled-2.jpg" alt="danielchadwick" title="danielchadwick" width="450" height="221" class="alignnone size-medium wp-image-475" /></p>
<p><a href="http://www.danielchadwick.com/">Daniel Chadwick</a>’s principal works are mobiles made up of &#8220;Kinetic Solar Systems&#8221; that revolve using tiny solar-powered motors to propel perfectly balanced discs.</p>
<p><a href="http://www.youtube.com/watch?v=CADgwsEbOUU">Video of Solar Powered Mobiles</a></p>
<p><img src="http://www.interactivearchitecture.org/2009/untitled-1.jpg" alt="Daniel Chadwick" title="untitled-1" width="450" height="224" class="size-full wp-image-474" /></p>
]]></content:encoded>
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