Reciprocal Space
'Performed, experienced, and felt by both sides'

Interactive Architecture as a field of research has key characteristics. These interactive spaces must feel / experience its inhabitants and respond in a way that challenges the inhabitants to reciprocally respond. If it fails to challenge their cognitive perception of the space, then it fails to engage the inhabitants of the space and a reciprocal relationship will not be created
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"derived from the particulars of the real world, from data and processes of the virtual world, or from numerous techniques of capturing the real and casting it into virtual, motion capture for instance. Since time is a feature of the model, if the model is fed time-based data, the form becomes animate, the architecture liquid. " Marcos Novak
Interactive video and audio installations have explored these relationships exploring how moving image and sound can have real impact on our sense of space. These are being investigated in my Virtual Space Projects but as my my major investigation in 2005 I built a physically reconfigurable and responsive environment to assess how moving physical spaces could have a distinctive and potentially more reciprocal affect on the inhabitants challenging neglected modes of cognition. The installation was also intended through the act of constant responsive reconfiguration to make inhabitants to reciprocally respond and reassess their preconceived ideas of architectural space being fixed. |