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	<title>Interactive Architecture dot Org &#187; Scuplture/Installation</title>
	<atom:link href="http://www.interactivearchitecture.org/category/scupltureinstallation/feed" rel="self" type="application/rss+xml" />
	<link>http://www.interactivearchitecture.org</link>
	<description></description>
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		<title>Ocean of Light &#8211; Squidsoup</title>
		<link>http://www.interactivearchitecture.org/ocean-of-light-squidsoup.html</link>
		<comments>http://www.interactivearchitecture.org/ocean-of-light-squidsoup.html#comments</comments>
		<pubDate>Fri, 09 Apr 2010 12:53:36 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1326</guid>
		<description><![CDATA[
The Ocean of Light project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.

Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/ocean-of-light-squidsoup.html/picture-28" rel="attachment wp-att-1327"><img src="http://www.interactivearchitecture.org/2009/Picture-28-450x251.jpg" alt="" title="Picture-28" width="450" height="251" class="aligncenter size-large wp-image-1327" /></a></p>
<p>The <a href="http://oceanoflight.net">Ocean of Light</a> project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.</p>
<p><object width="450" height="240"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7965211&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7965211&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="240"></embed></object>
<p>Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface.</p>
<p><a href="http://www.interactivearchitecture.org/ocean-of-light-squidsoup.html/oceanoflight" rel="attachment wp-att-1328"><img src="http://www.interactivearchitecture.org/2009/oceanoflight-450x299.jpg" alt="" title="oceanoflight" width="450" height="299" class="aligncenter size-large wp-image-1328" /></a></p>
<p>The Ocean of Light project is a collaborative research venture, led by <a href="http://www.squidsoup.org/">Squidsoup</a> and supported by the Technology Strategy Board (UK). Partners include Excled Ltd and De Montfort University. Additional support and resources have been provided by Oslo School of Architecture and Design (Norway), Massey University, Wellington (New Zealand) and Centre for Electronic Media Art, Monash University (Aus). Squidsoup is a digital arts group specialising in immersive interactive installations within physical 3D space. Their work combines sound, light, physical space and virtual worlds to produce immersive and emotive headspaces. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Interactive Environments &#8211; TU Delft</title>
		<link>http://www.interactivearchitecture.org/interactive-environments-tu-delft.html</link>
		<comments>http://www.interactivearchitecture.org/interactive-environments-tu-delft.html#comments</comments>
		<pubDate>Tue, 06 Apr 2010 09:21:13 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1298</guid>
		<description><![CDATA[
There are few courses as extraordinarily ambitious as the Interactive Environments Minor a semester-long project at TU Delft organized by the Faculty of Architecture &#8211; hyperBODY and Industrial Design and Engineering &#8211; ID-StudioLab.

&#8220;Throughout the course, three interdisciplinary groups of students supported by TU Delft researchers and guest teachers have designed and built three interactive lounge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/?attachment_id=1296" rel="attachment wp-att-1296"><img src="http://www.interactivearchitecture.org/2009/8_6-450x337.jpg" alt="" title="8_6" width="450" height="337" class="alignnone size-large wp-image-1296" /></a></p>
<p>There are few courses as extraordinarily ambitious as the <a href="http://www.interactive-environments.nl/">Interactive Environments Minor</a> a semester-long project at TU Delft organized by the Faculty of Architecture &#8211; hyperBODY and Industrial Design and Engineering &#8211; ID-StudioLab.</p>
<p><a href="http://www.interactivearchitecture.org/interactive-environments-tu-delft.html/14_6" rel="attachment wp-att-1297"><img src="http://www.interactivearchitecture.org/2009/14_6-450x338.jpg" alt="" title="14_6" width="450" height="338" class="alignnone size-large wp-image-1297" /></a></p>
<p>&#8220;Throughout the course, three interdisciplinary groups of students supported by TU Delft researchers and guest teachers have designed and built three interactive lounge pavilions. The pavilions attract people to enter, facilitate relaxation and provide a refuge from daily chores.&#8221; </p>
<p><a href="http://www.interactivearchitecture.org/?attachment_id=1292" rel="attachment wp-att-1292"><img src="http://www.interactivearchitecture.org/2009/8_2-450x337.jpg" alt="" title="8_2" width="450" height="337" class="alignnone size-large wp-image-1292" /></a></p>
