<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Interactive Architecture dot Org &#187; Scuplture/Installation</title>
	<atom:link href="http://www.interactivearchitecture.org/category/scupltureinstallation/feed" rel="self" type="application/rss+xml" />
	<link>http://www.interactivearchitecture.org</link>
	<description></description>
	<lastBuildDate>Fri, 26 Feb 2010 10:21:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Leo Nunez &#8211; Emergence Exhibition</title>
		<link>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html</link>
		<comments>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 23:17:24 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[robotics]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1110</guid>
		<description><![CDATA[
Another piece of work from the Emergence Exhibition “Propagations” by Leo Nunez is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-01" rel="attachment wp-att-1111"><img src="http://www.interactivearchitecture.org/2009/Propaga-01-450x599.jpg" alt="" title="Propaga 01" width="450" height="599" class="alignnone size-large wp-image-1111" /></a></p>
<p>Another piece of work from the <a href="http://beallcenter.uci.edu/">Emergence Exhibition</a> “Propagations” by <a href="http://www.leonunez.com.ar/">Leo Nunez</a> is a system of cellular automatons, made up by 50 robots. Different states emerge from this complex system. These states are defined not only by the interaction of the robots with the spectators, but also by the interaction of the robots with their neighboring pairs. I&#8217;ve been looking into CA based physical environments for a while with a few of my students who&#8217;ve been building them at the Bartlett&#8217;s <a href="http://www.aac.bartlett.ucl.ac.uk/">Adaptive Architecture &#038; Computation</a> course (<a href="http://marilenaskavara.wordpress.com/">Marilena Skavara</a> &#038; <a href="http://www.vimeo.com/4980646">Kensuke Hotta</a>) but Leo Nunez&#8217;s piece deals with the interaction of CA systems in such a wonderfully analog way which is rarely seen today. </p>
<p><object width="450" height="360"><param name="movie" value="http://www.youtube.com/v/A5jD0sVbYE0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/A5jD0sVbYE0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="450" height="360"></embed></object></p>
<p>This work system also tries to investigate the man machine relation. The robots are  unmanageable objects; thus, the control of these escapes the individuals and remains in the system itself, in the propagation of the information between the objects. The interaction of the users is mediated by a luminous interface keeping the body of the user away from the robots.  This distance emphasizes the notion of the unmanageable objects, establishing a man-machine relation only mediated and more and more distant. </p>
<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-03" rel="attachment wp-att-1112"><img src="http://www.interactivearchitecture.org/2009/Propaga-03-450x337.jpg" alt="" title="Propaga 03" width="450" height="337" class="alignnone size-large wp-image-1112" /></a></p>
<p>Each automaton is molded into a small robotic sculpture. The shape is given by the different electronic components necessary for its functionality. All the robots share the same electronic circuit design, but in their formality they are all different. Each cell or robot is constructed with Low-tech technology. This decision seeks to create a speech that establishes itself in a context of social criticism, generating an argument on the difference in the technology availability between the countries of the first world and the Latin American countries. </p>
<p><a href="http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/propaga-05" rel="attachment wp-att-1113"><img src="http://www.interactivearchitecture.org/2009/Propaga-05-450x337.jpg" alt="" title="Propaga 05" width="450" height="337" class="alignnone size-large wp-image-1113" /></a></p>
<p>Leo Nuñez studied Systems engineering and image and sound design. He is currently finishing a degree in Electronic Arts at the UNTREF (Tres de Febrero National University, Buenos Aires). He works as a professor at  IUNA (National University Institute or Art) offering programming and Electronic Art  Workshops.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/leo-nunez-emergence-exhibition.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Living Light</title>
		<link>http://www.interactivearchitecture.org/living-light-2.html</link>
		<comments>http://www.interactivearchitecture.org/living-light-2.html#comments</comments>
		<pubDate>Sun, 18 Oct 2009 23:22:15 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1020</guid>
		<description><![CDATA[
Living Light by David Benjamin and Soo-in Yang (aka &#8220;The Living&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/LivingLight-450x299.jpg" alt="LivingLight" title="LivingLight" width="450" height="299" class="alignnone size-large wp-image-1019" /></p>
