XR
(Un)Balance _ Mindfulness through movement-based interactive experiences in XR
January 14, 2019 | Elyne LegarnissonThis paper aims at exploring the potential of movement-based interactive experiences in XR to train mindfulness, and more specifically four of its main facets: Awareness towards inner experiences, Awareness towards outer experiences, Relativity of thoughts and beliefs, and Openness to … Read More
Amy Goodchild
My work facilitates and encourages group experience, offering ways for people to share interaction....
CuGo
CuGo is an interactive board game, where human and robot players collaborate to achieve a shared goal. It consists of a game board, on which modular reconfigurable robots, perform unpredictable moveme...