<p>&#8220;Each of these structures is a dynamic system, which communicates with its visitors across different modalities. The installations not only actively adapt to their users’ actions, but autonomously develop a will and behaviour of their own. In this way interactive architectural environments come to life, engaging their occupants in an unprecedented experience of a continuous dialogue with the occupied space.&#8221;</p>
<p><a href="http://www.interactivearchitecture.org/?attachment_id=1295" rel="attachment wp-att-1295"><img src="http://www.interactivearchitecture.org/2009/Odyssey_360lo-450x225.jpg" alt="" title="Odyssey_360lo" width="450" height="225" class="alignnone size-large wp-image-1295" /></a></p>
<p>While he&#8217;s been too modest to put his name up front on these projects, the real passion and brains behind this project has been Tomasz Jaskiewicz bringing together undergraduate students from a range of degree courses to create a unique design space occupied by programmers, engineers, architects and designers. I look forward to seeing how this evolves in future. </p>
<p>You can find out more at <a href="http://www.interactive-environments.nl/">http://www.interactive-environments.nl/</a></p>
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		<title>Augmented Sculpture &#8211; Grosse8 &amp; Lichtfront</title>
		<link>http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html</link>
		<comments>http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html#comments</comments>
		<pubDate>Thu, 18 Mar 2010 12:04:58 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1260</guid>
		<description><![CDATA[
In January 2010 the Cologne based design agencies Grosse8 and Lichtfront presented their cross-media installation titled Augmented Sculpture. The core of the installation is a 2.5m tall wooden form that builds the screen for a 360° projection. 

In constant transformation over a score by Jon Hopkins, the 2:32 minute performance is described by Svenja Kubler [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html/ln3" rel="attachment wp-att-1264"><img src="http://www.interactivearchitecture.org/2009/ln3-450x251.jpg" alt="" title="ln3" width="450" height="251" class="alignnone size-large wp-image-1264" /></a></p>
<p>In January 2010 the Cologne based design agencies <a href="http://www.grosse8.de">Grosse8</a> and <a href="http://www.lichtfront.com">Lichtfront</a> presented their cross-media installation titled Augmented Sculpture. The core of the installation is a 2.5m tall wooden form that builds the screen for a 360° projection. </p>
<p><object width="450" height="253"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9697015&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9697015&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="253"></embed></object></p>
<p>In constant transformation over a score by Jon Hopkins, the 2:32 minute performance is described by Svenja Kubler of Lichtfront as a &#8220;mirror of changing realities&#8230; a kind of real virtuality arises to confront virtual reality.&#8221; I&#8217;m not sure what that all means but I really like it.</p>
<p><a href="http://www.lichtfront.com">www.lichtfront.com</a><br />
<a href="http://www.grosse8.de">www.grosse8.de</a></p>
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		<title>Leo Nunez &#8211; Emergence Exhibition</title>
		<link>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html</link>
		<comments>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 23:17:24 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1110</guid>
		<description><![CDATA[
Another piece of work from the Emergence Exhibition “Propagations” by Leo Nunez is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-01" rel="attachment wp-att-1111"><img src="http://www.interactivearchitecture.org/2009/Propaga-01-450x599.jpg" alt="" title="Propaga 01" width="450" height="599" class="alignnone size-large wp-image-1111" /></a></p>
<p>Another piece of work from the <a href="http://beallcenter.uci.edu/">Emergence Exhibition</a> “Propagations” by <a href="http://www.leonunez.com.ar/">Leo Nunez</a> is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their neighboring pairs. I&#8217;ve been looking into CA based physical environments for a while with a few of my students who&#8217;ve been building them at the Bartlett&#8217;s <a href="http://www.aac.bartlett.ucl.ac.uk/">Adaptive Architecture &#038; Computation</a> course (<a href="http://marilenaskavara.wordpress.com/">Marilena Skavara</a> &#038; <a href="http://www.vimeo.com/4980646">Kensuke Hotta</a>) but Leo Nunez&#8217;s piece deals with the interaction of CA systems in such a wonderfully analog way which is rarely seen today. </p>
