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	<title>Interactive Architecture dot Org &#187; Lighting</title>
	<atom:link href="http://www.interactivearchitecture.org/category/lighting/feed" rel="self" type="application/rss+xml" />
	<link>http://www.interactivearchitecture.org</link>
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		<title>Leo Nunez &#8211; Emergence Exhibition</title>
		<link>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html</link>
		<comments>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 23:17:24 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1110</guid>
		<description><![CDATA[
Another piece of work from the Emergence Exhibition “Propagations” by Leo Nunez is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-01" rel="attachment wp-att-1111"><img src="http://www.interactivearchitecture.org/2009/Propaga-01-450x599.jpg" alt="" title="Propaga 01" width="450" height="599" class="alignnone size-large wp-image-1111" /></a></p>
<p>Another piece of work from the <a href="http://beallcenter.uci.edu/">Emergence Exhibition</a> “Propagations” by <a href="http://www.leonunez.com.ar/">Leo Nunez</a> is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their neighboring pairs. I&#8217;ve been looking into CA based physical environments for a while with a few of my students who&#8217;ve been building them at the Bartlett&#8217;s <a href="http://www.aac.bartlett.ucl.ac.uk/">Adaptive Architecture &#038; Computation</a> course (<a href="http://marilenaskavara.wordpress.com/">Marilena Skavara</a> &#038; <a href="http://www.vimeo.com/4980646">Kensuke Hotta</a>) but Leo Nunez&#8217;s piece deals with the interaction of CA systems in such a wonderfully analog way which is rarely seen today. </p>
<p><object width="450" height="360"><param name="movie" value="http://www.youtube.com/v/A5jD0sVbYE0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/A5jD0sVbYE0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="450" height="360"></embed></object></p>
<p>This work system also tries to investigate the man machine relation. The robots are  unmanageable objects; thus, the control of these escapes the individuals and remains in the system itself, in the propagation of the information between the objects. The interaction of the users is mediated by a luminous interface keeping the body of the user away from the robots.  This distance emphasizes the notion of the unmanageable objects, establishing a man-machine relation only mediated and more and more distant. </p>
<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-03" rel="attachment wp-att-1112"><img src="http://www.interactivearchitecture.org/2009/Propaga-03-450x337.jpg" alt="" title="Propaga 03" width="450" height="337" class="alignnone size-large wp-image-1112" /></a></p>
<p>Each automaton is molded into a small robotic sculpture. The shape is given by the different electronic components necessary for its functionality. All the robots share the same electronic circuit design, but in their formality they are all different. Each cell or robot is constructed with Low-tech technology. This decision seeks to create a speech that establishes itself in a context of social criticism, generating an argument on the difference in the technology availability between the countries of the first world and the Latin American countries. </p>
<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-05" rel="attachment wp-att-1113"><img src="http://www.interactivearchitecture.org/2009/Propaga-05-450x337.jpg" alt="" title="Propaga 05" width="450" height="337" class="alignnone size-large wp-image-1113" /></a></p>
<p>Leo Nuñez studied Systems engineering and image and sound design. He is currently finishing a degree in Electronic Arts at the UNTREF (Tres de Febrero National University, Buenos Aires). He works as a professor at  IUNA (National University Institute or Art) offering programming and Electronic Art  Workshops.</p>
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		<item>
		<title>Living Light</title>
		<link>http://www.interactivearchitecture.org/living-light-2.html</link>
		<comments>http://www.interactivearchitecture.org/living-light-2.html#comments</comments>
		<pubDate>Sun, 18 Oct 2009 23:22:15 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1020</guid>
		<description><![CDATA[
Living Light by David Benjamin and Soo-in Yang (aka &#8220;The Living&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/LivingLight-450x299.jpg" alt="LivingLight" title="LivingLight" width="450" height="299" class="alignnone size-large wp-image-1019" /></p>
<p><a href="http://www.livinglightseoul.net/">Living Light</a> by David Benjamin and Soo-in Yang (aka &#8220;<a href="http://www.thelivingnewyork.com/">The Living</a>&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with the 27 neighborhood (gu) boundaries redrawn based on existing air quality sensors of the Korean Ministry of Environment—each shape in this new map encloses the air closest to one of the sensors. Then the map illuminates to become an interactive, environmental building facade. Citizens can enter the pavilion or view it from nearby streets and buildings, and they can text message the building and it will text them back.</p>
