Masters in Design for Performance & Interaction
At the Bartlett School of Architecture, University College London – the UK’s leading and largest Faculty of the Built Environment – we are starting a new 15-month Masters programme Design for Performance & Interaction offering students an opportunity to learning about Design in 4 Dimensions. Students will design the performance and interaction of objects, environments and people using the latest fabrication, sensing, computation, networked and responsive technologies. Emphasis is placed on prototyping, from interactive objects and installations to staged events, and performance architecture.
- Design and make individual and collaborative projects that feature in an end-of-year public exhibition of design work, installations and performances that attracts 1000’s of visitors.
- Gain a working knowledge of technical systems including sound, lighting, interactive computation and electronics.
- Gain an understanding of parametric tools required when designing or adapting large performance spaces including acoustics, lighting, seating (spectator line of sight) and simulating occupant behaviour in a range of scenarios.
- Learn how to manipulate software and physical hardware to create both simulated and actual 1:1 performance space and performances in an architectural context.
The programme welcomes applicants from a wide variety of artistic and technical backgrounds. Apply here
Design for performance and interaction is a novel interdisciplinary programme which invites students from a wide range of artistic and technical backgrounds. There are very few institutions that offer anything similar, and none that are set among the range of related programmes which The Bartlett School of Architecture also hosts.
The core of the programme is the belief that the creation of spaces for performance and the creation of performances within them are symbiotic design activities. Design using interactive technologies enables us to consider objects, space, people and systems as potential performers.
Design for performance and interaction has relevance across spatial and urban design, interface and systems design, auditoria and scenographic design, lighting and sound installation, performance and event design and virtual and physical environments that draw people together.
At The Bartlett School of Architecture we believe this provides an unprecedented opportunity for informed, skilled and trans-disciplinary designers to define, and also deliver, spaces and systems for performance and interaction in the 21st century.
Who should apply?
Graduates with enthusiasm for hands-on design and fabrication from a diversity of backgrounds in art, architecture, performance, scenography, light and sound, digital media, electronics, and engineering. A strong portfolio that demonstrates a high level of creative ability and/or evidence of substantial professional experience is required. More information can be found here
Ruairi Glynn | Interactive Architecture Lab
Practicing installation artist and Director of MArch Design for Performance & Interaction – Ruairi Glynn has exhibited internationally with recent shows at the Centre Pompidou Paris, the National Art Museum of China Beijing, and the Tate Modern, London. He has worked with leading cultural and research institutions including the Royal Academy of Arts, the Medical Research Council and BBC and built public installations for commercial clients including Twitter, Nike, Arup, Buro Happold, and Bank of America Merrill Lynch. He often works collaboratively with artists, architects, and choreographers including Shobana Jeyasingh Dance Company, onedotzero, Tellart, Haptic and Alma-nac Architects.
Prof Stephen Gage
The Bartlett’s Professor of Innovative Technology, Stephen Gage is an internationally recognised leader in education of interactive and performance architecture. He has taught at The Bartlett since 1993, holding posts as Director of Technology & Director of Architectural Design as well as leading various funded research projects, and supervising Masters & PhD students. His graduates are now some of the industry leaders in interactive and performance architecture including Jason Bruges, Dominic Harris & Usman Haque to name just a few.
Sound artist and electronic musician, Yuri Suzuki produces work that explores the realms of sound through exquisitely designed pieces. Suzuki was born in Tokyo in 1980. Between 1999 and 2005 he worked for Japanese art unit Maywa Denki, where he developed a strong interest in music and technology. In 2005 he moved to London where he has developed his own hugely successful artist practice. He has also taught at the Design Interaction and Information Experience Design programmes at the Royal College of Art.
