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Simulacrum

Simulacrum

Simulacrum is a project researching how human spatial perception works across physical and virtual spaces simultaneously. The disjunction between physically occupied and virtually perceived spaces is explored to enable users to experience a much larger space while actually constrained to a limited physical area. To achieve this, a custom algorithm based on redirected walking was developed by the team.

A 4 x 8 meter room is used for the algorithm to generate an infinitely larger virtual space. Boundary markers are distributed in the physical space as tactile markers and matched to visual cues in the virtual, allowing users to physically feel the boundaries and to blur the boundary between virtual and physical. The video below is the making of Simulacrum documenting how we developed the project and partial explanation of our algorithm of how we hack human perception.

For more detailed information about our project, please refer to this link.

Selected Images of Simulacrum:

Viewer Immersed In the Virtual World

Viewer Immersed In the Virtual World

 

Redirected Walking Path

Redirected Walking Path

Player Interacting With Virtual World

Player Interacting With Virtual World

Area Mapping Iteration

Area Mapping Iteration

Area Mapping Method

Area Mapping Method

Spatial Iteration Enabled By Dynamic Switch of Algorithm

Spatial Iteration Enabled By Dynamic Switch of Algorithm

Realtime Demonstration of Algorithm

Realtime Demonstration of Algorithm

Narrative Design With Series of Refined Spaces

Narrative Design With Series of Refined Spaces

 

Screenshot From Designed Virtual World

Screenshot From Designed Virtual World

 

Screenshot From Designed Virtual World

Screenshot From Designed Virtual World

Screenshot From Designed Virtual World

Screenshot From Designed Virtual World

Thesis Research Reports

Changing Spatial Boundaries.

Giving character to space generated by redirected Walking

Challenges of Mixed Reality Project Development