<p><object width="450" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="300"></embed></object>
<p><a href="http://vimeo.com/6594946">Living Light (Seoul, 2009)</a> from <a href="http://vimeo.com/user824147">David Benjamin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This structure in a public park not only provides a canopy and a tactile enclosure, it also suggests that a building facade itself can become a new kind of public space.  It can offer important real-time information about our shared resources and our collective concerns. The Living are also showing their work at the current <a href="http://www.sentientcity.net/">Toward the Sentient City</a> exhibition in New York. See previous post for more details.</p>
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		<item>
		<title>f5&#215;5x5 &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/f5x5x5-labau.html</link>
		<comments>http://www.interactivearchitecture.org/f5x5x5-labau.html#comments</comments>
		<pubDate>Mon, 12 Oct 2009 13:51:43 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1001</guid>
		<description><![CDATA[
Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables Lab[au]&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labausep-450x383.jpg" alt="labausep" title="labausep" width="450" height="383" class="alignnone size-large wp-image-1002" /></p>
<p>Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables <a href="http://lab-au.com/">Lab[au]</a>&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light and sound the events it inhabits. Presence and motion create and alter the transmitted data, and propagation of this data becomes a space-time parameter.</p>
<p><img src="http://www.interactivearchitecture.org/2009/f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09-450x392.jpg" alt="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" title="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" width="450" height="392" class="alignnone size-large wp-image-1003" /></p>
<p>The term framework refers to informatics&#8217; modular workspace, called a framework. Here, f5&#215;5x5&#8217;s &#8216;frames&#8217; constitute the framework, a space built up by five modules of 2&#215;2m, divided in 5&#215;5 squared elements, establishing a matrix of 5&#215;5x5 = 125 modules. On one side diffusing the light (white), on the other absorbing the light (black), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark. </p>
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		</item>
		<item>
		<title>Living Light</title>
		<link>http://www.interactivearchitecture.org/living-light.html</link>
		<comments>http://www.interactivearchitecture.org/living-light.html#comments</comments>
		<pubDate>Mon, 13 Jul 2009 13:48:52 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Reciprocal]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=824</guid>
		<description><![CDATA[A project that caught my eye a while ago is &#8216;Living Light&#8217; by The Living, architects in New York. It is a permanent public pavilion in Seoul that visualises air quality data from the city. Although according to their website it hasn&#8217;t been completed yet, images are starting to appear.

The lines represent neighborhoods so, broadly [...]]]></description>
			<content:encoded><![CDATA[<p>A project that caught my eye a while ago is &#8216;Living Light&#8217; by <a href="http://www.thelivingnewyork.com/">The Living</a>, architects in New York. It is a permanent public pavilion in Seoul that visualises air quality data from the city. Although according to their website it hasn&#8217;t been completed yet, images are starting to appear.</p>
<p><img class="alignnone size-full wp-image-827" title="Living Light" src="http://www.interactivearchitecture.org/2009/livinglight3.jpg" alt="Living Light" width="450" height="300" /></p>
<p>The lines represent neighborhoods so, broadly speaking, you can spot which areas of the city currently have pollution issues. You are also able to communicate with the structure via text message to receive more in depth information about  the air quality. More lights illuminate when it communicates in this way, as a visual gauge of public interest.</p>
<p><img class="alignnone size-full wp-image-826" title="livinglight2" src="http://www.interactivearchitecture.org/2009/livinglight2.jpg" alt="livinglight2" width="450" height="236" /></p>
<p>As Ruairi <a href="http://www.interactivearchitecture.org/living-city.html">noted early last year</a>, The Living always have a few research projects on the go, what they call &#8216;flash research&#8217;. With a budget of less than $1k, a project duration of less than three months, and the idea of finishing up with a full scale prototype, its a simple recipe for producing interesting projects.</p>
<p>As a newbie to the world of architecture I find it amazing that a short timeframe and a small budget can allow such developments in that realm. We often find it hard enough in digital media to accomplish these things to any major degree of success without needing to consider architecture&#8217;s expensive and challenging areas like construction materials.</p>
<p>The following images are of River Glow, another R&amp;D project of theirs. They will be exhibiting a similar project in New York starting September 2009.</p>
