Posts filed under 'Scuplture/Installation'

Leo Nunez – Emergence Exhibition

Another piece of work from the Emergence Exhibition “Propagations” by Leo Nunez is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their neighboring pairs. I’ve been looking into CA based physical environments for a while with a few of my students who’ve been building them at the Bartlett’s Adaptive Architecture & Computation course (Marilena Skavara & Kensuke Hotta) but Leo Nunez’s piece deals with the interaction of CA systems in such a wonderfully analog way which is rarely seen today.

This work system also tries to investigate the man machine relation. The robots are unmanageable objects; thus, the control of these escapes the individuals and remains in the system itself, in the propagation of the information between the objects. The interaction of the users is mediated by a luminous interface keeping the body of the user away from the robots. This distance emphasizes the notion of the unmanageable objects, establishing a man-machine relation only mediated and more and more distant.

Each automaton is molded into a small robotic sculpture. The shape is given by the different electronic components necessary for its functionality. All the robots share the same electronic circuit design, but in their formality they are all different. Each cell or robot is constructed with Low-tech technology. This decision seeks to create a speech that establishes itself in a context of social criticism, generating an argument on the difference in the technology availability between the countries of the first world and the Latin American countries.

Leo Nuñez studied Systems engineering and image and sound design. He is currently finishing a degree in Electronic Arts at the UNTREF (Tres de Febrero National University, Buenos Aires). He works as a professor at IUNA (National University Institute or Art) offering programming and Electronic Art Workshops.

Add comment December 22nd, 2009

Living Light

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Living Light by David Benjamin and Soo-in Yang (aka “The Living“) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with the 27 neighborhood (gu) boundaries redrawn based on existing air quality sensors of the Korean Ministry of Environment—each shape in this new map encloses the air closest to one of the sensors. Then the map illuminates to become an interactive, environmental building facade. Citizens can enter the pavilion or view it from nearby streets and buildings, and they can text message the building and it will text them back.

Living Light (Seoul, 2009) from David Benjamin on Vimeo.

This structure in a public park not only provides a canopy and a tactile enclosure, it also suggests that a building facade itself can become a new kind of public space. It can offer important real-time information about our shared resources and our collective concerns. The Living are also showing their work at the current Toward the Sentient City exhibition in New York. See previous post for more details.

2 comments October 19th, 2009

Hand from Above

Hand from Above from Chris O'Shea on Vimeo.

By far one of the most interesting urban screens project I’ve seen to date, Chris O’Shea’s describes his public art “Hand From Above” as encouraging “us to question our normal routine when we often find ourselves rushing from one destination to another.”

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“Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.” Hands from Above was built using openFrameworks & openCV.

10 comments October 13th, 2009

f5×5x5 – Lab[au]

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Made up of 700 meters of aluminium, 6750 LED’s and 5060 m of cables Lab[au]’s Framework f5×5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5×5x5 is a communication and computation system, propagating in form of light and sound the events it inhabits. Presence and motion create and alter the transmitted data, and propagation of this data becomes a space-time parameter.

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The term framework refers to informatics’ modular workspace, called a framework. Here, f5×5x5’s ‘frames’ constitute the framework, a space built up by five modules of 2×2m, divided in 5×5 squared elements, establishing a matrix of 5×5x5 = 125 modules. On one side diffusing the light (white), on the other absorbing the light (black), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark.

Add comment October 12th, 2009

Panopticons – Singing-Ringing Tree

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At Crown Point high above Burnley town UK the ‘Singing-Ringing Tree’ – a unique musical sculpture in the form of a tree appears to bend against the endless winds that pass over the hills. Designed by award-winning architects Tonkin-Liu. The wind produces a low and mellow hum through pipes which are tuned so that they do not disturb the wildlife.

It was designed as one of four large-scale sculptures commissioned, designed and constructed over a six year period in the North West of England.

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It involved the construction of series of 21st-century landmarks, or Panopticons (structures providing a comprehensive view), across East Lancashire, England, as symbols of the renaissance of the area. An interesting article by the independent newspaper can be found here.

3 comments August 6th, 2009

Computing an Identity – Tetsuro Nagata

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Tetsuro Nagata, a recent graduate of the Bartlett’s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates’ “Art of Memory”, exploring physical manifestation of various concepts of memory. The final installation “Computing an Identity” is a Memory Theatre (a reference to Giulio Camillo’s Renaissance masterpiece), which uses delayed images of the self to question the observer’s own memory.

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The installation is a processional experience, beginning with a spotlight that initially appears to display your shadow. The shadow then begins to delay questioning the observer’s perception of things that we take for granted. If the observer stays still, his shadow is merged into one of a previous occupant of the space.

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The procession moves on towards a delayed mirror, which shortens its delay the closer you get to it. At a certain distance, the reflection becomes clearer, and the observer is able to directly compare their delayed reflection with their real one.

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The piece culminates with a ‘rose window’ which captures observers’ faces, and reveals to the individual, his position within the long-term memory of the space. When left alone, the installation begins ‘dreaming’ – reconstructing its previous memories.

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The piece instigates a conversation about image, identity and story-telling in a secular world. The individual procession references that of a church; from nave, to altar, and exiting through the West door. Nagata explains that “One of my initial aims was to question where bodily and facial images have gone from contemporary architecture, and as devices that trigger your memory, what their role is in a society obsessed with storing memories in external appliances.”

2 comments July 15th, 2009

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