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	<title>Interactive Architecture dot Org &#187; Visual</title>
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	<link>http://www.interactivearchitecture.org</link>
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		<title>Augmented Sculpture &#8211; Grosse8 &amp; Lichtfront</title>
		<link>http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html</link>
		<comments>http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html#comments</comments>
		<pubDate>Thu, 18 Mar 2010 12:04:58 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1260</guid>
		<description><![CDATA[
In January 2010 the Cologne based design agencies Grosse8 and Lichtfront presented their cross-media installation titled Augmented Sculpture. The core of the installation is a 2.5m tall wooden form that builds the screen for a 360° projection. 

In constant transformation over a score by Jon Hopkins, the 2:32 minute performance is described by Svenja Kubler [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html/ln3" rel="attachment wp-att-1264"><img src="http://www.interactivearchitecture.org/2009/ln3-450x251.jpg" alt="" title="ln3" width="450" height="251" class="alignnone size-large wp-image-1264" /></a></p>
<p>In January 2010 the Cologne based design agencies <a href="http://www.grosse8.de">Grosse8</a> and <a href="http://www.lichtfront.com">Lichtfront</a> presented their cross-media installation titled Augmented Sculpture. The core of the installation is a 2.5m tall wooden form that builds the screen for a 360° projection. </p>
<p><object width="450" height="253"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9697015&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9697015&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="253"></embed></object></p>
<p>In constant transformation over a score by Jon Hopkins, the 2:32 minute performance is described by Svenja Kubler of Lichtfront as a &#8220;mirror of changing realities&#8230; a kind of real virtuality arises to confront virtual reality.&#8221; I&#8217;m not sure what that all means but I really like it.</p>
<p><a href="http://www.lichtfront.com">www.lichtfront.com</a><br />
<a href="http://www.grosse8.de">www.grosse8.de</a></p>
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		<item>
		<title>Hand from Above</title>
		<link>http://www.interactivearchitecture.org/hand-from-above.html</link>
		<comments>http://www.interactivearchitecture.org/hand-from-above.html#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:09:13 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=1010</guid>
		<description><![CDATA[
Hand from Above from Chris O&#039;Shea on Vimeo.
By far one of the most interesting urban screens project I&#8217;ve seen to date, Chris O&#8217;Shea&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; 

&#8220;Inspired by Land of the Giants [...]]]></description>
			<content:encoded><![CDATA[<p><object width="450" height="340"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="340"></embed></object>
<p><a href="http://vimeo.com/7042266">Hand from Above</a> from <a href="http://vimeo.com/chrisoshea">Chris O&#039;Shea</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>By far one of the most interesting urban screens project I&#8217;ve seen to date, <a href="http://www.chrisoshea.org">Chris O&#8217;Shea</a>&#8217;s describes his public art &#8220;Hand From Above&#8221; as encouraging &#8220;us to question our normal routine when we often find ourselves rushing from one destination to another.&#8221; </p>
<p><img src="http://www.interactivearchitecture.org/2009/hand-from-above-18-450x299.jpg" alt="hand-from-above-18" title="hand-from-above-18" width="450" height="299" class="alignnone size-large wp-image-1011" /></p>
<p>&#8220;Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.&#8221; Hands from Above was built using <a href="http://www.openframeworks.cc/">openFrameworks</a> &#038; openCV.</p>
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		<item>
		<title>Computing an Identity &#8211; Tetsuro Nagata</title>
		<link>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html</link>
		<comments>http://www.interactivearchitecture.org/computing-an-identity-tetsuro-nagata.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 23:05:21 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=839</guid>
		<description><![CDATA[
Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/tetsuro1-450x681.jpg" alt="tetsuro1" title="tetsuro1" width="450" height="681" class="alignnone size-thumbnail wp-image-841" /></p>