Choreographer and dancer, Alexander Whitley has created work for several of the UK’s leading companies including the Royal Ballet, Rambert, Balletboyz and Birmingham Royal Ballet. He is a New Wave Associate artist at Sadler’s Wells theatre, and an associate artist at DanceEast. He collaborates across art forms, working with filmmakers, designers, digital artists and composers to create innovative and wide-ranging work that seeks to broaden the scope of dance. His own Dance Company, has enjoyed sell out performances at the Royal Opera House and Sadler’s Wells as well as being nominated for a Critics’ Circle Award. Through its innovative stage productions The Measures Taken, Pattern Recognition and 8 Minutes, the company has rapidly established a reputation for its ambitious and intellectually engaged work and has developed a wide network of world-class collaborators.
Phoenix Perry | Code Liberation Foundation
Computer science researcher, game company owner, artist, programmer, game designer, activist + lunatic extraordinaire, the one and only Phoenix Perry creates physical games and user experiences. As an advocate for women in game development, she founded Code Liberation Foundation. The organisation teaches women to program games for free. Fostering professional growth and mentoring new leaders in the field, she strives to infuse the industry with new voices. As principal founder in Dozen Eyes Games, a company producing works for social change and interactive installations, she also is an entrepreneur.
Award winning architect, Paul’s practice specialises in public sector design, in particular acoustic and performance spaces. Paul is an active member of sound art group Audialsense, and has lectured internationally on the relationships between sound and architecture. Paul is a Senior Associate Director at Flanagan Lawrence, a Director of Soundforms, and both a design tutor and PHD candidate, at the Bartlett School of Architecture.
Jessica In | Interactive Architecture Lab
Formerly Architectural Designer at Heatherwick Studio, Jessica responsible for the production of Google Campus in Mountain View and the Hudson Yards Vessel sculpture projects in New York. She has taught at the Bartlett on undergraduate and postgraduate programmes.
Fiona Zisch | Interactive Architecture Lab
Architect and experimental psychologist with experience in film production design and designing for extreme environments – Fiona Zisch researches the cognition, experience, and reciprocity of architectural space, bodies, and movement. She works between the Institute of Behavioural Neuroscience at UCL and the Bartlett School of Architecture. She also teaches undergraduate Experimental Psychology at UCL. Fiona speaks at and organises international architecture and neuroscience conferences and festivals, has collaborated on a number of multidisciplinary research projects, and acts as a consultant for architecture and technology companies. She has published papers and book chapters in an array of research fields.
A mechatronic engineer and designer working at the intersection of science, technology and the arts. His work explores novel scientific concepts and their application in an artistic or educational context. Most notably so, was his collaboration with Nick Ryan in the development of custom electronics for DX17 interactive sound sculpture, as well as his recent collaboration with the Interactive Architecture Lab & Marshmallow Laser Feast, in the development of the kinetic light installation Iris. He works closely in collaboration with artists, scientists and educators to further develop the link between these fields.
Ersinhan Ersin | Marshmallow Laser Feast | xpld
Visual artist, and director at the legendary Marshmallow Laser Feast, Ersinhan Ersin’s work explores interaction between virtual spaces, light and the body. He often collaborates with performers including the New Movement Collective, and Imogen Heap. His work has been exhibited around the world including Lisbon Triennial, Istanbul Design Biennale, and Sundance Film Festival.
Note: the tutors listed are subject to change and do not include the many other Bartlett staff, critics, and consultants that students will also encounter.
Graduates Projects in the Press
Russell Beaumont, Takashi Torisu & Haavard Tveito Wired, Creative Applications
William Camilleri & Danilo Sampaio Designboom, Inhabitat, Vice
Syuko Kato & Vincent Huyghe Gizmodo, We Make Money Not Art
Ava Aghakouchak & Maria Paneta FastCoDesign, Domus, Le Monde, Verge
Ollie Palmer: BBC, New Scientist, Dazed
Chryssa Varna: Creator Project, Suckerpunch
Ling Tan: Dezeen, Protein
Felix Faire: Creative Applications, Gizmodo
Lin Zhang and Ran Xie: CNET, PSFK
Bijing Zhang & Francois Mangion:We Make Money Not Art, FastCompany
William Bondin: BBC, Architizer, Mashable, Wired
Have a look at interviews of our recent graduates.