Posts filed under 'Reciprocal'

Ada : The Inteligent Room

Ada is a novel artificial organism, a creature in the shape of a space that can perceive and react to its surroundings. At the same time, her form facilitates a novel interaction between humans and machine that goes beyond the possibilities offered by a conventional computer, such as keyboard, mouse or joystick. Ada has sensory organs. She can see, hear and sense touch and contact. While Ada cannot communicate with words, she expresses herself through sounds, light and projections. Ada likewise learns how to synchronise her various components, such as the floor plates, the movable eyes and the light fingers. Ada is able to remember the visitors with whom she has played and whose gestures, movements and sounds she has observed. Like humans, Ada learns from experience: she can store an incident and later build upon it.

Ada Website

Add comment November 15th, 2005

Bump – Remote Sensing

interactive architecture

In each of the two cities Linz and Budapest a foot bridge made of wooden planks are installed. If someone steps on a plank in one of the cities, an impulse released from the body weight is immediately sent to the other bridge. So a pulse can be felt in the other city, as the parallel plank lifts itself around 1 cm which releases a pounding noise. One can feel realistically the footsteps of strangers in a foreign city.

interactive architecture

2 comments November 4th, 2005

Mirror, UVA

mirrormirror
mirrormirror

UVA’s first gallery installation, Mirror inhabits an area between portraiture, sculpture, and the motion studies of pioneers such as Eadweard Muybridge. A stereo camera pair creates a moving three-dimensional image of the viewer, projected in real time into the space.

Visit Mirror Website

Snapshots of the space are combined to create a fluid history of all movement in the space. A viewer can therefore interact with their own history, creating new spatial forms as if painting with their body. The scene is rendered from a shifting viewpoint, allowing the viewer to see themselves from unusual angles. At the same time, the stereo process introduces unexpected errors and distortions, forcing us to consider that the machine has its own way of seeing, and thereby foregrounding the limitations of our own perception.

Add comment August 2nd, 2005

Submerge Awards

All the Exhibition Photos

submerge

Submerge Graduate Exhibition was a huge success for myself and my fellow MediaLab Arts Colleagues with some of the class of 2005 winning as awesome combined 75% of the awards.

submerge

I won 1st Prize for Innovation for Reciprocal Space, Chris O’Shea 2nd prize for Innovation with his wicked project Sonic Forms, and Musaab and Emmet 3rd prize for Innovation.

1st prize for Commercial Value went to David Wiltshire, Joint 2ndPrize for Commercial Value went to MediaLab Arts Collective Elemental Entertainment consisting of Dave Wiltshire again with, Ryan Carson, Martin Watts, Jamie Stonehill. Age0+ another MediaLab Arts collective also won – Adam Crowe, Helen McCarthy, Adam Holland, Simon Graham.

submerge

1 comment July 1st, 2005

Interactive Surfaces from loop.pH

loop.pH creates and develops new and reactive surfaces and objects, conducts an extensive range of research activities and collaborates with industry and multi-disciplinary groups.

loop.pH research explores electronically responsive and light emitting surfaces as a form of visual communication in built spaces. Electroluminescence has been applied to interior textiles in order to create reactive sensed environments and with programming and the use of sensors surfaces can be made responsive to their surroundings, providing a visual and luminous reflection of its environment.

Below is the digitaldawn and heres all the other projects they’ve produced with light emiting surfaces
loop.pHdigital dawn

One of the key interests is the physiological effects of the absence of daylight. Light has a profound impact on our emotional and physiological being and by integrating illumination into our everyday objects and surfaces we can enhance our lives for a sense of well being.

1 comment June 21st, 2005

Tobi Schneidler, RemoteHome

What I most like about the whole RemoteHome project is that it is a very personal kinetic tangible experience. I love the idea that sitting on furniture in one country could influence the shape of furniture in another. Tobi Schneidler and other members of SmartStudio together explore initeractivity and its impact on spatial environments.

remotehome

The RemoteHome is a flat share that will exist in two distant cities at the same time: London and Berlin. Both spaces are electronically connected through the Internet, to turn furniture and architectural elements into tangible and sensual means of communication. Sensory and kinetic devices, as well as an interactive light installation allow for the exchange between this remotely living group of friends. A mobile wireless artefact, in the shape of a transforming interactive bag, can be taken on journeys to stay emotionally in touch with the RemoteHome.

remotebag

RemoteHome was last exhibited at the Science Museum London + Raumlabor Berlin May 2003

Check Out SmartStudio

2 comments May 22nd, 2005

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Recommended IA Related Websites
Bldgblog
Eyebeam
Hyperexperience
Infosthetics
Luminapolis
Nanoarchitecture
Pixelsumo
Rhizome
Spatial Robots
This Happened
We Make Money Not Art

Recommended IA Related Courses
AAC, Bartlett, UCL
Design Interactions, RCA
MAADM
MediaLab, MIT
Textile Futures, UAL
Unit 14, Bartlett, UCL


 

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