Image Image Image Image Image Image Image Image Image Image

Bartlett School of Architecture, UCL

Scroll to top


Research Articles

Mind and Space in Flux | Designing a physical interaction in a space with memory of the users’ experiences through time

February 4, 2019 | | One Comment

During an architectural experience, the architectural space and the human mind infinitely interact. Spatial experience is a non-ending interactive loop where the perceptual space changes by the mind, and the human mind changes during the current experience. The thesis aims … Read More

Bad (Habit)at: Architecture as Action Forms

February 4, 2019 | | One Comment

The objects which surround my body reflect its possible action upon them.” (Bergson, 1988, p. 21)

As humans, we would like to believe in the autonomy we hold over our actions. However, we have to concede that we do not … Read More

Neoteny: A diary of documentation of my cross sensory relation exploration between body movement, posture and environmental context using bio-sensing

January 15, 2019 |

Acknowledging and reflecting upon how the 21st century discourses that shape the notion of body extension, this design thesis presents a quantitative documented work in which a woman experiments with the possibility of amplifying her autobiographical memories by interposing … Read More

(Un)Balance _ Mindfulness through movement-based interactive experiences in XR

January 14, 2019 |

This paper aims at exploring the potential of movement-based interactive experiences in XR to train mindfulness, and more specifically four of its main facets: Awareness towards inner experiences, Awareness towards outer experiences, Relativity of thoughts and beliefs, and Openness to … Read More

NeoTouch. An exploration of future haptic technology and the ethics and social norms surrounding it.

January 14, 2019 |

This thesis is part of a critical design project that envisions a future haptic communication device, NeoTouch, that enables people to touch each other at a distance. The project goes beyond imagining the technical development and the precise functionality of … Read More

The space moulded by the body

January 1, 2019 |

This thesis illustrates how moulding the space with our bodies is a constant construction of experiences that forms and re-forms who we are. The use of a choreographic object ‘Locus’ enables the bodies within and around it to inhabit and … Read More

Predictability vs. Creativity: An investigation of auto-pedagogical collective systems promoting individuals’ non-trivial responses

December 6, 2018 |

The modern era is characterized by technological revolution and environmental changes. Today’s environments are shifting faster than ever in the way they operate making people’s ability to be adaptable essential. However, this rapid change found them in societies and built … Read More

Analog Future: Materiality in the Digital Arts

November 30, 2018 |

This paper questions notions of spatiality in translating from the physical to the virtual. By discussing and recontextualizing Jean Baudrillard’s concept of the hyperreal in a digital modernity, I question the emerging technologies in contemporary music, art, and architectural practices. … Read More

The “Ghost” in the Machine: the Feeling of Presence in a Computer-Mediated Environment

October 30, 2018 |

The feeling of presence (FoP) is a fleeting sensation often associated with neurological disorders or spiritual encounters, and yet its experience among healthy individuals are scarcely researched. Upon constructing a media-rich installation with diverse sensory stimuli, I hope to elicit … Read More

Cybernetic systems for self-awareness @heyhexx: Interactive social media puppetry theatre for grasping emotions

October 30, 2018 |

This thesis aims to explore the possibilities of designing systems of interaction for current standard communication methods such as social media, to facilitate a process of self-reflection leading to deeper self-awareness. The main concepts to be discussed are cybernetics, specifically … Read More

Methodologies and reasons for exploring meaningful group experience through multi-user interactive art

October 29, 2018 |

Traditionally, people might wish to have a solitary experience at an art gallery. It’s hard to experience anything of meaning viewing the Mona Lisa (da Vinci, 1503) when ‘the mass of people is 12 rows deep’ (The Guardian, 2004) and … Read More

Between Stage and Audience – Testing new relationships between performer and audience

October 29, 2018 |

In the illusionary world of theatre or in the arena of spectacle, architecture, lighting and sound are united in a concentrated form and in limited space to satisfy a continuously demanding audience with a maximised impressive and enduring experience in … Read More

Automated design using Genetic Algorithm

October 29, 2018 |

This paper is an exploration into the potential of Genetic Algorithms(GA) for automated design of stiff rods and air-muscles based kinetic geometries. It starts with a brief background, which includes the genesis of the research, history and relevant applications of … Read More

Solar Powered Robotics: Resource Constrained Interactivity

October 29, 2018 |

Since their introduction in the last 60 years, solar panels represented not only an opportunity to use renewable resources for general utility, but also a powerful tool to feed solar powered robots and artworks. Thanks to a direct conversion from … Read More

Collaborative Scenography: Enhancing Interaction and Participation in Stage Performances

October 28, 2018 |

Keywords: Audience, Bodily behaviours, Choreographic object, Choreography, Dynamic scenography, Enhanced environments, Interaction, Interactive system, Participation, Participatory mechanisms, Performance, Performance system, Scenographic object, Scenography, Spectators, Stage design, Theater

It has been thousands of years that stage performances have been presented. It … Read More

NERO: How do we design and embed a narrative for an educational virtual environment?

October 28, 2018 | | 29 Comments

Much of today’s educational media such as books and films are lacking in the focus and engagement that can be brought about by a strong narrative experience. In this paper, I will show the importance of a well … Read More

Exploring Spatiality Through Sound – A Sonic Interpretation of Movements for Live Performance

October 28, 2018 |

Cross-disciplinary collaboration and complex systems have contributed to interactive live performances in terms of interpreting physical world into the virtual or the other way around. Meanwhile, spatial representation has merged various theories and technologies, and extended conventional ways of people … Read More

Visual abstraction: analysing a framework for a virtual educational experience

October 28, 2018 |

Today’s school’s systems still adopt antiquated methods of teaching, which are heavily relying on verbal and text-based content. With the current boom and the constantly decreasing costs of new technology such as AR and VR, we have the ability to … Read More