Research Articles
Buckminster Fuller
November 11, 2005 | Ruairi Glynnit must be Buckminster Fuller week here on Interactive Architecture
R. Buckminster Fuller, 1980
Every so often I like to highlight a few of the truely inspirational characters of Interactive Architecture from long before there were such things as … Read More
Buckymobile : Nano-Car
November 9, 2005 | Ruairi Glynn | One CommentFollowing on from my Buckypaper post a kinetic application for buckminsterfullerene is being developed Researchers at Rice University. Kinetic engineering at the smallest level has led to the construction of a one-molecule car, complete with working chassis, axles, and wheels! … Read More
Buckypaper
November 9, 2005 | Ruairi GlynnNano technology will transform architecture in the not too distant future. Buckypaper owes its name to Buckminsterfullerene, or Carbon 60–a type of carbon molecule whose powerful atomic bonds make it twice as hard as a diamond. And Buckminsterfullerene of course … Read More
Kaleidophone – Christian Möller
November 5, 2005 | Ruairi GlynnBy selecting the telephone numbers indicated within the base range of the cladding the visitors can evoke sounds using the number keys of their telephones. They can also manipulate the shade play on the surface of the light sculpture. … Read More
Bump – Remote Sensing
November 4, 2005 | Ruairi Glynn | 2 CommentsIn each of the two cities Linz and Budapest a foot bridge made of wooden planks are installed. If someone steps on a plank in one of the cities, an impulse released from the body weight is immediately sent … Read More
Blinkenlights & Arcade
November 3, 2005 | Ruairi GlynnBlinkenlights Okay so this is quite an old project but what a lovely one.
Blinkenlights was a large abstract interactive computer display. The lights of each window could be animated with the program “Blinkenpaint”. Everybody could send ones selfdeveoped … Read More
Interactive Pillows
November 2, 2005 | Ruairi Glynn | One CommentStemming from the need for more subtle forms of communication to complement existing IT devices, this project explores interactive pillows as a means of enhancing long-distance communications. Through natural interaction with a pillow in one location, dynamic textile patterns are … Read More
bendable concrete
November 1, 2005 | Ruairi GlynnOkay so concrete is a little dry but flexible architecture isn’t and who knows what the future of flexible concrete could bring to interactive architecture
A new type of fiber-reinforced bendable concrete will be used by University of Michigan … Read More
Sensitive Skin for Robots and Buildings?
October 29, 2005 | Ruairi GlynnThe University of Tokyo researchers have developed a flexible artificial skin that could give robots a humanlike sense of touch. The team manufactured a type of “skin” capable of sensing pressure and another capable of sensing temperature.
And … Read More
arch-os
October 28, 2005 | Ruairi GlynnAn ‘Operating System’ for contemporary architecture (Arch-OS, ‘software for buildings’) has been developed to manifest the life of a building and provide artists, engineers and scientists with a unique environment for developing transdisciplinary work and new public art.
Arch-OS is … Read More
broad spectrum white leds
October 27, 2005 | Ruairi GlynnTake an LED that produces intense, blue light. Coat it with a thin layer of special microscopic beads called quantum dots. And you have what could become the successor to the venerable light bulb.
The resulting hybrid LED gives … Read More
ReFashion Lab – Smart Studio
October 26, 2005 | Ruairi GlynnThe ReFashion Lab is a concrete example of how architectural space and interactive media can be combined to create new types of interaction.
The ReFashion Lab can be understood as a spatial media interface to information and ambience, addressing … Read More
Fog Screen
October 25, 2005 | Ruairi Glynn | 2 CommentsFinnish technology company FogScreen Inc wins the Plasa Award for Innovation 2005 with this lovely new interface design
In this walk-through exhibit, pictures are projected onto an ultrafine vapor “screen.” The fog is dry to the touch. The FogScreen … Read More
Ambient Devices
October 21, 2005 | Ruairi GlynnPresent day computer technology, including PDA’s and cellphones, utilize only a fraction of our sensory and cognitive capabilities.
Ambient devices elegantly embed digital information into the objects and environments that surround us. These displays are in the form of … Read More
RE:MARK and The Hidden Worlds of Noise and Voice
October 20, 2005 | Ruairi Glynn | One Comment2 really nice pieces that are interested in the visualisation of invisible flows of information. These two aesthetic and sensory observatories for the perception of this parallel reality have been developed by Golan Levin and Zachary Lieberman in collaboration with … Read More
Fun Palace – Cedric Price
October 19, 2005 | Ruairi Glynn | 17 CommentsCEDRIC PRICE (1934-2003) was one of the most visionary architects of the late 20th century. Although he built very little, his lateral approach to architecture and to time-based urban interventions, has ensured that his work has an enduring influence on … Read More
See through Aluminium!
October 18, 2005 | Ruairi GlynnRemember the scene from Star Trek IV where Scotty barters the formula for transparent aluminum for a small run. It now appears that we can now add transparent aluminum to the science fact column.
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Scarlett Chen
Scarlett Chen is a designer from china whose background is architecture and environment design. Scarlett's art practice covered a wide range of disciplines like art ,installation....
Hubbub
Hubbub is a user modulated soundscape interface; synthesising simulated ambient sounds of a restaurant environment, generating a critique on the sounds and experiences we have lost through social dist...