Image Image Image Image Image Image Image Image Image Image

Bartlett School of Architecture, UCL

Scroll to top

Top

Research Articles

Visual abstraction: analysing a framework for a virtual educational experience

October 28, 2018 |

Today’s school’s systems still adopt antiquated methods of teaching, which are heavily relying on verbal and text-based content. With the current boom and the constantly decreasing costs of new technology such as AR and VR, we have the ability to … Read More

Archeological Soundscape – (Dis)organisation of complex soundscape in city

October 28, 2018 |

It has been mentioned in late twenty century and said that ‘New sounds, …have alerted many researchers to the dangers of an indiscriminate and imperialistic spread of more and larger sounds into every corner of man’s life’ (Schafer, 1994, p. … Read More

(Im)mobile Montage: Crafting a Virtual Reality Film and Achieving a Notion of Presence

October 28, 2018 |

A traditional film and a virtual reality film (VRF) are two autonomous and independent forms of art, and this research will demonstrate where the similarities and differences between them are to be found. The process that sees a traditional film … Read More

A study of personalisation within multi-sensory synesthetic flavour experience

October 28, 2018 |

     Flavour and taste are distinct, yet related entities; taste refers to a five-sense modality originating from taste buds inside the mouth, and it includes sweet, sour, salty, bitter and umami. On the other hand, flavour is fundamentally … Read More

EMO. Investigating Non-Verbal Communication and Social Interaction through Wearable Media Technology

October 28, 2018 |

“Silence is one of the great arts of conversation.”, says Marcus Tullius Cicero says. The quote illustrates that audio speech or visual language are not the only means humans use to communicate with one another. There are many several ways … Read More

On the Relationship Between Affective Wearable and Social Perception

October 28, 2018 |

Computers have advantaged abilities for processing patterns; however, humans are superior in interpreting meaning in patterns. (RW Picard, 2000)

Affective wearable is portable equipment that could recognise its wearer’s affective pattern. EMO prototype distributed an affective wearable prototype of recognising wearers’ physiological external and internal signals(valence … Read More

Effective Communication of Emotions 
and Personality Using Visual Objects on Social Media Posts.

October 28, 2018 |

In Puppetry theatres, the characters are usually controlled by a puppeteer, who typically transfers  the movement of their wrists, hands and indeed their whole body through the fingers and then to the string or rod that controls a movement … Read More

Atemporal Memory: Time perception and Media Temporality

October 28, 2018 |

 

The experience of time is one of the most fundamental human experiences and is deeply related to human consciousness. However, time is still a mysterious and notoriously difficult concept with many unknowns. The English Oxford dictionary defines time as … Read More

Human response and awareness of social and physical environment

October 27, 2018 |

When strolling along the city streets, I always found myself spaced out to somewhere else from time to time, but I could walk well without paying attention. Recently, there is a really famous app called “Pokemon GO”, which is an … Read More

Immaterial Architecture of Sound

October 25, 2018 |

This paper, explores our perception of sound as a spatial event and in relation to architectural space. Creation of sonic spaces with the interrelation of space, time and movement is explained by examples. My ongoing research project IS, as a … Read More

@heyhexx The Emotive Bot – Towards Emotionally Expressive Robots

October 20, 2018 |

Computer-mediated communication lacks the deep meaning of non-verbal cues. My question is what techniques can be used to design a non-humanoid agent which goal is to represent and project the client’s emotion in behavioral language to others in online communication? … Read More

Musical Emergence – A study of self-organisation and disruption in systems of distributed performers

October 20, 2018 |

Abstract

This thesis explores the parallel between self-organisation in non-human complex systems and the process of improvisation in musical ensembles. Both phenomena illustrate the concept of emergence, which can be defined by the appearance of a structure at the scale … Read More

Architectural Augmentation In Live Performance

October 18, 2018 |

An investigation into the architectural presence, containment and embodiment of live performance.

“I think that the moment the separation between any of the elements ceases, the moment there’s no longer actor, author, subject, spectator; the moment all those fuse together into … Read More

Order & Chance: Narratives of New Media

October 21, 2017 |

“Myths, folktales, fairy tales— these are the prototypes of all narrative, the ancestors and the models of later fictional developments. In studying the history of narrative, we find that in modern times forms have developed which elaborate and transform the … Read More

Machine as Scenographer

September 21, 2017 |

The history of the cinema is one of a technological experiment, spectator/spectacle relations and production, distribution, and presentation mechanisms [2]. From its earliest days cinema was an experimental medium and continues to be so as it is being technologically revolutionized. … Read More

Skin Colouration in Silicone Wearables

September 19, 2017 |

According to Witzany (Witzany, 2014) communication between organisms in all domains, from bacteria and fungi, to mammals, including humans, is necessary in order to coexist. In all the kingdoms of life, no coordination or organisation is to be … Read More

Aposema: Identity Altering Face Prosthesis

September 18, 2017 |

Technology is playing a growing role in extending our physical senses and abilities, constantly modifying and deforming our bodies. One of the oldest examples of body extensions is clothing. An ancient technology developed for protection, that with time … Read More

Interactive Dramaturgy for Chinese Kunqu Opera “The Peony Pavilion”

September 18, 2017 |

 

This thesis proposes a new form of theatre using the design of a spatial interactive installation that will assess the relationship between performance, space and audience, thereby providing the audience with a thoroughly immersive experience. Through the use … Read More