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	<title>Comments on: RE:MARK and The Hidden Worlds of Noise and Voice</title>
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	<link>http://www.interactivearchitecture.org/remark-and-the-hidden-worlds-of-noise-and-voice.html</link>
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	<pubDate>Wed, 07 Jan 2009 17:35:04 +0000</pubDate>
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		<title>By: Playful &#187; Hiddenworld</title>
		<link>http://www.interactivearchitecture.org/remark-and-the-hidden-worlds-of-noise-and-voice.html#comment-5198</link>
		<dc:creator>Playful &#187; Hiddenworld</dc:creator>
		<pubDate>Sat, 19 Aug 2006 13:54:27 +0000</pubDate>
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		<description>[...] The Hidden Worlds of Noise and Voice is an interactive audiovisual installation, or, alternatively, an augmented-reality speech-visualisation system.  It has been developed by Golan Levin and Zachary Lieberman in collaboration with the Ars Electronica Futurelab in Linz, Austria.  Its central theme is the magical relationship of speech to the ethereal medium which conveys it.  Participants in Hidden Worlds are able to “see” each others’ voices, which are made visible in the form of animated graphic figurations that appear to emerge from the participants’ mouths while they speak. In the installation, visitors wear special see-through data glasses, which register and superimpose 3D graphics into the real world. When one of the users speaks or sings, colorful abstract forms appear to emerge from his or her mouth. The graphics representing these utterances assume a wide variety of shapes and behaviors that are tightly coupled to the unique qualities of the vocalist’s volume, pitch and timbre.  (via Interactive Architecture)       &#160;    Leave a Reply [...]</description>
		<content:encoded><![CDATA[<p>[...] The Hidden Worlds of Noise and Voice is an interactive audiovisual installation, or, alternatively, an augmented-reality speech-visualisation system.  It has been developed by Golan Levin and Zachary Lieberman in collaboration with the Ars Electronica Futurelab in Linz, Austria.  Its central theme is the magical relationship of speech to the ethereal medium which conveys it.  Participants in Hidden Worlds are able to “see” each others’ voices, which are made visible in the form of animated graphic figurations that appear to emerge from the participants’ mouths while they speak. In the installation, visitors wear special see-through data glasses, which register and superimpose 3D graphics into the real world. When one of the users speaks or sings, colorful abstract forms appear to emerge from his or her mouth. The graphics representing these utterances assume a wide variety of shapes and behaviors that are tightly coupled to the unique qualities of the vocalist’s volume, pitch and timbre.  (via Interactive Architecture)       &nbsp;    Leave a Reply [...]</p>
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