Materials & Applications is a research center that I’ve written about a couple of times because of the wonderful large scale installations that are built there every year. It is a residential space “dedicated to pushing new and underused ideas for art, landscape and architecture into view.”
Above and below is a recent installation Density Fields an “extreme cantilever” built from aluminum and polypropylene rope hung over the courtyard between October 2007 – March 2008. Defying classification as either sculpture or architecture, the piece flexed with a gesture that extends imaginary lines of force beyond the small courtyard, seeming to pierce buildings and the neighborhood.
I just found a little video by Cool Hunting that takes a closer look at the works that have been shown there, from the golden vortex of Maximillian’s Schell to “Bubbles,”by Foxlin (Michael Fox and Juintow Lin), NONDesigns (Miao Miao and Scott Franklin) and Brand Name Label (Gabriel Renz) with Axel Kilian, Darius Miller, and numerous talented volunteers.
Sitting down with Materials & Applications founder Jenna Didier and technical director Oliver Hess, the short video shows the story behind their innovative space for experimental architecture.
Installation artist Shih Chieh Huang transforms spaces with everyday objects. His most recent project “EX-I-09″ currently on show at the Beall Center for Art + Technology focuses on exploring the unusual evolutionary adaptations undertaken by creatures that reside in inhospitable conditions.
Huang creates analogous ecosystems made from common, everyday objects. “I source my wholly synthetic materials from the mundane objects that comprise our modern existence: household appliances, zip ties, water tubes, lights, computer parts, motorized toys and the like. The objects are dissected and disassembled as needed and reconstructed into experimental primitive organisms that reside on the fringes of evolutionary transformation: computer cooling fans are repurposed for locomotion; Tupperware serves as a skeletal framework; guitar tuner rewired to detect sound; and automatic night lights become a sensory input. ”
Korean artist, Choe U Ram, creates massive, precision engineered sculptures with an eerie organic feel. He uses cut and polished metals, machinery and electronics to create kinetic sculptures inspired by sea creatures and plant life.
Exploring the boundaries of archeological discovery and developmental morphology, Choe’s explanations and Latin titles for these creations follow the linguistic traditions of scientific nomenclature.
Telling stories using gestural transformation and the tracing of imagined evolutionary stages, these pieces take on the silhouette of actual life forms, as intricate automata express a refined delicacy and weightlessness.
Unexpected and fantastical, Choe’s kinetic simulations cyclically breathe with movement that recalls aquatic propulsion, flight and ritualistic courtship displays.
Above is an image of 1301 fluorescent tubes powered only by the electric fields generated by overhead powerlines. It was created by Richard Box while artist-in-residence at Bristol University’s physics department.
He got the idea for the installation after a chance conversation with a friend. ‘He was telling me he used to play with a fluorescent tube under the pylons by his house,’ says Box. ‘He said it lit up like a light sabre.’ Box decided to see if he could fill a field with tubes lit by powerlines. After a few weeks hunting for a site, he found a field, slipped the local farmer £200 and planted 3,600 square metres with tubes collected from hospitals.
A fluorescent tube glows when an electrical voltage is set up across it. The electric field set up inside the tube excites atoms of mercury gas, making them emit ultraviolet light. This invisible light strikes the phosphor coating on the glass tube, making it glow. Because powerlines are typically 400,000 volts, and Earth is at an electrical potential voltage of zero volts, pylons create electric fields between the cables they carry and the ground.Box denies that he aimed to draw attention to the potential dangers of powerlines, ‘For me, it was just the amazement of taking something that’s invisible and making it visible,’
About once every couple of months one of my students sends me a video of ART+COM’s mechatronic installation, made up of 714 metal balls for the BMW museum. ART+COM describe it as “a spatial translation of a design process. Seemingly weightless and guided solely by the power of the mind, the sculpture moves through a cycle of free abstractions and typical BMW vehicle forms.”
I just came accross the work of Joe Gilbertsons formally similar kinetic installation and thought I’d place the two side by side. While one is majestic in its use of precision motors and software systems, there is something equally majestic in Gilbertson’s use of simple motors and cranks.
Primal Source by Usman Haque was an all-night performance/installation brought to life through the active participation of festival-goers at Glow 08. Making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby.
Responding to sounds emanating from the crowd, the system’s modes changed every few minutes depending on how active the crowd participation was (more quickly when there was more noise). Each mode responded in a slightly different way to the individual voices and sounds picked up by 8 microphones distributed towards the front. Some modes created “creatures” whose colour, shape and movement followed the frequency and amplitude dynamics of individual syllables and sentences picked up; other modes responded to wider collective phenomena, e.g. distorting a grid in response to the crowd volume, or creating a rush of wind through a wheat-field landscape.
Interactive Architecture covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.