<p><a href="http://www.livinglightseoul.net/">Living Light</a> by David Benjamin and Soo-in Yang (aka &#8220;<a href="http://www.thelivingnewyork.com/">The Living</a>&#8220;) is a permanent outdoor pavilion in the heart of Seoul with a dynamic skin that glows and blinks in response to both data about air quality and public interest in the environment. The skin of the pavilion is a giant map of Seoul with the 27 neighborhood (gu) boundaries redrawn based on existing air quality sensors of the Korean Ministry of Environment—each shape in this new map encloses the air closest to one of the sensors. Then the map illuminates to become an interactive, environmental building facade. Citizens can enter the pavilion or view it from nearby streets and buildings, and they can text message the building and it will text them back.</p>
<p><object width="450" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6594946&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="300"></embed></object>
<p><a href="http://vimeo.com/6594946">Living Light (Seoul, 2009)</a> from <a href="http://vimeo.com/user824147">David Benjamin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This structure in a public park not only provides a canopy and a tactile enclosure, it also suggests that a building facade itself can become a new kind of public space.  It can offer important real-time information about our shared resources and our collective concerns. The Living are also showing their work at the current <a href="http://www.sentientcity.net/">Toward the Sentient City</a> exhibition in New York. See previous post for more details.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/living-light-2.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hand from Above</title>
		<link>http://www.interactivearchitecture.org/hand-from-above.html</link>
		<comments>http://www.interactivearchitecture.org/hand-from-above.html#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:09:13 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1010</guid>
		<description><![CDATA[
Hand from Above from Chris O&#039;Shea on Vimeo.
By far one of the most interesting urban screens project I&#8217;ve seen to date, Chris O&#8217;Shea&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; 

&#8220;Inspired by Land of the Giants [...]]]></description>
			<content:encoded><![CDATA[<p><object width="450" height="340"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="340"></embed></object>
<p><a href="http://vimeo.com/7042266">Hand from Above</a> from <a href="http://vimeo.com/chrisoshea">Chris O&#039;Shea</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>By far one of the most interesting urban screens project I&#8217;ve seen to date, <a href="http://www.chrisoshea.org">Chris O&#8217;Shea</a>&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; </p>
<p><img src="http://www.interactivearchitecture.org/2009/hand-from-above-18-450x299.jpg" alt="hand-from-above-18" title="hand-from-above-18" width="450" height="299" class="alignnone size-large wp-image-1011" /></p>
<p>&#8220;Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.&#8221; Hands from Above was built using <a href="http://www.openframeworks.cc/">openFrameworks</a> &#038; openCV.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/hand-from-above.html/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>f5&#215;5x5 &#8211; Lab[au]</title>
		<link>http://www.interactivearchitecture.org/f5x5x5-labau.html</link>
		<comments>http://www.interactivearchitecture.org/f5x5x5-labau.html#comments</comments>
		<pubDate>Mon, 12 Oct 2009 13:51:43 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1001</guid>
		<description><![CDATA[
Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables Lab[au]&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/labausep-450x383.jpg" alt="labausep" title="labausep" width="450" height="383" class="alignnone size-large wp-image-1002" /></p>
<p>Made up of 700 meters of aluminium, 6750 LED&#8217;s and 5060 m of cables <a href="http://lab-au.com/">Lab[au]</a>&#8217;s Framework f5&#215;5x5 is an interactive kinetic light sculpture, extending the bi-dimensional screen space, by transposition of its pixel resolution to the physical space. Conceived as a modular infrastructure, f5&#215;5x5 is a communication and computation system, propagating in form of light and sound the events it inhabits. Presence and motion create and alter the transmitted data, and propagation of this data becomes a space-time parameter.</p>
<p><img src="http://www.interactivearchitecture.org/2009/f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09-450x392.jpg" alt="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" title="f5x5x5_nuit_blanche_paris_2009_basilique_saint_denis_lab_au_09" width="450" height="392" class="alignnone size-large wp-image-1003" /></p>
