If your in Rotterdam at the moment, get down to the Graffiti Research Lab’s most recent offering. I got to see a sneak peak while I was at Eyebeam in New York a few weeks ago and I’m really pleased to see it working so well at its current venue, the ‘KPN building’ which incidentally […]
Dune 4.0 by Daan Roosegaarde is an interactive landscape which physically changes its appearance in accordance to human presence. Placed in the main corridor of Montevideo, Dune 4.0 is composed of hundreds of fibers which react in correspondence to the movements and sounds of the visitors. Daan described this as […]
‘Touch’ is a project by the Belgian digital design and art lab, LAb[au], Laboratory for Architecture and Urbanism. The project takes as a starting point Brussels’ 145 m high Dexia Tower, from which 4200 windows can be individually colour-enlightened, by RGB-led bars, turning the façade into an immense display.See the Live Video Feed
Instead of considering […]
During my current work research (see previous post) I came accross the beautiful work of Anthony McCall and thought I’d post it as my second post in a series on kinetic art and architecture. He used film to explore ideas of space, architecture and duration - in his piece Long Film for Four Projectors (1974) […]
I haven’t been posting much in the last 3 weeks because of my current project. There’s a long way to go but I thought I’d put a little image of the 2nd prototype online and some images of it in action. I’ll have to set up a project blog soon to start documenting it. These […]
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain. The users can choose from a variety of different simulations that highlight either […]
![]() 4dSpace: Interactive Architecture |
![]() Designing Interactions |
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![]() Installation Art in the New Millennium |
![]() Responsive Environments |
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![]() Reflexive Architecture |
![]() Analog In, Digital Out |
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![]() Blowup |
![]() Life Size |
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