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	<title>Comments on: Interactive Urinals</title>
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	<pubDate>Sun, 06 Jul 2008 05:44:20 +0000</pubDate>
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		<title>By: 廁所裡的互動玩樂 at suno.idbi.us</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-31966</link>
		<dc:creator>廁所裡的互動玩樂 at suno.idbi.us</dc:creator>
		<pubDate>Sat, 24 Mar 2007 00:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-31966</guid>
		<description>[...] 20060521補充 Art in the bathrooms Interactive Architecture dot Org &#187; Interactive Urinals Portfolio Marcel Neundörfer  You&#8217;re In Control-Video Links The Urinal Game? [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] 20060521補充 Art in the bathrooms Interactive Architecture dot Org &raquo; Interactive Urinals Portfolio Marcel Neundörfer  You&#8217;re In Control-Video Links The Urinal Game? [&#8230;]</p>
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		<title>By: Playful &#187; Interactive Urinals</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-5201</link>
		<dc:creator>Playful &#187; Interactive Urinals</dc:creator>
		<pubDate>Sat, 19 Aug 2006 15:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-5201</guid>
		<description>[...] Industrial Designer Marcel Neundörfer has designed a urinal that features a pressure-sensitive display screen for some gaming fun in restrooms.  When relieving yourself into this interactive urinal, you launch a mini-game that focuses on a target, with your stream acting as the input device. By targeting a specific area, you are prompted to control a character or object on the screen. In addition, the benefit of this interactive urinal is that people now really focus on hitting the urinal and not outside, as Neundörfer explains:  The reduced size of the “target” improves restroom hygiene and saves on cleanings costs (like the “fly in the urinal” at Amsterdam’s Schiphol Airport). It also makes a trip to the urinal “fun and games” – more than just a necessary nuisance.  We now wonder why Nintendo spent so much money on designing a freehand controller when every man already has a revolutionary controller.  (via Interactive Architecture)       &#160;   One Response to &#8220;Interactive Urinals&#8221;       1  hector says:   July 13th, 2006 at 13:58         awesome         Leave a Reply [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Industrial Designer Marcel Neundörfer has designed a urinal that features a pressure-sensitive display screen for some gaming fun in restrooms.  When relieving yourself into this interactive urinal, you launch a mini-game that focuses on a target, with your stream acting as the input device. By targeting a specific area, you are prompted to control a character or object on the screen. In addition, the benefit of this interactive urinal is that people now really focus on hitting the urinal and not outside, as Neundörfer explains:  The reduced size of the “target” improves restroom hygiene and saves on cleanings costs (like the “fly in the urinal” at Amsterdam’s Schiphol Airport). It also makes a trip to the urinal “fun and games” – more than just a necessary nuisance.  We now wonder why Nintendo spent so much money on designing a freehand controller when every man already has a revolutionary controller.  (via Interactive Architecture)       &nbsp;   One Response to &#8220;Interactive Urinals&#8221;       1  hector says:   July 13th, 2006 at 13:58         awesome         Leave a Reply [&#8230;]</p>
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	<item>
		<title>By: Arkiva</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-4858</link>
		<dc:creator>Arkiva</dc:creator>
		<pubDate>Wed, 09 Aug 2006 18:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-4858</guid>
		<description>Wow, all i would need is gaming fridge and i could perform all nescessary functions without having to stop gaming. 

Man I love life!</description>
		<content:encoded><![CDATA[<p>Wow, all i would need is gaming fridge and i could perform all nescessary functions without having to stop gaming. </p>
<p>Man I love life!</p>
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		<title>By: Bibliothek der reich bebilderten Verzweiflungen &#187; Neuartiger Joystick!</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-4210</link>
		<dc:creator>Bibliothek der reich bebilderten Verzweiflungen &#187; Neuartiger Joystick!</dc:creator>
		<pubDate>Mon, 17 Jul 2006 08:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-4210</guid>
		<description>[...] Spielekonsole und Urinal werden eins! Zumindest wurde nun ein Urinal vorgestellt, das ber eine druckspezifische Einheit verfgt, die es ermglicht mittels zielgerichtetem Strahl (und durch Variation des Drucks) Elemente auf einem Bildschirm zu steuern. Ob es dafr nur Geschicklichkeitsspiele oder auch Ballerspiele gibt wei ich nicht, denkbar ist es aber. Oder ob man auch gegeneinander pinkeln h spielen kann, oder im Team? Man darf sich also zuknftig nicht wundern wenn man beim Betreten von sanitren Anlagen jemanden pltzlich schreien hrt: &#8220;Ich piss euch alle weg&#8221;!  [via interactivearchitecture-dot-org] Fun, Internet [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Spielekonsole und Urinal werden eins! Zumindest wurde nun ein Urinal vorgestellt, das ber eine druckspezifische Einheit verfgt, die es ermglicht mittels zielgerichtetem Strahl (und durch Variation des Drucks) Elemente auf einem Bildschirm zu steuern. Ob es dafr nur Geschicklichkeitsspiele oder auch Ballerspiele gibt wei ich nicht, denkbar ist es aber. Oder ob man auch gegeneinander pinkeln h spielen kann, oder im Team? Man darf sich also zuknftig nicht wundern wenn man beim Betreten von sanitren Anlagen jemanden pltzlich schreien hrt: &#8220;Ich piss euch alle weg&#8221;!  [via interactivearchitecture-dot-org] Fun, Internet [&#8230;]</p>