<p><img class="alignnone size-full wp-image-830" title="river-glow" src="http://www.interactivearchitecture.org/2009/river-glow.jpg" alt="river-glow" width="450" height="266" /></p>
<p style="padding-left: 30px;">&#8220;Two networks of floating interactive tubes will house a range of sensors below water that will monitor the presence of fish, water quality, and hydrodynamic forces. This data will then be displayed above water using an array of LED lights, along with wireless sensor communication and a text-messaging interface so that citizens can communicate with it from the shoreline.&#8221; See <a href="http://www.situatedtechnologies.net/?q=node/89">Situated Technologies: Toward the Sentient City.</a></p>
<p><img class="alignnone size-full wp-image-829" title="amphibious" src="http://www.interactivearchitecture.org/2009/amphibious.jpg" alt="amphibious" width="450" height="301" /></p>
<p><a href="http://www.designbuild-network.com/features/feature49642/">Article</a> on The Living. Images from <a href="http://www.thelivingnewyork.com/">The Living</a>.</p>
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		<item>
		<title>Declan Shaw &#8211; Waiting and the Reconstruction of Imagination</title>
		<link>http://www.interactivearchitecture.org/declan-shaw.html</link>
		<comments>http://www.interactivearchitecture.org/declan-shaw.html#comments</comments>
		<pubDate>Thu, 02 Jul 2009 23:10:52 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=808</guid>
		<description><![CDATA[
Declan Shaw&#8217;s of Interactive Installation, Bird Soundscapes incorporate a dynamic three dimensional acoustic environment of birdsong which perform accelerated diurnal cycles. Individual ‘birds’ occupy positions in space, which move about in birdlike patterns and also reacting to the movement of the inhabitants. This is accompanied by a coloured light cycle which denotes the times of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/declanshaw3-450x317.jpg" alt="declanshaw3" title="declanshaw3" width="450" height="317" class="alignnone size-thumbnail wp-image-812" /></p>
<p>Declan Shaw&#8217;s of Interactive Installation, Bird Soundscapes incorporate a dynamic three dimensional acoustic environment of birdsong which perform accelerated diurnal cycles. Individual ‘birds’ occupy positions in space, which move about in birdlike patterns and also reacting to the movement of the inhabitants. This is accompanied by a coloured light cycle which denotes the times of day. </p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw-450x301.jpg" alt="declanshaw" title="declanshaw" width="450" height="301" class="alignnone size-thumbnail wp-image-810" /></p>
<p>In this manner the listener may hear an accumulating dawn chorus of bird personalities while her environment is filled with an intensifying morning blue light. She may go on the hear crows and blackbirds interacting in a red evening dusk. Shaws work was developed within the Bartlett School of Architectures Anechoic Chamber hence the menacing image of the spikey walls but the intention is that the constructed environment would be placed within an existing negative waiting space, such as a hospital ward or waiting room, with a view to encouraging positive waiting behaviour in its occupants.</p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw2-450x303.jpg" alt="declanshaw2" title="declanshaw2" width="450" height="303" class="alignnone size-thumbnail wp-image-811" /></p>
<p>As well as the installation Declan produced a series of college images depicting this changing acoustic environments intended effects in the hospital patients experience of these spaces.</p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw4-450x294.jpg" alt="declanshaw4" title="declanshaw4" width="450" height="294" class="alignnone size-thumbnail wp-image-813" /></p>
<p>Declan describes how &#8220;the context of this project is the construction of a space for waiting and for exploiting the possibilities of waiting. While drawing distinctions between waiting situations as pleasure/play and waiting as punishment/pain, I fixed on the notion of reverie as a crucial condition for the encouragement of the positive possibilities of waiting, which include: rest, renewal, inspired creativity and a sense of satisfaction and wellbeing.&#8221; Declans doesn&#8217;t have a website but his work and work of many other students from Unit 14 at the Bartlett can be found <a href="http://www.bartlett.ucl.ac.uk/architecture/programmes/units/unit14.htm">here</a></p>
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		<item>
		<title>Shih Chieh Huang</title>
		<link>http://www.interactivearchitecture.org/shih-chieh-huang.html</link>
		<comments>http://www.interactivearchitecture.org/shih-chieh-huang.html#comments</comments>
		<pubDate>Mon, 13 Apr 2009 00:18:55 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Inflatable]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=569</guid>
		<description><![CDATA[
Installation artist Shih Chieh Huang transforms spaces with everyday objects. His most recent project &#8220;EX-I-09&#8243; currently on show at the Beall Center for Art + Technology focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions. 

