Research
RESPONSIVE ARCHITECTURES: Subtle Technologies 2006
April 27, 2006 | Ruairi GlynnRESPONSIVE ARCHITECTURES: Subtle Technologies 2006 Festival Here is the opportunity to hear scientific talks in the context of those who draw metaphors from and interpret science. For Responsive Architectures 2006, we are proud to cover topics from dynamic cell … Read More
Airbus & BMW Projected Interiors
April 26, 2006 | Ruairi Glynn | 3 CommentsAirbus A350 will unveil its new A350 twinjet at the Aircraft Interiors Expo 2006 exhibition in Hamburg that will feature opulent interiors by BMW. Airbus has linked with BMW Group Designworks to design a new interior on the A350. … Read More
VR Games Pit Pets Against Owners
April 25, 2006 | Ruairi Glynn | 2 Comments3D mouse in a virtual environment (left) mouse in a real-life environment (right)
I’ve reported on some interesting proposals for kinetic interactive architecture using constantly shifting topologies actuated by pistons and a flexible skin over the past two … Read More
Constructing the Specific – Phil Ayres
April 24, 2006 | Ruairi GlynnPhil Ayres a member of sixteen *( makers ) and tutor of the Bartlett Interactive Architecture Workshop spoke last week at Podnet (post-digital architecture network) about sixteen* (makers) research and development.
Through a series of projects they have explored … Read More
TerrainTable
April 22, 2006 | Ruairi GlynnA three-dimensional tactile physical map that emerges out of a table. 4600 pins powered by a single motor push up touch-sensitive silicone screen to simulate the height topography, while vacuum sucks down the rest of the ‘unpinned’ skin. an … Read More
Robotecture – Michael Fox
April 20, 2006 | Ruairi GlynnMichael Fox spoke at the Game Set Match Conference a fortnight ago about his approach to teaching Interactive Architecture which he's developed through his time teaching at MIT's Kinetic Design Group, SCI-Arc, Hong Polytechnic University, the Art Center College … Read More
Vacuum Packing – Heartbeat – Ishiwata
April 19, 2006 | Ruairi GlynnArtist Makoto Ishiwata newest piece: Vacuum Packing!: Heartbeat , a polyhedron-shaped giant capsule, vacuum packs its inhabitant from all sides in rubber and a rhythmic soundscape. Ishiwata intentions were to create a space for self-reflection and meditation. The heartbeat also … Read More
Interfacing Architecture for a Networked Society – Adam Somlai-Fischer – Aether architecture
April 18, 2006 | Ruairi Glynn | One CommentI’ve enjoyed the work of Adam Somlai-Fischer for some time so it was great to finally see him present his work at the Game Set Match Conference last week. Rather than go into detail on all of his work I’ve … Read More
Chronos Chromos Concrete
April 15, 2006 | Ruairi Glynn | 2 CommentsChronos Chromos Concrete is a system that is able to dynamically display patterns, numbers and text in concrete surfaces. Application could include anything from products for the home to large scale architectural installations.
Chris Glaister, Afshin Mehin, and Tomas … Read More
Liquid Space – Daan Roosegaarde
April 13, 2006 | Ruairi GlynnDaan Roosegaarde describes his work as fluctuating between sculpture and architecture. Last year he unveiled his 4d pixel project and it appeared widely over the blogosphere. Last week I got the opportunity to find out more about his work when … Read More
Topotransegrity – Non-Linear Responsive Environments – Robert Neumayr
April 12, 2006 | Ruairi Glynn | 9 CommentsFollowing on from some of the ideas in the previous post Topotransegrity designed by Robert Neumayr explores how a responsive architecture can be introduced in public spaces challenging long-held assumptions about architecture as a passive arrangement It investigates todays … Read More
Leisurator – Adaptive Leisure Generator Field for Metropolitan Areas
April 10, 2006 | Ruairi GlynnLeisurator designed by by Nilufer Kozikoglu, Marco Pastore, and Valentina Sabatelli, with the consultancy of Arup & Buro Happold, speculate a future reconfigurable architecture that engenders a variety of leisure, sport and improvisational activities. This event space is programmed … Read More
Self-replicating, Self-sustaining and Adaptive Machines – CCSL
April 7, 2006 | Ruairi GlynnA potentially new way to build adaptive spaces out of generic robotic forms. Seemingly simple although no doubt devilishly complicated to develop, graceful in their movements and strangely cute considering their sandy brown color. With half a tongue in cheek, … Read More
LED-FLEX
April 6, 2006 | Ruairi GlynnI'm always looking for flexible materials for my kinetic interactive installations. Heres a LED substitute for neon lights with the added property of being able to change shape. Mule Lighting has developed a product that looks like traditional neon but … Read More
Visceral Cinema Chien – Scott Snibbe
April 5, 2006 | Ruairi GlynnVisceral Cinema: Chien by Scott Snibbe re-imagines the surrealist masterpiece Un Chien Andalou , by Salvador Dalà and Luis Buñuel. The work combines key moments from the film with viewers’ shadows to form interactive projections. All of the action … Read More
Node London – CLAVE
April 4, 2006 | Ruairi GlynnIts been a real pleasure while visting Delft to meet some of the students from the HRG and listen to a number of interesting papers over last week but more on that later. In the mean time heres some pictures … Read More
Could buildings Morph to optimum spatial efficiency
March 28, 2006 | Ruairi Glynnimage from trans_PORTs 2001 Kas Oosterhuis With the ideas going on at Game Set Match II in interactive adaptive architecture an interesting bit of news has come from the MIT .
MIT engineers report they may have found a … Read More
Muscle – HRG and ONL
March 27, 2006 | Ruairi GlynnOne more project from the Hyperbody Research Group . I’ve been in Amsterdam for the weekend and now on my way to Delft for the Game Set Match II conference held by the Hyperbody Research Group and ONL Architects
Marina Mersiadou
Studied Architecture at the National Technical University of Athens and also worked as an architect in an Athens based architectural practice. Interested in exploring ways of integrating new technolog...
Feeling of Presence
In 2018, Naomi conducted a series of research experiments on the minimum amount of multisensory stimuli it requires to induce the Feeling of Presence (FoP) experience in participating visitors. FoP ...