Posts filed under 'Scuplture/Installation'

Sean Hanna

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Sean Hanna
is an interesting architect/engineer whose work I’ve been meaning to cover for some time. He was awarded a American Institute of Architects Student Gold Medal and went on to work on algorithmic & parametric design aspects of major construction projects with architects including Foster and Partners and sculptor Antony Gormley. His research is mainly in developing computational methods for dealing with complex systems in architecture, and in structural optimisation and rapid prototyping technology. I’ve selected a couple of his projects to give a sample of his work but check out his website for more details. His work is part of the currently running “Capture & Context” exhibition I posted on early this week.

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BODY / SPACE / FRAME

Sean role in the BODY / SPACE / FRAME by artist Antony Gormley was in the creation of methods for generating a body formally and constructing a geometry appropriate for and structurally constructing the 25 metre high sculpture. Built out of an open steel lattice in the shape of a crouching figure, it was sited on the end of an 800 metre polder and faced outward from the coast of the Zuiderzee, Holland.

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PAN_07 CHAIR

Optimised cellular structure in collaboration with Timothy Schreiber

Based on an analogy with the highly efficient cellular structure of living wood or bone, which adapts to its environment as it grows, the chair’s interior is comprised of a fine lattice that minimises weight while maximising strength. The design method combines principles of evolution and artificial intelligence to create a material that responds to its environment by growing denser in the areas required to best withstand the external forces applied when the chair is in use.

Sean’s website

1 comment December 7th, 2007

Funky Forest

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Video

The test of any good installation is how children respond and few I’ve seen get this kind of intuitive response. Theo Watson and Emily Gobeille, made ‘Funky Forest‘ which premiered at the 2007 Cinekid festival in the Netherlands. ‘Funky Forest’ is an interactive ecosystem where children create trees with their body and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it.

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Funcky Forest was made with openFrameworks which Theo is involved in developing.

Add comment November 20th, 2007

Roots - Roman Kirschner

My recent work has been influenced a great deal by the work of Cybernetican Gordon Pask (1928-1996)  from his interactive installations to his work with Architects Cedric Price, John Fazer and Media Lab co-founder Nicholas Negroponte. Its always interesting to see how Pask’s work continues to inspire a range of contemporary art work so I was inteersted to find out from Network Performance about Roots (2005-06) by Roman Kirschner. Roots is a world with a fluid atmosphere in a glass tank. Dark crystals grow trying to make connections. Constellations develop. They generate sound. And after some time they dissolve into clouds.The installation is based on the model of a chemical computers devloped by Pask.

Electricity is pulsed through the whole Sculpture. It is the key to the constant transformation. Growth changes the flow of the current. The modified flow changes the growth. Software and Hardware leave the next step to the material. The voltages at each wire are put through a resonance filter and thus transformed into sound. The 4/4 pulse results in a sublime rhythm. Movie of Roots (QT 10,73MB) This piece will be presented as part of Nature [of Man] exhibition.

3 comments October 22nd, 2007

Kengo Kuma - Weak Architecture

 

In search of flexible buildings - Kengo Kuma uses the term “weak architecture”. His teahouse does not rise up from the ground as a fixed wooden construction, but unfolds as an airborne ephemeral structure. When a ventilation system is activated, the teahouse swells into shape like a white textile blossom. In its interior, comprising a surface of approximately twenty square metres, are nine tatami mats, an electric stove for the water kettle, and a preparation room.

Integrated LED technology allows the use of the teahouse at night; the interior can be heated by way of the membrane. The Teehouse of Kengo Kuma is situated in the garden of Museum für Angewandte Kunst in Frankfurt.

via luminapolis

3 comments October 9th, 2007

Seduced by Light

Dazed Digital recently published a series of three exclusive documentaries on artists who work with light as their medium. Two of these in particular, Jason Bruges Studio and United Visual Artists are common sights on this blog, producing a number of impressive large scale interactive installations in galleries and exhibitions, as well as embedding responsive lighting technologies into public spaces, furniture and building facades.


UVA’s installation Echo - Tate Modern - June 2006

If you’ve ever wondered what goes on behind the scenes, what technologies they use and how these companies came about in the first place, these videos give a unique insight into the stories behind their day to day routines as well as their aspirations and future projects in the pipeline. Alongside these commercial practices and in contrast to the scale of Jason Bruges and UVA, the final documentary is a more personal story about the art work of independent artist David Batchelor. His pieces fusing scuplture and light explore the concept of colour as a unique phenomenon: how colour is omnipresence in everyday experience, and how it transcends function and aesthetics to create its own symbolic orders.


Jason Bruges Studio Documentary


United Visual Artists Documentary


David Batchelor Documentary

4 comments September 29th, 2007

Burble London - Usman Haque - part 2

Congratulations to Usman Haque and his team on the second successful flight of his ‘Burble‘ project. Here are a few photos of the event which was held in london over the weekend.

Thanks to Joe for the Photos

2 comments September 19th, 2007

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