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Research Articles

Press Play: V

October 25, 2016 |

We’ve just finished the fifth edition of the ‘Press Play’ workshop series — once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More

Making The Palimpsest

September 28, 2016 |

In the spring of 2016, we learned that our studio space and large portions of its neighborhood would be demolished for the construction of the High Speed Rail 2 (HS2) project. After hearing about the controversy surrounding the community engagement practices … Read More

Event: Video games and architecture

September 17, 2016 |

24 October 2016 at the Museum of London – Director of the Interactive Architecture Lab, Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Usman Haque (Umbrellium) and Ed Mascarenhas to discuss Video games and … Read More

Real-Time Object Tracking Systems

August 20, 2016 |

“We live in a complex world, filled with myriad objects, tools, toys, and people. Our lives are spent in diverse interaction with this environment. Yet, for the most part, our computing takes place sitting in front of, and … Read More

The Palimpsest: Changing cities with virtual reality

August 19, 2016 |

High Speed 2 (HS2) will be the UK’s second high-speed rail line if it is built. In the first phase of construction, the line would connect London to Birmingham. In later phases, it would extend to Leeds, Manchester, and possibly … Read More

Sense of Presence in Social VR Experience

August 17, 2016 | | 8 Comments

 Presence is crucial to participants feel sense of being in a virtual environment. Enhancing presence as a psychological phenomenon can offer participants a special subjective experience, rather than the purely observational experience like that of television or film. Presence is … Read More

A Portable Air Driven System for Kinetic Structures

August 15, 2016 |

One of the essential considerations of kinetic architecture is how to propel the structure. Commonly, kinetic structures are actuated by electric drivers such as servo motors. Application of pneumatics in this area remains far less developed. However, as … Read More

Architectural Optimisation and Evolutionary Systems with Genetic Algorithms

August 14, 2016 |

1.Introduction

One of the main issues in architecture today is the quantity of information and the level of complexity involved in most building projects. [12] GAs provide an effective method to deal with these problems by … Read More

Designing for Optimal states of consciousness

August 12, 2016 |

Featured image – Loop.pH ‘OSMO’

The main aim of this investigation is to create immersion states based on Flow Theory with optimal states of consciousness. My research interests in immersion states, states of consciousness and phenomenal consciousness, has led me … Read More

SAROTIS; The New Sense

August 12, 2016 | | One Comment

KEYWORDS: Body, Sensory Inputs, Prosthesis, Human Perception, Environment, Augmentation

Delicately placed somewhere close to you is a slim block of black mirror. Vigorously deriving your attention towards it once in a while is your smartphone, containing images, sounds and large … Read More

Morphology and Material in Kinetic Structures

August 11, 2016 |

Most of the current adaptive system designs are focused on the programming of the software. In this report, however, what we are really interested is more on designing entire systems rather than software progrmming, that is, including the physical body … Read More

The Ear and The Other. Collective Listening.

August 11, 2016 |

Featured image: Kristina Kubish – Electrical walks, Bremen (2006).

1.1 What does our future city sound like?

Virtual and augmented reality has become more and more accessible over the last couple of years with the rise of mobile virtual … Read More

Interaction Dynamics of Behaviour : An artificial life approach to augmented space design

August 10, 2016 |

The research is an attempt to embed intelligence in spaces combining virtual and digital medium using an artificial life approach. The report looks into the design of objects that can sense their use, analyse the context and act instantaneously.

The … Read More

Light Caustics with Pneumatic Elements

August 2, 2016 |

Despite being distinct subjects, light and inflatable architecture share common ground in refraction and space. In 1960s, large volume of inflatable architectures has been built, favored by high-strength, light-weight and low maintenance of new membrane materials. Can inflatable architecture alone … Read More

New tutors joining the Lab

July 28, 2016 |

We’re very pleased to announce the arrival of three new tutors to the Interactive Architecture Lab team. Everyone of them brings a unique set of skills and industry and arts practice experience. Its going to be thrilling to see how … Read More

Teaching roles at IALab

July 19, 2016 |

The Bartlett School of Architecture is looking to fill teaching roles within the Interactive Architecture Lab – please get in touch for more details

The Interactive Architecture Lab is an anti-disciplinary studio interested in the Behaviour and Interaction of Things, Environments and their Inhabitants. … Read More

Fabricating Performance: The interaction of dance and construction

May 30, 2016 |

The following article is a copy of our paper for the upcoming Architecture InPlay Conference in Lisbon July 2016.  The Interactive Architecture Lab is launching a new Masters programme (MArch Design for Performance & Interaction) in October in 2017 where research … Read More

Making Hortum Machina B

April 19, 2016 |

This post shares the narrative behind the development of the reEarth project as an agenda, technical investigation, art project, and speculative architectural proposal. First to give you a summary of the processes here’s the making of film.

Largely architecture is understood … Read More