<p><object width="450" height="360"><param name="movie" value="http://www.youtube.com/v/A5jD0sVbYE0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/A5jD0sVbYE0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="450" height="360"></embed></object></p>
<p>This work system also tries to investigate the man machine relation. The robots are  unmanageable objects; thus, the control of these escapes the individuals and remains in the system itself, in the propagation of the information between the objects. The interaction of the users is mediated by a luminous interface keeping the body of the user away from the robots.  This distance emphasizes the notion of the unmanageable objects, establishing a man-machine relation only mediated and more and more distant. </p>
<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-03" rel="attachment wp-att-1112"><img src="http://www.interactivearchitecture.org/2009/Propaga-03-450x337.jpg" alt="" title="Propaga 03" width="450" height="337" class="alignnone size-large wp-image-1112" /></a></p>
<p>Each automaton is molded into a small robotic sculpture. The shape is given by the different electronic components necessary for its functionality. All the robots share the same electronic circuit design, but in their formality they are all different. Each cell or robot is constructed with Low-tech technology. This decision seeks to create a speech that establishes itself in a context of social criticism, generating an argument on the difference in the technology availability between the countries of the first world and the Latin American countries. </p>
<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-05" rel="attachment wp-att-1113"><img src="http://www.interactivearchitecture.org/2009/Propaga-05-450x337.jpg" alt="" title="Propaga 05" width="450" height="337" class="alignnone size-large wp-image-1113" /></a></p>
<p>Leo Nuñez studied Systems engineering and image and sound design. He is currently finishing a degree in Electronic Arts at the UNTREF (Tres de Febrero National University, Buenos Aires). He works as a professor at  IUNA (National University Institute or Art) offering programming and Electronic Art  Workshops.</p>
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		<item>
		<title>Living Light</title>
		<link>http://www.interactivearchitecture.org/living-light-2.html</link>
		<comments>http://www.interactivearchitecture.org/living-light-2.html#comments</comments>
		<pubDate>Sun, 18 Oct 2009 23:22:15 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1020</guid>
		<description><![CDATA[
Living Light by David Benjamin and Soo-in Yang (aka &#8220;The Living&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/LivingLight-450x299.jpg" alt="LivingLight" title="LivingLight" width="450" height="299" class="alignnone size-large wp-image-1019" /></p>
<p><a href="http://www.livinglightseoul.net/">Living Light</a> by David Benjamin and Soo-in Yang (aka &#8220;<a href="http://www.thelivingnewyork.com/">The Living</a>&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with the 27 neighborhood (gu) boundaries redrawn based on existing air quality sensors of the Korean Ministry of Environment—each shape in this new map encloses the air closest to one of the sensors. Then the map illuminates to become an interactive, environmental building facade. Citizens can enter the pavilion or view it from nearby streets and buildings, and they can text message the building and it will text them back.</p>
<p><object width="450" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="300"></embed></object>
<p><a href="http://vimeo.com/6594946">Living Light (Seoul, 2009)</a> from <a href="http://vimeo.com/user824147">David Benjamin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This structure in a public park not only provides a canopy and a tactile enclosure, it also suggests that a building facade itself can become a new kind of public space.  It can offer important real-time information about our shared resources and our collective concerns. The Living are also showing their work at the current <a href="http://www.sentientcity.net/">Toward the Sentient City</a> exhibition in New York. See previous post for more details.</p>
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		<title>Hand from Above</title>
		<link>http://www.interactivearchitecture.org/hand-from-above.html</link>
		<comments>http://www.interactivearchitecture.org/hand-from-above.html#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:09:13 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1010</guid>
		<description><![CDATA[
Hand from Above from Chris O&#039;Shea on Vimeo.