<p>Tetsuro Nagata, a recent graduate of the Bartlett&#8217;s Interactive Architecture Workshop, has created a series of pedagogic installations Inspired by Frances Yates&#8217; &#8220;Art of Memory&#8221;, exploring physical manifestation of various concepts of memory. The final installation &#8220;Computing an Identity&#8221; is a Memory Theatre (a reference to Giulio Camillo&#8217;s Renaissance masterpiece), which uses delayed images of the self to question the observer&#8217;s own memory.</p>
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<p><img src="http://www.interactivearchitecture.org/2009/tetsuro4-450x674.jpg" alt="tetsuro4" title="tetsuro4" width="450" height="674" class="alignnone size-thumbnail wp-image-844" /></p>
<p>The installation is a processional experience, beginning with a spotlight that initially appears to display your shadow. The shadow then begins to delay questioning the observer&#8217;s perception of things that we take for granted. If the observer stays still, his shadow is merged into one of a previous occupant of the space.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro31-450x454.jpg" alt="tetsuro3" title="tetsuro3" width="450" height="454" class="alignnone size-thumbnail wp-image-848" /></p>
<p>The procession moves on towards a delayed mirror, which shortens its delay the closer you get to it. At a certain distance, the reflection becomes clearer, and the observer is able to directly compare their delayed reflection with their real one.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro2-450x595.jpg" alt="tetsuro2" title="tetsuro2" width="450" height="595" class="alignnone size-thumbnail wp-image-842" /></p>
<p>The piece culminates with a &#8216;rose window&#8217; which captures observers&#8217; faces, and reveals to the individual, his position within the long-term memory of the space. When left alone, the installation begins &#8216;dreaming&#8217; &#8211; reconstructing its previous memories.</p>
<p><img src="http://www.interactivearchitecture.org/2009/tetsuro5.jpg" alt="tetsuro5" title="tetsuro5" width="450" height="834" class="alignnone size-full wp-image-845" /></p>
<p>The piece instigates a conversation about image, identity and story-telling in a secular world. The individual procession references that of a church; from nave, to altar, and exiting through the West door. Nagata explains that &#8220;One of my initial aims was to question where bodily and facial images have gone from contemporary architecture, and as devices that trigger your memory, what their role is in a society obsessed with storing memories in external appliances.&#8221;</p>
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		<item>
		<title>Richard Box</title>
		<link>http://www.interactivearchitecture.org/richard-box.html</link>
		<comments>http://www.interactivearchitecture.org/richard-box.html#comments</comments>
		<pubDate>Thu, 09 Apr 2009 00:09:24 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=543</guid>
		<description><![CDATA[
Above is an image of 1301 fluorescent tubes powered only by the electric fields generated by overhead powerlines. It was created by Richard Box while artist-in-residence at Bristol University’s physics department.

He got the idea for the installation after a chance conversation with a friend. ‘He was telling me he used to play with a fluorescent [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2009/box3.jpg" alt="box3" title="box3" class="alignnone size-full wp-image-546" width="450" /></p>
<p>Above is an image of 1301 fluorescent tubes powered only by the electric fields generated by overhead powerlines. It was created by <a href="http://www.richardbox.com/">Richard Box</a> while artist-in-residence at Bristol University’s physics department.</p>
<p><img src="http://www.interactivearchitecture.org/2009/box2.jpg" alt="box3" title="box3" class="alignnone size-full wp-image-546" width="450" /></p>
<p>He got the idea for the installation after a chance conversation with a friend. ‘He was telling me he used to play with a fluorescent tube under the pylons by his house,’ says Box. ‘He said it lit up like a light sabre.’ Box decided to see if he could fill a field with tubes lit by powerlines. After a few weeks hunting for a site, he found a field, slipped the local farmer £200 and planted 3,600 square metres with tubes collected from hospitals.</p>
<p><img src="http://www.interactivearchitecture.org/2009/box.jpg" alt="box3" title="box3" class="alignnone size-full wp-image-546" width="450" /></p>