<p>The term framework refers to informatics&#8217; modular workspace, called a framework. Here, f5&#215;5x5&#8217;s &#8216;frames&#8217; constitute the framework, a space built up by five modules of 2&#215;2m, divided in 5&#215;5 squared elements, establishing a matrix of 5&#215;5x5 = 125 modules. On one side diffusing the light (white), on the other absorbing the light (black), the modules constitute a binary language (0,1) and a space of 125 pixels, allowing to transcribe captured data from the physical environment in a kinetic and luminous play _ in between opening and closing, in between transparency and reflection, in between light and dark. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/f5x5x5-labau.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Panopticons &#8211; Singing-Ringing Tree</title>
		<link>http://www.interactivearchitecture.org/panopticons-singing-ringing-tree.html</link>
		<comments>http://www.interactivearchitecture.org/panopticons-singing-ringing-tree.html#comments</comments>
		<pubDate>Thu, 06 Aug 2009 19:07:42 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=939</guid>
		<description><![CDATA[
At Crown Point high above Burnley town UK the ‘Singing-Ringing Tree’ – a unique musical sculpture in the form of a tree appears to bend against the endless winds that pass over the hills. Designed by award-winning architects Tonkin-Liu. The wind produces a low and mellow hum through pipes which are tuned so that they [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/soundsculpture-450x594.jpg" alt="soundsculpture" title="soundsculpture" width="450" height="594" class="alignnone size-thumbnail wp-image-940" /></p>
<p>At Crown Point high above Burnley town UK the ‘Singing-Ringing Tree’ – a unique musical sculpture in the form of a tree appears to bend against the endless winds that pass over the hills. Designed by award-winning architects Tonkin-Liu. The wind produces a low and mellow hum through pipes which are tuned so that they do not disturb the wildlife.</p>
<p><object width="450" height="360"><param name="movie" value="http://www.youtube.com/v/QS3ugIfPHRk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QS3ugIfPHRk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>It was designed as one of four large-scale sculptures  commissioned, designed and constructed over a six year period in the North West of England.</p>
<p><img src="http://www.interactivearchitecture.org/2009/soundsculpture2-450x199.jpg" alt="soundsculpture2" title="soundsculpture2" width="450" height="199" class="alignnone size-thumbnail wp-image-941" /></p>
<p><img src="http://www.interactivearchitecture.org/2009/soundsculpture3-450x200.jpg" alt="soundsculpture3" title="soundsculpture3" width="450" height="200" class="alignnone size-thumbnail wp-image-942" /></p>
<p>It involved the construction of series of 21st-century landmarks, or Panopticons (structures providing a comprehensive view), across East Lancashire, England, as symbols of the renaissance of the area. An interesting article by the independent newspaper can be found <a href="http://www.independent.co.uk/travel/uk/high-art-in-lancashire-898754.html">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/panopticons-singing-ringing-tree.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Computing an Identity &#8211; Tetsuro Nagata</title>
		<link>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html</link>
		<comments>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:05:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=839</guid>
		<description><![CDATA[
Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/tetsuro1-450x681.jpg" alt="tetsuro1" title="tetsuro1" width="450" height="681" class="alignnone size-thumbnail wp-image-841" /></p>
<p>Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of the self to question the observer&#8217;s own memory.</p>
<p><object width="450" height="259"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5466501&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5466501&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="259"></embed></object></p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro4-450x674.jpg" alt="tetsuro4" title="tetsuro4" width="450" height="674" class="alignnone size-thumbnail wp-image-844" /></p>
<p>The installation is a processional experience, beginning with a spotlight that initially appears to display your shadow. The shadow then begins to delay questioning the observer&#8217;s perception of things that we take for granted. If the observer stays still, his shadow is merged into one of a previous occupant of the space.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro31-450x454.jpg" alt="tetsuro3" title="tetsuro3" width="450" height="454" class="alignnone size-thumbnail wp-image-848" /></p>
<p>The procession moves on towards a delayed mirror, which shortens its delay the closer you get to it. At a certain distance, the reflection becomes clearer, and the observer is able to directly compare their delayed reflection with their real one.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro2-450x595.jpg" alt="tetsuro2" title="tetsuro2" width="450" height="595" class="alignnone size-thumbnail wp-image-842" /></p>
