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Bartlett School of Architecture, UCL

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Lumina

Lumina

Lumina is an interactive installation that aims to generate a sense of presence by exploring the personal and peri-personal space of the users. The installation reflects interactive boundaries of light drawn by our bodies. The intensity, colour, and shape of these boundaries are modified when the users explore body movement within the space. This action determines how the reflection and refraction of light can create an intangible environment in which the users are able to experience a heightened sense of self-awareness.

The aim of Lumina is to examine the mental and physical boundaries that the human body creates in physical reality, seeking to explore how these boundaries shape individual behaviour. Furthermore, the project seeks to better understand how the variation of visual stimuli through user participation generates differences in the user’s perceptions of their surroundings.

The installation operates with the use of a real-time system in Unity 3D and tracks the movement of the body by using HTC Vive, an infrared system that is able to locate the specific positions of the users within the space. In this project, Lumina responds to the respective position of the hands, which allows the system to map the distance between these, subsequently, it displays various behaviours depending on the complexity of the body movement.

Images

Photography: Dan Weill
Location: Tate Britain, 2019

Photography: Chris Cully
Location: Tate Britain, 2019

Photography: Vizcarra & Cortes, 2019

Photography: Chris Cully
Location: Tate Britain, 2019

Photography: Dan Weill
Location: Tate Britain, 2019

Photography: Dan Weill
Location: Tate Britain, 2019

Photography: Dan Weill
Location: Tate Britain, 2019

Exhibited at:

London Festival of Architecture. June 2019

Ars Electronica Festival. September 2019

Late at Tate Britain. November 2019

 

Research Thesis

More information about Lumina can be found below.

Enhancing a Sense of Presence: An Insight into the Impact of Interactive Visual Experiences on States of Human Consciousness

The presence of animated objects in Performing Arts