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		<title>By: MediaArtExcursion &#187; Blog Archive &#187; &#8220;Das Physikalische rekonfigurieren&#8221; - Interactive Architecture dot Org</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-4063</link>
		<dc:creator>MediaArtExcursion &#187; Blog Archive &#187; &#8220;Das Physikalische rekonfigurieren&#8221; - Interactive Architecture dot Org</dc:creator>
		<pubDate>Thu, 13 Jul 2006 16:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-4063</guid>
		<description>[...] Interactive Architecture dot Org ist ein Weblog das sich mit dem Trend beschäftigt, reale, anfassbareArchitektur mit virtueller, digitaler Interaktivität zu koppeln. BloggerRuairi Glynn (der an der Vartlett School of Architecture am University College in London studiert) sagt, er sei schon immer von interaktive und multimedialen Räumen fasziniert gewesen: &#8220;Interactive Architecture is an extension of that dealing at the cutting edge of digital technology&#8221;. Aber wann ist Architektur interaktiv - ist ein Block Zement schon ein Hypermedium? Glynn hat es sich zur Aufgabe gemacht, dieser Frage auf den Grund zu gehen. Seiner Meinung nach muss interaktive Architektur das Potential haben, mit Hilfe digitaler Systeme unseren Lebensraum zu erfassen, Entscheidungen darüber zu treffen, und den Raum dann entsprechend der eigenen Programmierung zu beeinflussen. Das Spektrum reicht dabei vom Interaktiven Urinal bis hin zum interaktiven Kissen. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Interactive Architecture dot Org ist ein Weblog das sich mit dem Trend beschäftigt, reale, anfassbareArchitektur mit virtueller, digitaler Interaktivität zu koppeln. BloggerRuairi Glynn (der an der Vartlett School of Architecture am University College in London studiert) sagt, er sei schon immer von interaktive und multimedialen Räumen fasziniert gewesen: &#8220;Interactive Architecture is an extension of that dealing at the cutting edge of digital technology&#8221;. Aber wann ist Architektur interaktiv - ist ein Block Zement schon ein Hypermedium? Glynn hat es sich zur Aufgabe gemacht, dieser Frage auf den Grund zu gehen. Seiner Meinung nach muss interaktive Architektur das Potential haben, mit Hilfe digitaler Systeme unseren Lebensraum zu erfassen, Entscheidungen darüber zu treffen, und den Raum dann entsprechend der eigenen Programmierung zu beeinflussen. Das Spektrum reicht dabei vom Interaktiven Urinal bis hin zum interaktiven Kissen. [&#8230;]</p>
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	<item>
		<title>By: BlogueIsso! &#187; Arquivo do Blog &#187; Para os homens: joguem com seus joysticks naturais</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-4020</link>
		<dc:creator>BlogueIsso! &#187; Arquivo do Blog &#187; Para os homens: joguem com seus joysticks naturais</dc:creator>
		<pubDate>Wed, 12 Jul 2006 05:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-4020</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;]  [&#8230;]</p>
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		<title>By: svdk</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-3955</link>
		<dc:creator>svdk</dc:creator>
		<pubDate>Sun, 09 Jul 2006 18:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-3955</guid>
		<description>does it work with other liquids ?... hum 
/me disappears in a mysterious cloud</description>
		<content:encoded><![CDATA[<p>does it work with other liquids ?&#8230; hum<br />
/me disappears in a mysterious cloud</p>
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	<item>
		<title>By: TRAViS</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-3921</link>
		<dc:creator>TRAViS</dc:creator>
		<pubDate>Wed, 05 Jul 2006 10:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-3921</guid>
		<description>This would be great at a sports bar...or a gay club...</description>
		<content:encoded><![CDATA[<p>This would be great at a sports bar&#8230;or a gay club&#8230;</p>
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	<item>
		<title>By: A geek&#8217;s diary &#187; Blog Archive &#187; Mai più senza</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-748</link>
		<dc:creator>A geek&#8217;s diary &#187; Blog Archive &#187; Mai più senza</dc:creator>
		<pubDate>Sun, 28 May 2006 12:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-748</guid>
		<description>[...] Come scritto qui, l&#8217;orinatoio è pressure-sensitive; il dispositivo di input è&#8230; il proprio &#8220;stream&#8221;. Puntando il &#8220;flusso&#8221; in un&#8217;area specifica comincia un mini gioco basato su obiettivi. L&#8217;area ridotta di gioco fa in modo che le persone si concentrino nel non fare andare il proprio &#8220;stream&#8221; al di fuori dell&#8217;orinatoio. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Come scritto qui, l&#8217;orinatoio è pressure-sensitive; il dispositivo di input è&#8230; il proprio &#8220;stream&#8221;. Puntando il &#8220;flusso&#8221; in un&#8217;area specifica comincia un mini gioco basato su obiettivi. L&#8217;area ridotta di gioco fa in modo che le persone si concentrino nel non fare andare il proprio &#8220;stream&#8221; al di fuori dell&#8217;orinatoio. [&#8230;]</p>
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		<title>By: ben hanbury</title>
		<link>http://www.interactivearchitecture.org/interactive-urinals.html#comment-335</link>
		<dc:creator>ben hanbury</dc:creator>
		<pubDate>Thu, 25 May 2006 11:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.interactivearchitecture.org/interactive-urinals#comment-335</guid>
		<description>oh my gosh, I have a strange desire to experience the joys of urinal gaming!</description>
		<content:encoded><![CDATA[<p>oh my gosh, I have a strange desire to experience the joys of urinal gaming!</p>
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