<p>The piece culminates with a &#8216;rose window&#8217; which captures observers&#8217; faces, and reveals to the individual, his position within the long-term memory of the space. When left alone, the installation begins &#8216;dreaming&#8217; &#8211; reconstructing its previous memories.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro5.jpg" alt="tetsuro5" title="tetsuro5" width="450" height="834" class="alignnone size-full wp-image-845" /></p>
<p>The piece instigates a conversation about image, identity and story-telling in a secular world. The individual procession references that of a church; from nave, to altar, and exiting through the West door. Nagata explains that &#8220;One of my initial aims was to question where bodily and facial images have gone from contemporary architecture, and as devices that trigger your memory, what their role is in a society obsessed with storing memories in external appliances.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Declan Shaw &#8211; Waiting and the Reconstruction of Imagination</title>
		<link>http://www.interactivearchitecture.org/declan-shaw.html</link>
		<comments>http://www.interactivearchitecture.org/declan-shaw.html#comments</comments>
		<pubDate>Thu, 02 Jul 2009 23:10:52 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=808</guid>
		<description><![CDATA[
Declan Shaw&#8217;s of Interactive Installation, Bird Soundscapes incorporate a dynamic three dimensional acoustic environment of birdsong which perform accelerated diurnal cycles. Individual ‘birds’ occupy positions in space, which move about in birdlike patterns and also reacting to the movement of the inhabitants. This is accompanied by a coloured light cycle which denotes the times of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/declanshaw3-450x317.jpg" alt="declanshaw3" title="declanshaw3" width="450" height="317" class="alignnone size-thumbnail wp-image-812" /></p>
<p>Declan Shaw&#8217;s of Interactive Installation, Bird Soundscapes incorporate a dynamic three dimensional acoustic environment of birdsong which perform accelerated diurnal cycles. Individual ‘birds’ occupy positions in space, which move about in birdlike patterns and also reacting to the movement of the inhabitants. This is accompanied by a coloured light cycle which denotes the times of day. </p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw-450x301.jpg" alt="declanshaw" title="declanshaw" width="450" height="301" class="alignnone size-thumbnail wp-image-810" /></p>
<p>In this manner the listener may hear an accumulating dawn chorus of bird personalities while her environment is filled with an intensifying morning blue light. She may go on the hear crows and blackbirds interacting in a red evening dusk. Shaws work was developed within the Bartlett School of Architectures Anechoic Chamber hence the menacing image of the spikey walls but the intention is that the constructed environment would be placed within an existing negative waiting space, such as a hospital ward or waiting room, with a view to encouraging positive waiting behaviour in its occupants.</p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw2-450x303.jpg" alt="declanshaw2" title="declanshaw2" width="450" height="303" class="alignnone size-thumbnail wp-image-811" /></p>
<p>As well as the installation Declan produced a series of college images depicting this changing acoustic environments intended effects in the hospital patients experience of these spaces.</p>
<p><img src="http://www.interactivearchitecture.org/2009/declanshaw4-450x294.jpg" alt="declanshaw4" title="declanshaw4" width="450" height="294" class="alignnone size-thumbnail wp-image-813" /></p>
<p>Declan describes how &#8220;the context of this project is the construction of a space for waiting and for exploiting the possibilities of waiting. While drawing distinctions between waiting situations as pleasure/play and waiting as punishment/pain, I fixed on the notion of reverie as a crucial condition for the encouragement of the positive possibilities of waiting, which include: rest, renewal, inspired creativity and a sense of satisfaction and wellbeing.&#8221; Declans doesn&#8217;t have a website but his work and work of many other students from Unit 14 at the Bartlett can be found <a href="http://www.bartlett.ucl.ac.uk/architecture/programmes/units/unit14.htm">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/declan-shaw.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tom Foulsham</title>
		<link>http://www.interactivearchitecture.org/tom-foulsham.html</link>
		<comments>http://www.interactivearchitecture.org/tom-foulsham.html#comments</comments>
		<pubDate>Mon, 29 Jun 2009 23:47:10 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Devices]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=785</guid>
		<description><![CDATA[
The Royal College of Art Show opened last week with some excellent work which no doubt wmmna will cover in depth. One project I particularly enjoyed was Tom Foulsham, an ex-Bartlett graduate and now graduate of the RCA&#8217;s Design Products programme. 

