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Research

Human response and awareness of social and physical environment

October 27, 2018 |

When strolling along the city streets, I always found myself spaced out to somewhere else from time to time, but I could walk well without paying attention. Recently, there is a really famous app called “Pokemon GO”, which is an … Read More

Immaterial Architecture of Sound

October 25, 2018 |

This paper, explores our perception of sound as a spatial event and in relation to architectural space. Creation of sonic spaces with the interrelation of space, time and movement is explained by examples. My ongoing research project IS, as a … Read More

@heyhexx The Emotive Bot – Towards Emotionally Expressive Robots

October 20, 2018 |

Computer-mediated communication lacks the deep meaning of non-verbal cues. My question is what techniques can be used to design a non-humanoid agent which goal is to represent and project the client’s emotion in behavioral language to others in online communication? … Read More

Musical Emergence – A study of self-organisation and disruption in systems of distributed performers

October 20, 2018 |

Abstract

This thesis explores the parallel between self-organisation in non-human complex systems and the process of improvisation in musical ensembles. Both phenomena illustrate the concept of emergence, which can be defined by the appearance of a structure at the scale … Read More

Architectural Augmentation In Live Performance

October 18, 2018 |

An investigation into the architectural presence, containment and embodiment of live performance.

“I think that the moment the separation between any of the elements ceases, the moment there’s no longer actor, author, subject, spectator; the moment all those fuse together into … Read More

EMO

October 9, 2018 |

It is common for people to express themselves through social media, but when emotional states are expressed, the perception of ‘real’ feelings often diverge from what is stated. This project uses this often unintentional obfuscation as a ‘site’ for a … Read More

Phonon

October 8, 2018 |

‘Phonon’, named for the smallest unit of acoustic energy, is an audio-visual landscape that celebrates stillness and slowness. The installation encourages visitors to experience the environment in a more personal way, instead of consuming media voraciously to be forgotten with … Read More

Neoteny

October 3, 2018 |

 

 

 

 

Exhibited in: POSTOPIA – Visions of Technology from Utopia to Dystopia Performed at: POSTOPIA – Visions of Technology from Utopia to Dystopia in collaboration with Valeriya Vakutina

 

Adorning the wearer’s head, Neoteny is part piece of jewelry, … Read More

Marble Maze

October 3, 2018 |

As stage technology, such as sound and lighting, is evolving to be more and more an immersive experience rather than just framing performance, this work questions whether the stage, as well as the performance, could not also change and rearrange … Read More

(Un)Balance

October 3, 2018 |

(Un)Balance is an interactive experience in XR (extended reality) inviting participants to play on the edge of stability. Virtual and physical tools are combined to create an alternative reality in which participants are provoked to break habitual movement patterns. (Un)Balance … Read More

NeoTouch

October 3, 2018 |

NeoTouch is a speculative design project envisioning the future of haptic technology in the form of a communication device that allows touch at a distance. The project imagines a fictitious device which is informed by contemporary scientific research.

Haptic interaction … Read More

@heyhexx

October 3, 2018 |

@heyhexx is an interactive social media responsive robot puppet theatre installation. This theatre, designed to be viewed through social media platforms, acts as an intermediary between the digital and physical worlds. Emotions expressed through social media interactions are translated into puppet … Read More

When in Dome

October 2, 2018 |

When a group of people are engaged in an experience, a powerful feeling that “this is happening to all of us together” can arise. Much like an individual can enter a state of ‘flow‘ when they are fully immersed in an activity, a … Read More

Rapid Kinetic

October 2, 2018 |

‘Rapid Kinetic’ is an educational toolkit for prototyping lightweight dynamic structures. It consists of custom 3d printed modular snap-fit joints, DIY pneumatic artificial muscles, and a custom pneumatic control and simulation system.

In addition to the kit itself, a platform … Read More

Where The Waves Conspire

October 2, 2018 |

Where the Waves Conspire is a Cinematic Virtual Reality Experience allowing the viewer to interact with the narrative of the film. Using a Head Mounted Display (HMD), the VR Film follows a middle-aged man’s voyage into a dreamlike world. The … Read More

BirdSpace

October 1, 2018 |

Living in London, our acoustic environment is on an endless loop, aeroplanes on the flight path create noise which is constant, and always in the background. There has been an abundance of scientific research confirming a subtle, yet harmful psychological effects of … Read More

Skenè

October 1, 2018 |

Skenè is a spatial, scenographic tool for participatory performance, realised with the use of robotic technology. The design creates an interactive staging space, affected by the movement and touch of performers as well as the movement and position of the … Read More

Atemporal Memory

October 1, 2018 |

Atemporal Memory is a Virtual Reality project that explores how technology influences our conceptions and perceptions of time and space. Particularly, digital memories that augment or distort the perception of time and space are interrogated. Atemporal Memory uses time as … Read More