In each of the two cities Linz and Budapest a foot bridge made of wooden planks are installed. If someone steps on a plank in one of the cities, an impulse released from the body weight is immediately sent to the other bridge. So a pulse can be felt in the other city, as the […]
UVA’s first gallery installation, Mirror inhabits an area between portraiture, sculpture, and the motion studies of pioneers such as Eadweard Muybridge. A stereo camera pair creates a moving three-dimensional image of the viewer, projected in real time into the space.
Visit Mirror Website
Snapshots of the space are combined to create a fluid history of all movement […]
All the Exhibition Photos
Submerge Graduate Exhibition was a huge success for myself and my fellow MediaLab Arts Colleagues with some of the class of 2005 winning as awesome combined 75% of the awards.
I won 1st Prize for Innovation for Reciprocal Space, Chris O’Shea 2nd prize for Innovation with his wicked project Sonic Forms, and […]
loop.pH creates and develops new and reactive surfaces and objects, conducts an extensive range of research activities and collaborates with industry and multi-disciplinary groups.
loop.pH research explores electronically responsive and light emitting surfaces as a form of visual communication in built spaces. Electroluminescence has been applied to interior textiles in order to create reactive sensed environments […]
What I most like about the whole RemoteHome project is that it is a very personal kinetic tangible experience. I love the idea that sitting on furniture in one country could influence the shape of furniture in another. Tobi Schneidler and other members of SmartStudio together explore initeractivity and its impact on spatial environments.
The RemoteHome […]
Stephen Perrella’s hypersurface is a realitively new theory of liquid-embodied architecture to displace the nostalgia and re-realization being carried into the spatial conceptions of new-media technology. He doesn’t believe we should think of cyberspace with conventional assumptions but accept we are already inside of it.
“Hypersurfaces is the word we are using to describe any set […]
![]() 4dSpace: Interactive Architecture |
![]() Designing Interactions |
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![]() Installation Art in the New Millennium |
![]() Responsive Environments |
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![]() Reflexive Architecture |
![]() Analog In, Digital Out |
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![]() Blowup |
![]() Life Size |
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