Research
The Narrative Complex
February 18, 2021 | Spiros KapogiannopoulosWhat happens when our favourite narratives are retold by the viewer? How might we experience a familiar story in multiple ways? Could the tale of Harry Potter be retold through the viewer’s choices?
The Narrative Complex is an interactive storytelling … Read More
Quantum Quantz
February 18, 2021 | Zexuan QiaoQuantum Quantz is a musical design project that merges space, instrument and score in a unified whole. The work merges innovative technologies with acoustic theory to realise a novel approach to centuries old musical practice.Read More
Inhibition
February 18, 2021 | Marina Mersiadou“Theatricality appears to be an almost fantastical cognitive operation set in motion either by the observer or the observed. It is a performative act creating the virtual space of the other […] allowing both the performing subject as well as the … Read More
Polluted Sounds
February 18, 2021 | Carlotta BianchiPolluted Sounds is a spatial project that allows occupants to immerse themselves in a nonlinear data field through sound. Air quality in our urban environments is critical to public health, but often neglected and ignored.
Polluted Sounds is … Read More
Dux Motus
February 18, 2021 | Veronika BojicWhat would happen if you were able to visualize and interact with a three-dimensional dance score within an immersive environment?Read More
MetaSensorium
February 17, 2021 | Abel Enklaar
‘Looking at the screens in front of us, we wondered how our gazes, extrapolated, were crossing each other at a distance, marking a place somewhere in the world that we were both looking at … Read More
Hubbub
February 17, 2021 | Xuhao YuanHubbub is a user modulated soundscape interface; synthesising simulated ambient sounds of a restaurant environment, generating a critique on the sounds and experiences we have lost through social distancing.
The sound design of public spaces such as bars and … Read More
Hive
February 17, 2021 | Farzad FarzadniaHive is a modular kinetic architecture inspired by bee colony behaviour. There are certain types of honeybees that produce a Mexican wavelike cascade called ‘shimmering’, when they feel threatened. When a wasp or other big insects come too … Read More
Dysphasia
February 17, 2021 | Doris DengDysphasia is an interactive tele-presence project sited in the dislocation generated during the pandemic. It builds bridges between digital and physical space connecting users to places and people geographically distributed around the world.
COVID-19 restrictions are far-reaching and … Read More
Tao
January 14, 2021 | Yue ShaoTao is a virtual reality game focusing on multi-modal embodied learning. Tao aims to enrich learning by offering a joyful educational tool that invites users into a magical world centred around traditional Chinese culture. Through playful use of movement, it … Read More
Possible Futures
September 15, 2020 | Christine WurthIn this surreal time of temporal suspense normality – or reality – seems on hold. There is a sense that we will not return to the same world we knew. Instead, we will have to adjust to a new normal. … Read More
Merona
September 8, 2020 | Aijin Ying“Merona” is an AR project speculating the future of interpersonal interaction. The sudden pandemic forced people to keep social distancing. Social behavior such as face-to-face communication, hugging, shaking hands and the like has become inappropriate. In such a situation, we … Read More
Virtual Hypergesture
September 8, 2020 | John LucyHypergesture is a robotic installation made of two robot arms that weave and dance around each other. By choreographing two robotic performers together I hope to recreate the dynamic relationships between human dancers when they perform in duets. Left to … Read More
Aura of Jianghu
September 8, 2020 | Sijia ChenToday, when new technologies continue to emerge, as architects, we no longer construct traditional spaces and functions, but re-architect the interactive logic of space, perception, memory and time. The fusion and interaction of the same time-space things existed perception, and … Read More
Filter Moment
September 7, 2020 | Scarlett Chen
Currently people are immersing themselves in the digital virtual world. We gradually forget what a bird’s twitter sounds like when we put in our earphones; we dismiss the seasonal changes of the nature when we are busy texting replies … Read More
Hive
September 7, 2020 | Farzad FarzadniaHive is a modular kinetic architecture inspired by bee colony behaviour.
Giant honeybees (Apis dorsata) nest in the open and have therefore evolved a variety of defence strategies. Against predatory wasps, they produce highly coordinated Mexican wavelike cascades, whereby hundreds … Read More
Hubbub
September 7, 2020 | Xuhao YuanIn the Program Design for Performance and Interaction at Bartlett UCL, we once did a research design about the soundscape of the hubbub, which was called Hubbub. We took the restaurant as our research content and focused on the tableware … Read More
William Bondin
William is a Maltese architect and creator of Morphs - a reconï¬gurable interactive architectural system developed under the supervision of Ruairi Glynn. He completed his professional studies in M...
Fearful Symmetry at the Tate
Well I've finally found the time to edit the footage and pick out some images for my far to infrequent posts to this blog. The good news is that a complete overhaul is in progress with a whole new web...