<p>A fluorescent tube glows when an electrical voltage is set up across it. The electric field set up inside the tube excites atoms of mercury gas, making them emit ultraviolet light. This invisible light strikes the phosphor coating on the glass tube, making it glow. Because powerlines are typically 400,000 volts, and Earth is at an electrical potential voltage of zero volts, pylons create electric fields between the cables they carry and the ground.Box denies that he aimed to draw attention to the potential dangers of powerlines, ‘For me, it was just the amazement of taking something that’s invisible and making it visible,’ </p>
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		<item>
		<title>Virtual Electronic Poem</title>
		<link>http://www.interactivearchitecture.org/virtual-electronic-poem.html</link>
		<comments>http://www.interactivearchitecture.org/virtual-electronic-poem.html#comments</comments>
		<pubDate>Tue, 15 Apr 2008 00:58:57 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Devices]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[New Materials]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=392</guid>
		<description><![CDATA[
The Poème électronique was a unique experience, originated from the request made by Philips to Le Corbusier for the design of the company’s pavilion at the Brussels World Fair in 1958. The whole project was initiated and directed by Le Corbusier, who also created and/or selected the images for the audiovisual show, with the organized [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.interactivearchitecture.org/2008/philips3.jpg' alt='image' class='alignnone' /></p>
<p>The <a href="http://en.wikipedia.org/wiki/Po%C3%A8me_%C3%A9lectronique">Poème électronique</a> was a unique experience, originated from the request made by Philips to Le Corbusier for the design of the company’s pavilion at the Brussels World Fair in 1958. The whole project was initiated and directed by Le Corbusier, who also created and/or selected the images for the audiovisual show, with the organized sound composed by Edgar Varèse, and the stunning surfaces of the building designed by Iannis Xenakis. The result was a ground breaking immersive environment, since the space of the Pavilion hosted the audio and the visual materials as integral parts of the architectural design.</p>
<p><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/QBQsym_G82Q&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/QBQsym_G82Q&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object></p>
<p>Unluckily, such a visionary synthesis of innovative ideas could not stand with its times, and the paradigm was never repeated, or even attempted, again: the Pavilion, notwithstanding the incredible number of spectators (2 millions), was turned down a few months after its inauguration, at the end of the Exposition. The disappearance of the Pavilion makes the Poème électronique a destroyed masterpiece.</p>
<p><img src='http://www.interactivearchitecture.org/2008/philips1.jpg' alt='image' class='alignnone' width='450' /></p>
<p>What we stl have today are only fragments of the various components (i.e. photos and drafts of the architecture, the projected video in videotape from the Philips archives, a stereo reduction of Varèse’s and Xenakis’ musical pieces).</p>
<p><img src='http://www.interactivearchitecture.org/2008/philips2.jpg' alt='image' class='alignnone' /></p>
<p><a href="http://edu.vrmmp.it/vep/">Virtual Electronic Poem (VEP)</a> is a project realized as a virtual reality (VR) environment that  reproduces the experience of the dismantled masterpiece through an accurate philological reconstruction of the original installation. The website looks a bit out of date but the first of two films in this post shows the results of the work. The second shows the Poème électronique as a film rather than in its architectural context. Perhaps someone out there would be good enough to bring the building into a public setting on Second Life?</p>
<p><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/rC3OXai7W9I&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rC3OXai7W9I&#038;hl=en&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object></p>
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		<item>
		<title>Urban Screens 08</title>
		<link>http://www.interactivearchitecture.org/urban-screens-08.html</link>
		<comments>http://www.interactivearchitecture.org/urban-screens-08.html#comments</comments>
		<pubDate>Sat, 12 Apr 2008 00:10:54 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/?p=390</guid>
		<description><![CDATA[
Urban Screens Melbourne 08 is the third, ground-breaking international conference and multimedia exhibition in a series of worldwide Urban Screens events. It will mark the official launch of the International Urban Screens Association and will take place 3.-8. October at Federation Square, Melbourne.
