Reciprocal Space, Ruairi Glynn

April 29th, 2005

Preformed, Experienced and felt by Both Sides

Reciprocal Space

Visit Reciprocal Space Website

My Submerge “Innovation Award” Winning Project, ‘Reciprocal Space’, a physical space that responds to the actions of it’s inhabitants creating Bio-Feedback Loops in real-time forcing the inhabitants to respond and reassess their preconceived ideas of architectural space being fixed.

See Video

For more information on how I built the project visit my Project Diary which is now archived.

Reciprocal Space

Interactive Architecture as a field of research has key characteristics. These interactive spaces must feel / experience its inhabitants and respond in a way that challenges the inhabitants to reciprocally respond. If it fails to challenge their cognitive perception of the space then it fails to engage the inhabitants of the space and a reciprocal relationship will not be created

Interactive installations have explored these relationships particularily using Moving image and audio which have the potential to have real impact on our sense of space. These are being investigated in other projects of mine but as my Final Degree Project (2005) I wished to try and assess how moving physical space could have a distinctive and potentially more reciprocal affect on the inhabitants challenging neglected modes of cognition.

Entry Filed under: Interactive, Kinetic, Reciprocal

2 Comments Add your own

  • 1. luciana  |  March 1st, 2007 at 11:14 pm

    Hi
    i wish to contact Ruari Glynn for a conference and I do not seem to find his email. If you are there could you please email me back?
    thank you
    best
    Luciana

  • 2. i-eclectica.org » B&hellip  |  March 6th, 2007 at 12:19 am

    […] Another practical example for the interaction between space and its inhabitants is Ruairi Glynn’s work. In his Reciprocal Space Project (see pictures below), two “Hypersurface” latex walls, running in parallel, come to life once inhabited, leading to the physical reconfiguration of space. The walls are software-controlled by a matrix of car window motors and pistons that react to the occupant’s position and change the the spatial dimensions the occupant is in. In other words: real-time bio-feedback loops are created through the interaction between the inhabitant and the space he/she inhabits. They force the occupants to respond to the changing space and to reassess their preconceived ideas of architectural space being fixed. […]

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