By far one of the most interesting urban screens project I&#8217;ve seen to date, Chris O&#8217;Shea&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; 

&#8220;Inspired by Land of the Giants [...]]]></description>
			<content:encoded><![CDATA[<p><object width="450" height="340"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="340"></embed></object>
<p><a href="http://vimeo.com/7042266">Hand from Above</a> from <a href="http://vimeo.com/chrisoshea">Chris O&#039;Shea</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>By far one of the most interesting urban screens project I&#8217;ve seen to date, <a href="http://www.chrisoshea.org">Chris O&#8217;Shea</a>&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; </p>
<p><img src="http://www.interactivearchitecture.org/2009/hand-from-above-18-450x299.jpg" alt="hand-from-above-18" title="hand-from-above-18" width="450" height="299" class="alignnone size-large wp-image-1011" /></p>
<p>&#8220;Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.&#8221; Hands from Above was built using <a href="http://www.openframeworks.cc/">openFrameworks</a> &#038; openCV.</p>
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		<title>f5&#215;5x5 &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/f5x5x5-labau.html</link>
		<comments>http://www.interactivearchitecture.org/f5x5x5-labau.html#comments</comments>
		<pubDate>Mon, 12 Oct 2009 13:51:43 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1001</guid>
		<description><![CDATA[
Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables Lab[au]&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labausep-450x383.jpg" alt="labausep" title="labausep" width="450" height="383" class="alignnone size-large wp-image-1002" /></p>
<p>Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables <a href="http://lab-au.com/">Lab[au]</a>&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light and sound the events it inhabits. Presence and motion create and alter the transmitted data, and propagation of this data becomes a space-time parameter.</p>
<p><img src="http://www.interactivearchitecture.org/2009/f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09-450x392.jpg" alt="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" title="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" width="450" height="392" class="alignnone size-large wp-image-1003" /></p>
<p>The term framework refers to informatics&#8217; modular workspace, called a framework. Here, f5&#215;5x5&#8217;s &#8216;frames&#8217; constitute the framework, a space built up by five modules of 2&#215;2m, divided in 5&#215;5 squared elements, establishing a matrix of 5&#215;5x5 = 125 modules. On one side diffusing the light (white), on the other absorbing the light (black), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark. </p>
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		<title>Panopticons &#8211; Singing-Ringing Tree</title>
		<link>http://www.interactivearchitecture.org/panopticons-singing-ringing-tree.html</link>
		<comments>http://www.interactivearchitecture.org/panopticons-singing-ringing-tree.html#comments</comments>
		<pubDate>Thu, 06 Aug 2009 19:07:42 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=939</guid>
		<description><![CDATA[
At Crown Point high above Burnley town UK the ‘Singing-Ringing Tree’ – a unique musical sculpture in the form of a tree appears to bend against the endless winds that pass over the hills. Designed by award-winning architects Tonkin-Liu. The wind produces a low and mellow hum through pipes which are tuned so that they [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/soundsculpture-450x594.jpg" alt="soundsculpture" title="soundsculpture" width="450" height="594" class="alignnone size-thumbnail wp-image-940" /></p>
<p>At Crown Point high above Burnley town UK the ‘Singing-Ringing Tree’ – a unique musical sculpture in the form of a tree appears to bend against the endless winds that pass over the hills. Designed by award-winning architects Tonkin-Liu. The wind produces a low and mellow hum through pipes which are tuned so that they do not disturb the wildlife.</p>
<p><object width="450" height="360"><param name="movie" value="http://www.youtube.com/v/QS3ugIfPHRk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QS3ugIfPHRk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>It was designed as one of four large-scale sculptures  commissioned, designed and constructed over a six year period in the North West of England.</p>
<p><img src="http://www.interactivearchitecture.org/2009/soundsculpture2-450x199.jpg" alt="soundsculpture2" title="soundsculpture2" width="450" height="199" class="alignnone size-thumbnail wp-image-941" /></p>
<p><img src="http://www.interactivearchitecture.org/2009/soundsculpture3-450x200.jpg" alt="soundsculpture3" title="soundsculpture3" width="450" height="200" class="alignnone size-thumbnail wp-image-942" /></p>
<p>It involved the construction of series of 21st-century landmarks, or Panopticons (structures providing a comprehensive view), across East Lancashire, England, as symbols of the renaissance of the area. An interesting article by the independent newspaper can be found <a href="http://www.independent.co.uk/travel/uk/high-art-in-lancashire-898754.html">here</a>.</p>
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		<title>Computing an Identity &#8211; Tetsuro Nagata</title>
		<link>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html</link>
		<comments>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:05:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=839</guid>
		<description><![CDATA[
Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/tetsuro1-450x681.jpg" alt="tetsuro1" title="tetsuro1" width="450" height="681" class="alignnone size-thumbnail wp-image-841" /></p>