In some ways Tom&#8217;s work could be compared to Heath Robinson&#8217;s imagined machines and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/tomf-450x278.jpg" alt="tomf" title="tomf" width="450" height="278" class="alignnone size-medium wp-image-787" /></p>
<p>The Royal College of Art Show opened last week with some excellent work which no doubt <a href="http://www.we-make-money-not-art.com/">wmmna</a> will cover in depth. One project I particularly enjoyed was <a href="http://www.tomfoulsham.co.uk/">Tom Foulsham</a>, an ex-Bartlett graduate and now graduate of the RCA&#8217;s <a href="http://www.designproductsrca.com/home.php">Design Products</a> programme. </p>
<p><img src="http://www.interactivearchitecture.org/2009/tomf3-450x240.jpg" alt="tomf3" title="tomf3" width="450" height="240" class="alignnone size-medium wp-image-789" /></p>
<p>In some ways Tom&#8217;s work could be compared to Heath Robinson&#8217;s imagined machines and certainly he has that mad inventor spirit, but underneath this is a sensitivity that should not be underestimated. His intricate machines are both playful and though provoking.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tomf2-450x299.jpg" alt="tomf2" title="tomf2" width="450" height="299" class="alignnone size-medium wp-image-788" /></p>
<p> They are beautifully balanced and responsive objects that play with the forces of nature as well as the forces of information. His work and very much more great work is on display at the RCA this week.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/tom-foulsham.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jimenez Lai</title>
		<link>http://www.interactivearchitecture.org/jimenez-lai.html</link>
		<comments>http://www.interactivearchitecture.org/jimenez-lai.html#comments</comments>
		<pubDate>Sun, 28 Jun 2009 23:40:08 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Kinetic]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=579</guid>
		<description><![CDATA[
I first saw Jimenez Lai&#8217;s work when it was presented at Materials &#038; Applications in LA. Finally he&#8217;s put together a website so I thought I&#8217;d cover 2 recent pieces of his work. Jimenez describes his work as an exploration of &#8220;hypothetical scenarios of experimental architecture. By pressing alternate conditions against our context, the projects [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/babel00-450x351.jpg" alt="babel00" title="babel00" width="450" height="351" class="alignnone size-medium wp-image-799" /></p>
<p>I first saw <a href="http://bureau-spectacular.net/">Jimenez Lai</a>&#8217;s work when it was presented at <a href="http://www.emanate.org/">Materials &#038; Applications in LA</a>. Finally he&#8217;s put together a website so I thought I&#8217;d cover 2 recent pieces of his work. Jimenez describes his work as an exploration of &#8220;hypothetical scenarios of experimental architecture. By pressing alternate conditions against our context, the projects aim at interrogating different points of views and broaden the ways we engage conventions. Graphic novels and physical installations are the two primary weapons of choice, and we believe representation is more than half the battle. The drawings often explore storylines of architecture and urbanism that dramatize exaggerated realities. The projects swerve back into the physical world via the interactive installations derived from the stories. These installations are attempts to better understand the spatial implications of the two-dimensional fiction.&#8221;</p>
<p><img src="http://www.interactivearchitecture.org/2009/phalanstery02-450x674.jpg" alt="phalanstery02" title="phalanstery02" width="450" height="674" class="alignnone size-medium wp-image-796" /></p>
<p><strong>Phalanstery Module</strong></p>
<p>This installation grown from the hypothesizes that in zero-gravity, one can rotate (in) architecture and treat all elevations as plans &#8211; i.e., walls, ceilings and floors. Without gravity, all surfaces can be occupied. In essence, the distinctions between orthographic drawings become obsolete. To this end the installation will be a large constantly rotating structure which visitors will be able to approach and use differently every time.</p>
<p><img src="http://www.interactivearchitecture.org/2009/ark02.jpg" alt="ark02" title="ark02" width="444" height="590" class="alignnone size-full wp-image-791" /></p>
<p>The installation is inspired by a comic book Lai created to assert commentaries regarding the Broadacre City&#8211; a 1932 Frank Lloyd Wright vision of a Utopian city where each family own a one-acre agrarian plot and commutes by private automobile. Wright never really took into account that space and natural resources are limited. We are witnessing such an impact today. Wealthier citizens have fled cities for sprawling suburban sub-divisions. </p>
<p><img src="http://www.interactivearchitecture.org/2009/phalanstery-450x397.jpg" alt="phalanstery" title="phalanstery" width="450" height="397" class="alignnone size-medium wp-image-795" /></p>
<p>Downtown cores are left to the poor, and cities are becoming increasingly ineffective in controlling energy consumption. Lai takes Broadacre City to outer space. Flipping it on its side and making it an Ark are ways he signifies that resources are finite. It is a world where every man (gets) a dwelling unit and every man (gets) a pointlessly boring job&#8230; until the citizen dies.” </p>
<p><strong>Point Clouds</strong></p>
<p>This project uses a set of standard modules and simple geometric rules to compose a system. The com- plexity Lies within the softness of the connection points. </p>
<p><img src="http://www.interactivearchitecture.org/2009/PC_03-450x417.jpg" alt="PC_03" title="PC_03" width="450" height="417" class="alignnone size-medium wp-image-793" /></p>
<p>When force is applied to one rotary joint, the entire structure will respond with further geometrical transformations. Softness allows the piece to be interactive, as visitors can converse with the impermanence of its form. Affordances, as defined by psychologist James J. Gibson, embody all action possibilities latent in the environment, objectively measurable and independent of the individual’s ability to recognize them. </p>
<p><img src="http://www.interactivearchitecture.org/2009/pclouds01a-450x300.jpg" alt="pclouds01a" title="pclouds01a" width="450" height="300" class="alignnone size-medium wp-image-794" /></p>
<p>Dimensions, in this case, has various meanings in the many ways our bodies may instinctively inform actions such as lean, sit, grab, skip or pull. Any storyline of the above appropriations will have a physical morphology in the diagram. Self-illuminating pigments are applied to the control points to highlight its topology at night. This project engages the limits of the body as abstractions of architectural programs and their relationships to the formal resolutions. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/jimenez-lai.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gulbenkian</title>
		<link>http://www.interactivearchitecture.org/gulbenkian.html</link>
		<comments>http://www.interactivearchitecture.org/gulbenkian.html#comments</comments>
		<pubDate>Tue, 09 Jun 2009 23:03:44 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=767</guid>
		<description><![CDATA[I just got back from Lisbon where I saw, amongst other things, the Gulbenkian Museum. Ok&#8230; it has very little to do with interactive architecture, but I was so inspired by it that I decided to write about it anyway.