There are 2 calls for the event which can be found here
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2008/urbanscreens08.jpg" alt="urban screens" width="450"/></p>
<p><a href="http://www.urbanscreens08.net/">Urban Screens Melbourne 08</a> is the third, ground-breaking international conference and multimedia exhibition in a series of worldwide Urban Screens events. It will mark the official launch of the International Urban Screens Association and will take place 3.-8. October at Federation Square, Melbourne.</p>
<p>There are 2 calls for the event which can be found <a href="http://www.urbanscreens08.net/callforprojects">here</a></p>
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		<item>
		<title>Shaun Murray</title>
		<link>http://www.interactivearchitecture.org/shaun-murray.html</link>
		<comments>http://www.interactivearchitecture.org/shaun-murray.html#comments</comments>
		<pubDate>Wed, 23 Jan 2008 00:22:46 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bartlett]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/shaun-murray.html</guid>
		<description><![CDATA[
Shaun Murray&#8217;s projects are harbingers for a meaningful ecological (both machinic and natural) audit of specific sites and the development of a series of tactics and protocols that can deliver to architects a full understanding of their sites and of the agents, provocateurs, cybernetic systems and disparate observers and drifters that influence and use them [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2008/murray.jpg" alt="shaun murray" /></p>
<p><a href="http://people.i-dat.org/detail/?cssm">Shaun Murray</a>&#8217;s projects are harbingers for a meaningful ecological (both machinic and natural) audit of specific sites and the development of a series of tactics and protocols that can deliver to architects a full understanding of their sites and of the agents, provocateurs, cybernetic systems and disparate observers and drifters that influence and use them in some way. </p>
<p><img src="http://www.interactivearchitecture.org/2008/murray2.jpg" alt="shaun murray" /></p>
<p>Modern architecture has currently failed to provide architects with these now very necessary tools for them to create architectures that are fully in tune with the wide gamut of artificial and natural ecological conditions. For those of us interested in the architecture for the new cyberised, biomachined inhabitants of the twenty-first century Murray&#8217;s research and propositions are a beacon in a still dark landscape of the future.</p>
<p><img src="http://www.interactivearchitecture.org/2008/murray3.jpg" alt="shaun murray" /></p>
<p>Murray has not only helped to develop this interesting and original approach to architecture and ecology (the subject of a Phd) but he has also developed various methods of representing architecture. Like any architect which deals explicitly with the ravages of time; the choreography of sudden and not so sudden shifts in geography and geometry have to be charted. Murray has needed to generate a draughting style that facilitates and explains his ideas.</p>
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		<title>Funky Forest</title>
		<link>http://www.interactivearchitecture.org/funky-forest.html</link>
		<comments>http://www.interactivearchitecture.org/funky-forest.html#comments</comments>
		<pubDate>Tue, 20 Nov 2007 15:27:56 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Scuplture/Installation]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/funky-forest.html</guid>
		<description><![CDATA[
Video
The test of any good installation is how children respond and few I’ve seen get this kind of intuitive response. Theo Watson and Emily Gobeille, made ‘Funky Forest‘ which premiered at the 2007 Cinekid festival in the Netherlands. ‘Funky Forest’ is an interactive ecosystem where children create trees with their body and then divert the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2007/theo.jpg" alt="theo image" /></p>
<p><a href="http://muonics.net/site_assets/41/files/funkyforest_web.mov">Video</a></p>
<p>The test of any good installation is how children respond and few I’ve seen get this kind of intuitive response. <a href="http://muonics.net/">Theo Watson</a> and <a href="http://zanyparade.com/">Emily Gobeille</a>, made ‘<a href="http://muonics.net/site_docs/work.php?id=41">Funky Forest</a>‘ which premiered at the 2007 <a href="http://www.cinekid.nl/">Cinekid festival</a> in the Netherlands. ‘Funky Forest’ is an interactive ecosystem where children create trees with their body and then divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it.</p>