<p>Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of the self to question the observer&#8217;s own memory.</p>
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<p><img src="http://www.interactivearchitecture.org/2009/tetsuro4-450x674.jpg" alt="tetsuro4" title="tetsuro4" width="450" height="674" class="alignnone size-thumbnail wp-image-844" /></p>
<p>The installation is a processional experience, beginning with a spotlight that initially appears to display your shadow. The shadow then begins to delay questioning the observer&#8217;s perception of things that we take for granted. If the observer stays still, his shadow is merged into one of a previous occupant of the space.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro31-450x454.jpg" alt="tetsuro3" title="tetsuro3" width="450" height="454" class="alignnone size-thumbnail wp-image-848" /></p>
<p>The procession moves on towards a delayed mirror, which shortens its delay the closer you get to it. At a certain distance, the reflection becomes clearer, and the observer is able to directly compare their delayed reflection with their real one.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro2-450x595.jpg" alt="tetsuro2" title="tetsuro2" width="450" height="595" class="alignnone size-thumbnail wp-image-842" /></p>
<p>The piece culminates with a &#8216;rose window&#8217; which captures observers&#8217; faces, and reveals to the individual, his position within the long-term memory of the space. When left alone, the installation begins &#8216;dreaming&#8217; &#8211; reconstructing its previous memories.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro5.jpg" alt="tetsuro5" title="tetsuro5" width="450" height="834" class="alignnone size-full wp-image-845" /></p>
<p>The piece instigates a conversation about image, identity and story-telling in a secular world. The individual procession references that of a church; from nave, to altar, and exiting through the West door. Nagata explains that &#8220;One of my initial aims was to question where bodily and facial images have gone from contemporary architecture, and as devices that trigger your memory, what their role is in a society obsessed with storing memories in external appliances.&#8221;</p>
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		<title>Declan Shaw &#8211; Waiting and the Reconstruction of Imagination</title>
		<link>http://www.interactivearchitecture.org/declan-shaw.html</link>
		<comments>http://www.interactivearchitecture.org/declan-shaw.html#comments</comments>
		<pubDate>Thu, 02 Jul 2009 23:10:52 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=808</guid>
		<description><![CDATA[
Declan Shaw&#8217;s of Interactive Installation, Bird Soundscapes incorporate a dynamic three dimensional acoustic environment of birdsong which perform accelerated diurnal cycles. Individual ‘birds’ occupy positions in space, which move about in birdlike patterns and also reacting to the movement of the inhabitants. This is accompanied by a coloured light cycle which denotes the times of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/declanshaw3-450x317.jpg" alt="declanshaw3" title="declanshaw3" width="450" height="317" class="alignnone size-thumbnail wp-image-812" /></p>
<p>Declan Shaw&#8217;s of Interactive Installation, Bird Soundscapes incorporate a dynamic three dimensional acoustic environment of birdsong which perform accelerated diurnal cycles. Individual ‘birds’ occupy positions in space, which move about in birdlike patterns and also reacting to the movement of the inhabitants. This is accompanied by a coloured light cycle which denotes the times of day. </p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw-450x301.jpg" alt="declanshaw" title="declanshaw" width="450" height="301" class="alignnone size-thumbnail wp-image-810" /></p>
<p>In this manner the listener may hear an accumulating dawn chorus of bird personalities while her environment is filled with an intensifying morning blue light. She may go on the hear crows and blackbirds interacting in a red evening dusk. Shaws work was developed within the Bartlett School of Architectures Anechoic Chamber hence the menacing image of the spikey walls but the intention is that the constructed environment would be placed within an existing negative waiting space, such as a hospital ward or waiting room, with a view to encouraging positive waiting behaviour in its occupants.</p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw2-450x303.jpg" alt="declanshaw2" title="declanshaw2" width="450" height="303" class="alignnone size-thumbnail wp-image-811" /></p>
<p>As well as the installation Declan produced a series of college images depicting this changing acoustic environments intended effects in the hospital patients experience of these spaces.</p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw4-450x294.jpg" alt="declanshaw4" title="declanshaw4" width="450" height="294" class="alignnone size-thumbnail wp-image-813" /></p>
<p>Declan describes how &#8220;the context of this project is the construction of a space for waiting and for exploiting the possibilities of waiting. While drawing distinctions between waiting situations as pleasure/play and waiting as punishment/pain, I fixed on the notion of reverie as a crucial condition for the encouragement of the positive possibilities of waiting, which include: rest, renewal, inspired creativity and a sense of satisfaction and wellbeing.&#8221; Declans doesn&#8217;t have a website but his work and work of many other students from Unit 14 at the Bartlett can be found <a href="http://www.bartlett.ucl.ac.uk/architecture/programmes/units/unit14.htm">here</a></p>
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