By far one of the most interesting urban screens project I’ve seen to date, Chris O’Shea’s describes his public art “Hand From Above” as encouraging “us to question our normal routine when we often find ourselves rushing from one destination to another.”
“Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.” Hands from Above was built using openFrameworks & openCV.
Tetsuro Nagata, a recent graduate of the Bartlett’s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates’ “Art of Memory”, exploring physical manifestation of various concepts of memory. The final installation “Computing an Identity” is a Memory Theatre (a reference to Giulio Camillo’s Renaissance masterpiece), which uses delayed images of the self to question the observer’s own memory.
The installation is a processional experience, beginning with a spotlight that initially appears to display your shadow. The shadow then begins to delay questioning the observer’s perception of things that we take for granted. If the observer stays still, his shadow is merged into one of a previous occupant of the space.
The procession moves on towards a delayed mirror, which shortens its delay the closer you get to it. At a certain distance, the reflection becomes clearer, and the observer is able to directly compare their delayed reflection with their real one.
The piece culminates with a ‘rose window’ which captures observers’ faces, and reveals to the individual, his position within the long-term memory of the space. When left alone, the installation begins ‘dreaming’ – reconstructing its previous memories.
The piece instigates a conversation about image, identity and story-telling in a secular world. The individual procession references that of a church; from nave, to altar, and exiting through the West door. Nagata explains that “One of my initial aims was to question where bodily and facial images have gone from contemporary architecture, and as devices that trigger your memory, what their role is in a society obsessed with storing memories in external appliances.”
Above is an image of 1301 fluorescent tubes powered only by the electric fields generated by overhead powerlines. It was created by Richard Box while artist-in-residence at Bristol University’s physics department.
He got the idea for the installation after a chance conversation with a friend. ‘He was telling me he used to play with a fluorescent tube under the pylons by his house,’ says Box. ‘He said it lit up like a light sabre.’ Box decided to see if he could fill a field with tubes lit by powerlines. After a few weeks hunting for a site, he found a field, slipped the local farmer £200 and planted 3,600 square metres with tubes collected from hospitals.
A fluorescent tube glows when an electrical voltage is set up across it. The electric field set up inside the tube excites atoms of mercury gas, making them emit ultraviolet light. This invisible light strikes the phosphor coating on the glass tube, making it glow. Because powerlines are typically 400,000 volts, and Earth is at an electrical potential voltage of zero volts, pylons create electric fields between the cables they carry and the ground.Box denies that he aimed to draw attention to the potential dangers of powerlines, ‘For me, it was just the amazement of taking something that’s invisible and making it visible,’
The Poème électronique was a unique experience, originated from the request made by Philips to Le Corbusier for the design of the company’s pavilion at the Brussels World Fair in 1958. The whole project was initiated and directed by Le Corbusier, who also created and/or selected the images for the audiovisual show, with the organized sound composed by Edgar Varèse, and the stunning surfaces of the building designed by Iannis Xenakis. The result was a ground breaking immersive environment, since the space of the Pavilion hosted the audio and the visual materials as integral parts of the architectural design.
Unluckily, such a visionary synthesis of innovative ideas could not stand with its times, and the paradigm was never repeated, or even attempted, again: the Pavilion, notwithstanding the incredible number of spectators (2 millions), was turned down a few months after its inauguration, at the end of the Exposition. The disappearance of the Pavilion makes the Poème électronique a destroyed masterpiece.
What we stl have today are only fragments of the various components (i.e. photos and drafts of the architecture, the projected video in videotape from the Philips archives, a stereo reduction of Varèse’s and Xenakis’ musical pieces).
Virtual Electronic Poem (VEP) is a project realized as a virtual reality (VR) environment that reproduces the experience of the dismantled masterpiece through an accurate philological reconstruction of the original installation. The website looks a bit out of date but the first of two films in this post shows the results of the work. The second shows the Poème électronique as a film rather than in its architectural context. Perhaps someone out there would be good enough to bring the building into a public setting on Second Life?
Urban Screens Melbourne 08 is the third, ground-breaking international conference and multimedia exhibition in a series of worldwide Urban Screens events. It will mark the official launch of the International Urban Screens Association and will take place 3.-8. October at Federation Square, Melbourne.
There are 2 calls for the event which can be found here
Shaun Murray’s projects are harbingers for a meaningful ecological (both machinic and natural) audit of specific sites and the development of a series of tactics and protocols that can deliver to architects a full understanding of their sites and of the agents, provocateurs, cybernetic systems and disparate observers and drifters that influence and use them in some way.
Modern architecture has currently failed to provide architects with these now very necessary tools for them to create architectures that are fully in tune with the wide gamut of artificial and natural ecological conditions. For those of us interested in the architecture for the new cyberised, biomachined inhabitants of the twenty-first century Murray’s research and propositions are a beacon in a still dark landscape of the future.
Murray has not only helped to develop this interesting and original approach to architecture and ecology (the subject of a Phd) but he has also developed various methods of representing architecture. Like any architect which deals explicitly with the ravages of time; the choreography of sudden and not so sudden shifts in geography and geometry have to be charted. Murray has needed to generate a draughting style that facilitates and explains his ideas.