Research
Sense of Presence in Social VR Experience
August 17, 2016 | Takashi Torisu | 8 Comments Presence is crucial to participants feel sense of being in a virtual environment. Enhancing presence as a psychological phenomenon can offer participants a special subjective experience, rather than the purely observational experience like that of television or film. Presence is … Read More
A Portable Air Driven System for Kinetic Structures
August 15, 2016 | Juncheng ChenOne of the essential considerations of kinetic architecture is how to propel the structure. Commonly, kinetic structures are actuated by electric drivers such as servo motors. Application of pneumatics in this area remains far less developed. However, as … Read More
Architectural Optimisation and Evolutionary Systems with Genetic Algorithms
August 14, 2016 | Siyuan Jing1.Introduction
One of the main issues in architecture today is the quantity of information and the level of complexity involved in most building projects. [12] GAs provide an effective method to deal with these problems by … Read More
Designing for Optimal states of consciousness
August 12, 2016 | Hyoyeon (Hannah) KimFeatured image – Loop.pH ‘OSMO’
The main aim of this investigation is to create immersion states based on Flow Theory with optimal states of consciousness. My research interests in immersion states, states of consciousness and phenomenal consciousness, has led me … Read More
SAROTIS; The New Sense
August 12, 2016 | Ava Aghakouchak | One CommentKEYWORDS: Body, Sensory Inputs, Prosthesis, Human Perception, Environment, Augmentation
Delicately placed somewhere close to you is a slim block of black mirror. Vigorously deriving your attention towards it once in a while is your smartphone, containing images, sounds and large … Read More
Morphology and Material in Kinetic Structures
August 11, 2016 | Lydia ZhouMost of the current adaptive system designs are focused on the programming of the software. In this report, however, what we are really interested is more on designing entire systems rather than software progrmming, that is, including the physical body … Read More
The Ear and The Other. Collective Listening.
August 11, 2016 | Haavard TveitoFeatured image: Kristina Kubish – Electrical walks, Bremen (2006).
1.1 What does our future city sound like?
Virtual and augmented reality has become more and more accessible over the last couple of years with the rise of mobile virtual … Read More
Interaction Dynamics of Behaviour : An artificial life approach to augmented space design
August 10, 2016 | Somya ChaturvediThe research is an attempt to embed intelligence in spaces combining virtual and digital medium using an artificial life approach. The report looks into the design of objects that can sense their use, analyse the context and act instantaneously.
The … Read More
IALab exhibiting at Ars Electronica
August 6, 2016 | Ruairi GlynnWe’re pleased to announce that the Interactive Architecture Lab will be exhibiting our 3m tall spherical garden robot Hortum machina, B at this years Ars Electronica Festival in Linz. The project was shortlisted for the prestigious STARTS Prize https://starts-prize.aec.at
Hortum machina, … Read More
Light Caustics with Pneumatic Elements
August 2, 2016 | ialab adminDespite being distinct subjects, light and inflatable architecture share common ground in refraction and space. In 1960s, large volume of inflatable architectures has been built, favored by high-strength, light-weight and low maintenance of new membrane materials. Can inflatable architecture alone … Read More
New tutors joining the Lab
July 28, 2016 | Ruairi GlynnWe’re very pleased to announce the arrival of three new tutors to the Interactive Architecture Lab team. Everyone of them brings a unique set of skills and industry and arts practice experience. Its going to be thrilling to see how … Read More
Teaching roles at IALab
July 19, 2016 | Ruairi GlynnThe Bartlett School of Architecture is looking to fill teaching roles within the Interactive Architecture Lab – please get in touch for more details
The Interactive Architecture Lab is an anti-disciplinary studio interested in the Behaviour and Interaction of Things, Environments and their Inhabitants. … Read More
Fabricating Performance: The interaction of dance and construction
May 30, 2016 | Syuko KatoThe following article is a copy of our paper for the upcoming Architecture InPlay Conference in Lisbon July 2016.  The Interactive Architecture Lab is launching a new Masters programme (MArch Design for Performance & Interaction) in October in 2017 where research … Read More
Fabricating Performance
May 27, 2016 | Syuko KatoPerformance is presented as a process of fabrication. Reciprocally, fabrication is presented as a process of performance. A circularity of human body-gesture and computer machine-gesture leads to the construction of notational spatial artefacts. Space is constructed through the transforming conditions … Read More
Interactividade – Sao Paulo
May 24, 2016 | Ruairi GlynnIn collaboration with FAUUSP & FabLabLivre SP, the Interactive Architecture Lab, held a 4 day workshop in Sao Paulo introducing interactive technologies for designers. We shared our experience with sensors, code, electronics and a variety of outputs such as lighting & motors to … Read More
Proto Ecologias – Rio de Janeiro
May 23, 2016 | Ruairi GlynnFrom the 27 — 30 April 2016, The Interactive Architecture Lab ran a workshop for 60 participants at the Museum of Tomorrow (Museu do Amanha), at Praça Mauá, Rio de Janeiro. The workshop titled Constructing Proto-Ecologies (Construindo Proto-Ecologias) was the result of … Read More
Making Hortum Machina B
April 19, 2016 | William Victor CamilleriThis post shares the narrative behind the development of the reEarth project as an agenda, technical investigation, art project, and speculative architectural proposal. First to give you a summary of the processes here’s the making of film.
Largely architecture is understood … Read More
reEarth: Hortum machina, B
April 17, 2016 | William Victor CamilleriHarnessing the collective intelligence of plant behaviour, the reEarth project explores new forms of bio-cooperative interaction between people and nature, within the built environment. While plants lack a nervous system, they can, much like animals, become electro-chemically stimulated by their … Read More
Francois Mangion
I am a Maltese architect who obtained his bachelors degree in Architecture and Civil Engineering in 2010 from the University of Malta and then undertook research at The Bartlett (UCL) graduating with ...
Palimpsest
The Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. https://vimeo.com/184695285 In 1998, researchers discovered th...