Huang creates analogous ecosystems made from common, everyday objects. &#8220;I source my wholly synthetic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/shih.jpg" alt="shih" title="shih" class="alignnone size-full wp-image-574" width="450"/></p>
<p>Installation artist <a href="http://www.messymix.com/">Shih Chieh Huang</a> transforms spaces with everyday objects. His most recent project &#8220;EX-I-09&#8243; currently on show at the <a href="http://www.beallcenter.uci.edu/">Beall Center for Art + Technology </a>focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions. </p>
<p><img src="http://www.interactivearchitecture.org/2009/angle2.jpg" alt="angle2" title="angle2" class="alignnone size-full wp-image-576" width="450"/></p>
<p>Huang creates analogous ecosystems made from common, everyday objects. &#8220;I source my wholly synthetic materials from the mundane objects that comprise our modern existence: household appliances, zip ties, water tubes, lights, computer parts, motorized toys and the like. The objects are dissected and disassembled as needed and reconstructed into experimental primitive organisms that reside on the fringes of evolutionary transformation: computer cooling fans are repurposed for locomotion; Tupperware serves as a skeletal framework; guitar tuner rewired to detect sound; and automatic night lights become a sensory input. &#8221;</p>
<p><img src="http://www.interactivearchitecture.org/2009/angle4.jpg" alt="angle2" title="angle2" class="alignnone size-full wp-image-576" width="450"/></p>
<p>The <a href="http://www.beallcenter.uci.edu/">exhibition</a> is on till June 6th 2009 </p>
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		<item>
		<title>Richard Box</title>
		<link>http://www.interactivearchitecture.org/richard-box.html</link>
		<comments>http://www.interactivearchitecture.org/richard-box.html#comments</comments>
		<pubDate>Thu, 09 Apr 2009 00:09:24 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=543</guid>
		<description><![CDATA[
Above is an image of 1301 fluorescent tubes powered only by the electric fields generated by overhead powerlines. It was created by Richard Box while artist-in-residence at Bristol University’s physics department.

He got the idea for the installation after a chance conversation with a friend. ‘He was telling me he used to play with a fluorescent [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/box3.jpg" alt="box3" title="box3" class="alignnone size-full wp-image-546" width="450" /></p>
<p>Above is an image of 1301 fluorescent tubes powered only by the electric fields generated by overhead powerlines. It was created by <a href="http://www.richardbox.com/">Richard Box</a> while artist-in-residence at Bristol University’s physics department.</p>
<p><img src="http://www.interactivearchitecture.org/2009/box2.jpg" alt="box3" title="box3" class="alignnone size-full wp-image-546" width="450" /></p>
<p>He got the idea for the installation after a chance conversation with a friend. ‘He was telling me he used to play with a fluorescent tube under the pylons by his house,’ says Box. ‘He said it lit up like a light sabre.’ Box decided to see if he could fill a field with tubes lit by powerlines. After a few weeks hunting for a site, he found a field, slipped the local farmer £200 and planted 3,600 square metres with tubes collected from hospitals.</p>
<p><img src="http://www.interactivearchitecture.org/2009/box.jpg" alt="box3" title="box3" class="alignnone size-full wp-image-546" width="450" /></p>
<p>A fluorescent tube glows when an electrical voltage is set up across it. The electric field set up inside the tube excites atoms of mercury gas, making them emit ultraviolet light. This invisible light strikes the phosphor coating on the glass tube, making it glow. Because powerlines are typically 400,000 volts, and Earth is at an electrical potential voltage of zero volts, pylons create electric fields between the cables they carry and the ground.Box denies that he aimed to draw attention to the potential dangers of powerlines, ‘For me, it was just the amazement of taking something that’s invisible and making it visible,’ </p>
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		<item>
		<title>E-Static Shadows</title>
		<link>http://www.interactivearchitecture.org/e-static-shadows.html</link>
		<comments>http://www.interactivearchitecture.org/e-static-shadows.html#comments</comments>
		<pubDate>Tue, 10 Mar 2009 23:00:25 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=512</guid>
		<description><![CDATA[
&#8216;E-Static Shadows&#8216; is a practise-based experimental research project by designer Dr. Zane Berzina and architect Jackson Tan which creatively explores the speculative and poetic potential of static electricity found in our everyday environments, surrounding our everyday interactions. The aim of the project is to investigate how electrostatic energy could either be effectively utilised or play [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/estatic.jpg" alt="estatic" title="estatic" class="alignnone size-full wp-image-520" width="450"/></p>