The thing that really struck me walking through the museum was the balance throughout. I don&#8217;t mean in [...]]]></description>
			<content:encoded><![CDATA[<p>I just got back from Lisbon where I saw, amongst other things, the Gulbenkian Museum. Ok&#8230; it has very little to do with interactive architecture, but I was so inspired by it that I decided to write about it anyway.</p>
<p>The thing that really struck me walking through the museum was the balance throughout. I don&#8217;t mean in a the-building-is-almost-falling-down-but-not kinda way: I&#8217;m referring to an unusually great combination of art and architecture, and how it felt.</p>
<p><img class="alignnone size-thumbnail wp-image-768" title="Museum Entrance" src="http://www.interactivearchitecture.org/2009/dsc02756-450x337.jpg" alt="Museum Entrance" width="450" height="337" /></p>
<p>The museum building was designed by a team made up of the architects Ruy Jervis d’Athouguia, Pedro Cid and Alberto Pessoa and hints (rather strongly) at inspiration from Mies van der Rohe. The building&#8217;s minimalist concrete form sits in a beautifully landscaped park, concealing bunker-like yet welcoming rooms of marble and wood floors and ceilings. Blinds obscuring the view to outside through floor to ceiling windows reduce the outside image almost to paintings.</p>
<p> <img class="alignnone size-thumbnail wp-image-773" title="View Through" src="http://www.interactivearchitecture.org/2009/dsc02701-450x337.jpg" alt="View Through" width="450" height="337" /></p>
<p>Inside, one of the most amazing art collections I&#8217;ve ever seen is actually given the space it deserves. The minimalist architecture is the perfect backdrop for an intricately crafted collection which includes everything from Egyptian treasures to Chinese and Japanese tapestries and ceramics, to Rembrants, Rubens&#8217;, and Monets. I&#8217;m not an art historian, by any stretch of the imagination, but clearly only the best was good enough for this collector.</p>
<p><img class="alignnone size-thumbnail wp-image-769" title="Vitrines" src="http://www.interactivearchitecture.org/2009/dsc02720-450x600.jpg" alt="Vitrines" width="450" height="600" /></p>
<p> <img class="alignnone size-thumbnail wp-image-770" title="Daylit Ceramics" src="http://www.interactivearchitecture.org/2009/dsc02684-450x337.jpg" alt="Daylit Ceramics" width="450" height="337" /></p>
<p>That one man managed to gather this collection is unbelievable. That it has all ended up together in this setting is even more amazing. In a time when I&#8217;m thinking more and more about interactive and reactive installations, and the opportunities an increasing number of permanent commissions will bring, 2 hours walking through the Gulbenkian has reminded me in the significance of balance. Although completely static, save the variation of the small amount of natural light entering the museum, I would dare describe the resulting feeling of being in this museum as immersive. The combination of light, minimal architecture, a subtle connection to the surrounding landscape and an extremely detailed collection of artworks, drew everyone in a way I&#8217;ve rarely experienced. I could go on about this forever but I won&#8217;t &#8211; I guess I just look forward to seeing more and more interactive installations that find this balance too.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interactivearchitecture.org/gulbenkian.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
