Posts filed under 'Virtual'


HMC MediaLab’s Adam Montandon came over to me at the end of the submerge exhibition in June and asked me about my flexible wall skin I used for my Project Reciprocal Space. A few months later to create this fantastic project he used the same material to make an interactive surface that you can actually penetrate beyond a flat surface into virtual space made tactile and interactive.
“You really feel like you are going “through” the screen. ”


“HMC MediaLab designed the hyperfabric after working with large scale touchscreens and touchtables. The team found that whilst they were very effective at controlling computers, they just didn’t “feel” touchable. HMC MediaLab wanted to create something that you could really engage with, so it’s perfect for adults and children of all ages and abilities. ”
September 27th, 2005
A project that explores the structure of mind as mirrored by emergent architecture.

Second Skin is a project that involves architecture students and professionals from around the globe to form the basis for a new emergent approach to architecture.
Urbanization and architectural strategies usually follow a vector from macro to micro, from general to specific, from prescribed and mandatory to subjective and personal. Second Skin turns this trajectory around, seeking a process of emergent design. Second Skin starts by examining patterns, qualia and structures seated within the unconscious that relate to conception of shelter and dwelling.

These modules of mental processing are coaxed out through an application of a hypnotic induction technique and projected into the terrain of architecture. The Second Skin is an architectural space that corresponds to an enlarged self, that comprises aspects of memory, brain function and deeply rooted notions of protection and shelter. Essentially, Second Skin uses the processes of mind as a model for architectural approaches and at the same time uses architecture as a metaphor for housing the collective space of mind.
Each student listens to a trance-inducing audio track that is designed to evert architecturally based forms from the unconscious. The students draw their impressions on paper in a trance state, and record a detailed description of their impressions, such as specific qualities relating to size, form, structure, materials, viewpoint, kinaesthetic and proprioceptive experiences related to their own Second Skin.

The next stage of the project involves everting this information into a format that can be objectively assessed, mapped, processed and reconfigured. The aim is to build a model of an intratypical dwelling, or in short, a structure that emerges and evolves from a morphing and merging of a collective of intratypes.
Website
also visit ArtBrain for an article about the project written by Tania Lopez Winkler.
September 24th, 2005
Bit of an old project but I fell upon it today and thought I’d have a play.

Here’s one of Texone’s projects tree, thought I’d stick interactivearchitecture.org into it and see what it creates. Well it produced a very dense forest of digital structures but thats enough about IA.O
Texone have made a number of processing applications which you can check out at their website.
tree accesses the source code of a web domain through it’s url and transforms the syntactic structure of the web site into a tree structure represented by an image. this image illustrates a tree with trunk, branches and ramifications. first each tree is initialized, than all html links are detected, chronologically saved and finally displayed.

the first tree corresponds to the domain; according to the syntax of the web site each further tree that builds up represents a sub page including all existing elements. the color of these trees reflects the color values of the domain and its sub pages.

tree is a translation program. the simulation of real space by software as a starting point and basic question characterizes the search for an algorithm (design specification) which illustrates a real tree. tree interprets each html page as a design specification; the html space determines the algorithm and generates the visual world of the translation beyond simulation.
Here’s an explanation of how it works
September 12th, 2005

VirtuSphere provides a mechnical basis for truly immersive virtual reality environments, permitting the user to move about in virtual space by simply walking.
The device consists of a large hollow sphere which is mounted on a specially designed platform that allows the sphere to rotate freely as the user walks in any direction. The user wears a head-mounted display, which provides the virtual environment. Sensors under the sphere provide subject speed and direction to the computer running the simulation. Users can even ineract with objects in virtual space using a special manipulator.
Website
Thanks to Technovelgy story on VirtuSphere
September 4th, 2005
A little like the MIT project “Installation” that I blogged in July but more of a preformance/artist tool, Artist Young Hay believes the “body brush” may be embraced by the art community because it creates a unique type of relationship with the machine.

Body Brush is a real-time body-driven immersive environment, which is achieved with the development of a low-cost computer-vision-based motion analysis system using frontal infrared illumination, and an innovative graphic rendering software that maps the body motion gesture-path-energy to the audio-visual attributes. It captures 3D human motion and transforms the motion data into a rich variety of 3D visual forms visualized through a stereo projector, as well as 3D sound and music with a surround sound system.

Video - Website
September 1st, 2005

Maps are abstractions of reality, virtual diagrams used to construct or record a persons understanding of a space or navigation route. Bringing that virtual record of space can be brought closer the physical experience of navigating that space using this interesting audio map based project made by Iori Nakai

Usually pen tablets are used to “draw” pictures on the computer, but in Streetscape they allow you to “walk” while listening to the sounds of the city, and to feel the close connection between the map and sounds. Because I tried to create an environment of listening to natural sounds using natural movement, participants interact by tracing the indentations in the map with a pen, rather than with a mouse or their finger. This allows viewers to become more absorbed in the scenery.
August 30th, 2005
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