<p>&#8216;<a href="http://www.zaneberzina.com/e-staticshadows.htm">E-Static Shadows</a>&#8216; is a practise-based experimental research project by designer <a href="http://www.zaneberzina.com/">Dr. Zane Berzina</a> and architect <a href="http://www.insquarelab.co.uk/">Jackson Tan</a> which creatively explores the speculative and poetic potential of static electricity found in our everyday environments, surrounding our everyday interactions. The aim of the project is to investigate how electrostatic energy could either be effectively utilised or play a part in the development of active, responsive and interactive textile systems which would be capable of detecting, translating and displaying this energy into dynamic audio-visual patterns. This design pilot project studies the possible translations of electrostatic energy into other types of energy such as light, sound and motion using specially engineered intelligent textile systems as mediators and displays for these processes.</p>
<p><img src="http://www.interactivearchitecture.org/2009/estatic2.jpg" alt="estatic2" title="estatic2" class="alignnone size-full wp-image-521" width="450" /></p>
<p>The electronic textile acts as a static mirror responding to the usually invisible charges generated by people interacting with materials and making them visible. Equipped with tiny LED lights, transistors and woven electronic circuits seamlessly integrated into the electronic textiles structure, the installation is able to create transient shadows on the textile display in areas which detect a presence of electrostatic fields, feeding on the charges created by viewers and objects. Simultaneously it acts as a simple sonic instrument in response to the presence and intensity of charges and human proximity.</p>
<p>Static electricity is one of the oldest known physical phenomena. The ancient Greeks noticed the amazing ability of amber, once rubbed, to attract light materials despite gravitational forces. Because of its electrostatic properties amber in Greek means &#8216;electron&#8217;.</p>
<p>For a long time electrostatic continued to be a source of mystery and amazement, before the rational and scientific approach to understanding the world came about. In the early 17th century fascinating devices and machines that tread between the boundaries of magic and science, conceptually and perceptually, were evolved through the unravelling of static electricity, including the first electrostatic generator by Otto van Guericke. In 1901 various scientific experiments culminated into Dr. Nikola Tesla&#8217;s plan to wirelessly broadcast electrostatic power to the whole world from his facility at <a href="http://en.wikipedia.org/wiki/Wardenclyffe_Tower">Wardenclyffe</a> in New York.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tesla.jpg" alt="tesla" title="tesla" class="alignnone size-full wp-image-519" width="450"/><br />
Teslas Wardenclyffe Facility</p>
<p>Public electrostatic demonstrations and performances easily became one of the crowds&#8217; favourite entertainments in the 17th to 19th century due to its seemingly miraculous, contradicting experiences. Just one example is Stephen Gray&#8217;s experiment premiered in London in 1730. </p>
<p><img src="http://www.interactivearchitecture.org/2009/flyingboy.jpg" alt="flyingboy" title="flyingboy" class="alignnone size-full wp-image-523" /><br />
The famous &#8220;flying boy&#8221; used to demonstrate electrical polarity in suspended objects. </p>
<p>He suspended an eight year old boy in mid air, utilising the human body as a medium for static electricity, attracting paper and light objects to the boy&#8217;s negatively charged face and hands. This type of showmanship converged both artistic and scientific fields of endeavour creating discourse about the employment of human architecture as a medium for interactions with the environment within the context of electrostatics. </p>
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		<title>Beacon &#8211; Cinimod Studio &amp; Chris O&#8217;Shea</title>
		<link>http://www.interactivearchitecture.org/beacon-cinimod-studio-chris-oshea.html</link>
		<comments>http://www.interactivearchitecture.org/beacon-cinimod-studio-chris-oshea.html#comments</comments>
		<pubDate>Mon, 02 Mar 2009 00:14:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=481</guid>
		<description><![CDATA[
&#8216;Beacon&#8217;, by Chris O&#8217;Shea &#038; Cinimod Studio is a kinetic light installation with a mind of its own. An array of emergency beacon lights interacts with visitors, tracking their movement through the space, creating an immersive and playful experience.

