LuminaÂ is an interactive installation that aims to generate a sense of presence by exploring the personal and peri-personal space of the users. The installation reflects interactive boundaries of light drawn by our bodies. The intensity, colour, and shape of these boundaries are modified when the users explore body movement within the space. This action determines how the reflection and refraction of light can create an intangible environment in which the users are able to experience a heightened sense of self-awareness.
The aim ofÂ LuminaÂ is to examine the mental and physical boundaries that the human body creates in physical reality, seeking to explore how these boundaries shape individual behaviour.Â Furthermore, the project seeks to better understand how the variation of visual stimuli through user participation generates differences in the user’s perceptions of their surroundings.
The installation operates with the use of a real-time system in Unity 3D and tracks the movement of the body by using HTC Vive, an infrared system that is able to locate the specific positions of the users within the space. In this project, Lumina responds to the respective position of the hands, which allows the system to map the distance between these, subsequently, it displays various behaviours depending on the complexity of the body movement.
London Festival of Architecture. June 2019
Ars Electronica Festival. September 2019
Late at Tate Britain. November 2019
More information about Lumina can be found below.
Enhancing a Sense of Presence: An Insight into the Impact of Interactive Visual Experiences on States of Human Consciousness