This project questions the emerging technologies in contemporary music, art, and architectural practices; notions of spatiality in translating from the physical to the virtual. These translations are not lossless, that what is missing is a sense of presence, or what Walter Benjamin defines as object aura, leading to a holistic cybernetic fantasy which blurs the line between the virtual and the real. The physical object is slowly tranquilized and replaced with less potent simulacra of itself.
Interactive algorithms have largely informed modern conceptions of intelligence, thus ignoring the ways in which naturally-occurring physical systems also form networks encoded with complex information. These physical systems allow chaos to occur and lead to an interactivity that is less calculated and more variable in its function than a fully computerised system.
The quantization of analog information, from continuous data to discrete data, from unfiltered information to 1â€™s and 0â€™s, is a process which intentionally simplifies and restructures the natural world in order to increase control and accuracy. My works seeks to voluntarily relinquish this computerized regulation in favor of an analog aesthetic.
More information about Analog Future can be found below.
Baudrillard, J, (1994) Simulacra and Simulation, University of Michigan Press
Benjamin, W. (1936). The Work of Art in the Age of Mechanical, UCLA School of Theater, Film and Television, Available at: http://www.csus.edu/indiv/o/obriene/art206/readings/walter%20benjamin%20art%20in%20the% %2020age%20of%20mechanical%20reproduction.pdf
Berardi, F. (2010). Precarious Rhapsody. London: Minor Compositions. Berardi, F., Steyerl, H. (2012). The Wretched of the Screen, Sternberg Press
Bratton, B.H. (2015). The Stack, On Software and Sovereignty, The MIT Press
Easterling, K., (2012) An Internet of Things, e-flux journal
Fisher, M. (2014), Ghosts of My Life: Writings on Depression, Hauntology and Lost Futures, Winchester, Zero Books
Ingold, T. (2013). Making: Anthropology, Archaeology, Art and Architecture, Routledge.
KÃ¶hler, B., David, S., Blumtritt, J. (2010). The Slow Media Manifesto, Available at: http://www.en.slow-media.net/manifesto
Tibbets, S. et al, Programmable Materials, Self-Assembly Lab, MIT, Available at: https://selfassemblylab.mit.edu/programmable-materials/