The installation exploits a transfer of technologies from existing industrial products. The beacon lights have had their [...]]]></description>
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<p><a href="http://www.beaconinstallation.com/">&#8216;Beacon&#8217;</a>, by <a href="http://www.chrisoshea.org/">Chris O&#8217;Shea</a> &#038; <a href="http://www.cinimodstudio.com/">Cinimod Studio</a> is a kinetic light installation with a mind of its own. An array of emergency beacon lights interacts with visitors, tracking their movement through the space, creating an immersive and playful experience.</p>
<p><img src="http://www.interactivearchitecture.org/2009/cinimodoshea-450x305.jpg" alt="cinimodoshea" title="cinimodoshea" width="450" height="305" class="alignnone size-thumbnail wp-image-482" /></p>
<p>The installation exploits a transfer of technologies from existing industrial products. The beacon lights have had their internal parts replaced with custom hardware, enabling the rotation of the reflector and lamp brightness to be individually controlled. Thermal imaging cameras have been adapted to track the participants’ movement through the space.</p>
<p><img src="http://www.interactivearchitecture.org/2009/cinimodoshea2-450x298.jpg" alt="cinimodoshea2" title="cinimodoshea2" width="450" height="298" class="alignnone size-medium wp-image-483" /></p>
<p>‘Beacon’ is orchestrated in real-time by a bespoke control system, which uses tracking information from the cameras to coordinate an interactive and highly responsive behavior. </p>
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		<title>Carnivorous Domestic Entertainment Robots Project</title>
		<link>http://www.interactivearchitecture.org/carnivorous-domestic-entertainment-robots-project.html</link>
		<comments>http://www.interactivearchitecture.org/carnivorous-domestic-entertainment-robots-project.html#comments</comments>
		<pubDate>Wed, 25 Feb 2009 00:45:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Devices]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Lighting]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=429</guid>
		<description><![CDATA[One of the special mentions in the VIDA 11.0 exhibition went to Carnivorous Domestic Entertainment Robots project by  James Auger, Jimmy Loizeau, Alex Zivanovic, and Trevor Harvey currently exists as a series of five semi-operational prototypes: Mousetrap coffee table robot, Lampshade robot, Cobweb robot, UV fly killer parasite robot, and Flypaper robotic clock . [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_453" class="wp-caption alignnone" style="width: 460px"><img src="http://www.interactivearchitecture.org/2009/1-450x337.jpg" alt="Fly-paper robotic clock" title="1" width="450" height="337" class="size-thumbnail wp-image-453" /><p class="wp-caption-text">Fly-paper robotic clock</p></div>
<p>One of the special mentions in the VIDA 11.0 exhibition went to <a href="http://www.materialbeliefs.com/prototypes/cder.php">Carnivorous Domestic Entertainment Robots project</a> by  James Auger, Jimmy Loizeau, Alex Zivanovic, and Trevor Harvey currently exists as a series of five semi-operational prototypes: Mousetrap coffee table robot, Lampshade robot, Cobweb robot, UV fly killer parasite robot, and Flypaper robotic clock . The robots take the form of beautiful and fashionable furniture and household accessories, which perform functions that range from lighting a room to low-key (and admittedly dark) entertainment. But more primarily, the very process that allows the robots to run by supplying them with power also has the function of ridding the household of pests. Each robot has a microbial fuel cell that converts organic matter, ensnared by the robot, into electrical energy: a mechanized iris built into the top of a table traps mice, a lampshade has holes that allow insects in but not out, a small robotic armature picks flies from cobwebs that spiders build into it. </p>
<div id="attachment_458" class="wp-caption alignnone" style="width: 460px"><a href="http://tech.uk.msn.com/features/gallery.aspx?cp-documentid=14251581"><img src="http://www.interactivearchitecture.org/2009/2-450x307.jpg" alt="Mousetrap coffee table robot" title="2" width="450" height="307" class="size-thumbnail wp-image-458" /></a><p class="wp-caption-text">Mousetrap coffee table robot</p></div>
<p>The key design metaphor in use here is at once that of a novel energetic recyling machine, and a somewhat cruel spectacle of entrapment that mimics the sophistication of predatorial plants and insects. Although there is a strong element of irony in the project, it nonetheless seems only fitting that our relationships with domestic robots should incorporate some of the darker features that characterize relationships in nature.</p>
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