Research
Human response and awareness of social and physical environment
October 27, 2018 | Ping-Chieh HsiehWhen strolling along the city streets, I always found myself spaced out to somewhere else from time to time, but I could walk well without paying attention. Recently, there is a really famous app called “Pokemon GO”, which is an … Read More
Immaterial Architecture of Sound
October 25, 2018 | Yildiz TufanThis paper, explores our perception of sound as a spatial event and in relation to architectural space. Creation of sonic spaces with the interrelation of space, time and movement is explained by examples. My ongoing research project IS, as a … Read More
@heyhexx The Emotive Bot – Towards Emotionally Expressive Robots
October 20, 2018 | Parvin FarahzadehComputer-mediated communication lacks the deep meaning of non-verbal cues. My question is what techniques can be used to design a non-humanoid agent which goal is to represent and project the client’s emotion in behavioral language to others in online communication? … Read More
Musical Emergence – A study of self-organisation and disruption in systems of distributed performers
October 20, 2018 | Marguerite TricaudAbstract
This thesis explores the parallel between self-organisation in non-human complex systems and the process of improvisation in musical ensembles. Both phenomena illustrate the concept of emergence, which can be defined by the appearance of a structure at the scale … Read More
Architectural Augmentation In Live Performance
October 18, 2018 | Oliver TownsendAn investigation into the architectural presence, containment and embodiment of live performance.
“I think that the moment the separation between any of the elements ceases, the moment there’s no longer actor, author, subject, spectator; the moment all those fuse together into … Read More
Phonon
October 8, 2018 | Luyang Zou‘Phonon’, named for the smallest unit of acoustic energy, is an audio-visual landscape that celebrates stillness and slowness. The installation encourages visitors to experience the environment in a more personal way, instead of consuming media voraciously to be forgotten with … Read More
Neoteny
October 3, 2018 | Hui Sim (Sim) Chan
Exhibited in: POSTOPIA – Visions of Technology from Utopia to Dystopia Performed at: POSTOPIA – Visions of Technology from Utopia to Dystopia in collaboration with Valeriya Vakutina
Adorning the wearer’s head, Neoteny is part piece of jewelry, … Read More
Marble Maze
October 3, 2018 | Michael WagnerAs stage technology, such as sound and lighting, is evolving to be more and more an immersive experience rather than just framing performance, this work questions whether the stage, as well as the performance, could not also change and rearrange … Read More
(Un)Balance
October 3, 2018 | Elyne Legarnisson(Un)Balance is an interactive experience in XR (extended reality) inviting participants to play on the edge of stability. Virtual and physical tools are combined to create an alternative reality in which participants are provoked to break habitual movement patterns. (Un)Balance … Read More
NeoTouch
October 3, 2018 | Christine WurthNeoTouch is a speculative design project envisioning the future of haptic technology in the form of a communication device that allows touch at a distance. The project imagines a fictitious device which is informed by contemporary scientific research.
Haptic interaction … Read More
@heyhexx
October 3, 2018 | Sana Yamaguchi@heyhexx is an interactive social media responsive robot puppet theatre installation. This theatre, designed to be viewed through social media platforms, acts as an intermediary between the digital and physical worlds. Emotions expressed through social media interactions are translated into puppet … Read More
When in Dome
October 2, 2018 | Amy GoodchildWhen a group of people are engaged in an experience, a powerful feeling that “this is happening to all of us together” can arise. Much like an individual can enter a state of ‘flow‘ when they are fully immersed in an activity, a … Read More
Rapid Kinetic
October 2, 2018 | Enrico Cacciapuoti‘Rapid Kinetic’ is an educational toolkit for prototyping lightweight dynamic structures. It consists of custom 3d printed modular snap-fit joints, DIY pneumatic artificial muscles, and a custom pneumatic control and simulation system.
In addition to the kit itself, a platform … Read More
Where The Waves Conspire
October 2, 2018 | Alfredo J López NievesWhere the Waves Conspire is a Cinematic Virtual Reality Experience allowing the viewer to interact with the narrative of the film. Using a Head Mounted Display (HMD), the VR Film follows a middle-aged man’s voyage into a dreamlike world. The … Read More
BirdSpace
October 1, 2018 | Santipab SomboonLiving in London, our acoustic environment is on an endless loop, aeroplanes on the flight path create noise which is constant, and always in the background. There has been an abundance of scientific research confirming a subtle, yet harmful psychological effects of … Read More
Skenè
October 1, 2018 | Buse GurbuzSkenè is a spatial, scenographic tool for participatory performance, realised with the use of robotic technology. The design creates an interactive staging space, affected by the movement and touch of performers as well as the movement and position of the … Read More
Atemporal Memory
October 1, 2018 | Soohyeon KangAtemporal Memory is a Virtual Reality project that explores how technology influences our conceptions and perceptions of time and space. Particularly, digital memories that augment or distort the perception of time and space are interrogated. Atemporal Memory uses time as … Read More
Shaune Oosthuizen
Shaune is Creative Technologist, working at the intersection of art, technology, and design to explore new forms of human-computer interactions....
Trespass
Trespass is the act of entering a space without permission, manipulating boundaries by either breaking through, shifting or avoiding them. The Trespass Project explores the most powerful and empatheti...