<p><img src="http://www.interactivearchitecture.org/2007/theo2.jpg" alt="theo image" /></p>
<p>Funcky Forest was made with <a href="http://openframeworks.cc/">openFrameworks</a> which Theo is involved in developing. </p>
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		<title>Evoke &#8211; Usman Haque</title>
		<link>http://www.interactivearchitecture.org/evoke-usman-haque.html</link>
		<comments>http://www.interactivearchitecture.org/evoke-usman-haque.html#comments</comments>
		<pubDate>Thu, 01 Nov 2007 14:49:36 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/evoke-usman-haque.html</guid>
		<description><![CDATA[Evoke by Architect &#38; Artist Usman Haque is a massive animated 80,000 lumen projection, that lights up the facade of York Minster. The facade is brought to life by members of the public, who use their own voices to &#34;evoke&#34; colourful light patterns that emerge at the building&#8217;s foundations and soar up towards the sky, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.haque.co.uk/evoke.php">Evoke</a> by Architect &amp; Artist <a href="http://www.haque.co.uk">Usman Haque</a> is a massive animated 80,000 lumen projection, that lights up the facade of <a target="_new" href="http://en.wikipedia.org/wiki/York_Minster">York Minster</a>. The facade is brought to life by members of the public, who use their own voices to &quot;evoke&quot; colourful light patterns that emerge at the building&#8217;s foundations and soar up towards the sky, giving the surface a magical feeling as it melts with colour.</p>
<p><img src="http://www.interactivearchitecture.org/2007/evoke.jpg" alt="" /></p>
<p class="description"> The cathedral, built to link conceptually earth to the heavens, has been a site for the conveyance of words, dreams and aspirations for hundreds of years. The facade is designed to orient the gazes of passers-by upwards. As an attempt to continue this tradition, the patterns of Evoke are generated in realtime by the words, sounds, music and noises produced collectively by the public, determined by their particular voice characteristics. The colours will skim the surface of the Minster, pour round its features and crevasses, emerging finally near the top of the facade where they will sparkle high overhead.</p>
<p class="description"><img src="http://www.interactivearchitecture.org/2007/evoke2.jpg" alt="" /></p>
<p class="description"> People with voices of different frequencies, rhythms or cadences will be able to evoke quite different magical patterns upon the surface of the building &#8211; a staccato chirping will result in a completely different set of visual effects to a long howl for example, blending old and new to continue animating the facade of the Minster. </p>
<p><em>Evoke is commissioned by <a target="_new" href="http://www.illuminatingyork.org.uk/">Illuminating York 2007</a>.</em></p>
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		<title>Colour Responsive Chairs &#8211; Moritz Waldemeyer</title>
		<link>http://www.interactivearchitecture.org/colour-responsive-chairs-moritz-waldemeyer.html</link>
		<comments>http://www.interactivearchitecture.org/colour-responsive-chairs-moritz-waldemeyer.html#comments</comments>
		<pubDate>Tue, 25 Sep 2007 23:51:08 +0000</pubDate>
		<dc:creator>Ruairi</dc:creator>
				<category><![CDATA[Furniture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">http://www.interactivearchitecture.org/colour-responsive-chairs-moritz-waldemeyer.html</guid>
		<description><![CDATA[
By Royal Appointment is a set of responsive chairs by Moritz Waldemeyer. As a person sits in the chair, an RGB colour sensor in the back reads the colour of their clothing. The colour LEDs on the back of the chair then gradually fade into the colour of the sitter. &#8220;This gives the individual sitting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interactivearchitecture.org/2007/waldemeyer.jpg" alt="" /></p>
<p>By Royal Appointment is a set of responsive chairs by <a href="http://www.waldemeyer.com/">Moritz Waldemeyer</a>. As a person sits in the chair, an RGB colour sensor in the back reads the colour of their clothing. The colour LEDs on the back of the chair then gradually fade into the colour of the sitter. &ldquo;This gives the individual sitting on it their own halo of light, or personal aura, evoking images of religious icons and kings&rdquo;</p>
<p><img src="http://www.interactivearchitecture.org/2007/waldemeyer2.jpg" alt="" /></p>
<p>via <a href="http://www.pixelsumo.com/post/by-royal-appointment">pixelsumo</a></p>
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