Research
On Designing Interactive Performative Space with Responsive Computational System
October 10, 2019 | Qiuyan DaThis thesis focuses on studying interactive space and the people within from a performative perspective. Through constant forming and reforming, an interactive space provides opportunities to create a new kind of performance experience — an interactive performative event. The potentials … Read More
The Architecture of Us
October 10, 2019 | Reuben JacobHumankind has always looked to mould their surroundings to their liking, the beginnings had us inhabit and shape the natural spaces most accessible, from caves and niches in rocky outcrop to dense forests with sheltered canopies. We have come a … Read More
Teaching a Robot To See: A Conversation in Eye Tracking in the Media Arts and Human-Robot Interaction
October 8, 2019 | Robert WussEye movements, most effectively Point of Gaze, can help predict social cues in communications. When included in a conversation participants look for these social cues to give affirmation or feedback regarding how to behave and react. Point of … Read More
Can humans perceive autonomous balloons as intentional beings
October 8, 2019 | Jingcheng XieMany intelligent robots have multiple functions to help people do much burdensome work or accompany people, which clearly indicates the increasing importance of the robot. In this paper, we explore the balloon movement as a form of intentional features communicating … Read More
Tones in the Key of Virtual Space
October 7, 2019 | Qianhua FuRoom acoustics is the phenomenon of how sound performs and interacts with a space. Virtual reality is an emerging technology that enhances a reality experience with an unlimited amount of space. This essay focuses on the interaction between sound and … Read More
Towards Bioparanoia and Self-Control
October 7, 2019 | Quy Phung TaWe have the tendency to navigate through the intricate system of life by the misleading cause-effect formula, when the architecture of our body is much more complex. The perpetual surveillance in society does not seem to cease yet may even … Read More
An Exploration of Sensory Design: How Sensory Interaction Affects Perceptual Experience in an Immersive Artwork
October 7, 2019 | Kornbongkoch Harnpinijsak | 3 Comments
“You are a multisensory being. So why is it that so much of our media only play to one or two of those senses? We are engaging more of our body, more of our brain and we … Read More
An exploration of priming effect to improve audience / user experience in narrative environment
October 6, 2019 | WeiChen TangDesign thinking is a strategy and approach to the creative problem-solving process. I start to consider it as a human-centered method for innovation to be part of the designer’s tool. And it integrates people’s needs, the feasibility of the technology, … Read More
Understanding the Persuasive Potential of Interactive Installation
October 5, 2019 | Arum WinarsoA lot can be said through design. This thesis takes a novel approach in addressing the sustainability of fast fashion issue. The project we.ar explored in this thesis is a project developed in the Interactive Architecture Lab … Read More
The experiments through light and sound for experiences based on the concept of self-presence
October 3, 2019 | Jung LimIntroduction
Subjective experiences in everyday phenomena are new encounters of space, objects, and memories in the real world. Therefore, seeing something entails an internal perception in terms of a phenomenal dimension. Images have the possibility of various transformations through conceptual … Read More
Venus Smiles
October 1, 2019 | Tabita Cargnel
https://vimeo.com/376902587
Venus Smiles is an acoustically situated sound sculpture for shared performance by multiple players. Resonating copper tubes, suspended in a tensegrity type structure can be played as a musical instrument by using your hands, a bow or … Read More
we.ar: Designing for Exposure
September 30, 2019 | Austera PremakaraHow can we change the current global water crisis problem by creating exposure to people and improve their relationship with their garment?
Acknowledging people’s habit in consuming fast fashion and the fact that the fashion industry is the second-largest polluter, … Read More
Machined Surveillance
September 27, 2019 | Shaune OosthuizenDevices are planted in our houses; we are monitored, experiences turned into behavioural data (Farooq et al., 2015). However, this is no longer enough; corporations, world governments are using machine learning algorithms to create predictive models for ‘nudge-economy’, … Read More
we.ar___.
September 27, 2019 | Marina IeridouA series of installation projects that explore the challenges of environmental advocacy and responsibility focusing specifically on the damaging and wasteful uses of water in the fashion industry. Iterative projects explore how multisensory interaction design might be used to not … Read More
The Hanged Man
September 26, 2019 | Shodai Kayama“We’re surrounded by a tumult of often chaotic information. In order to help us feel in control, brains radically simplify the world with narrative.” ─Will Storr, The Science of Storytelling.
We have many opportunities to experience narratives in our everyday … Read More
AAR Augmented Acoustic Reality
September 25, 2019 | Qianhua FuSound is a fundamental part of our sensory existence; it defines our understanding of space and location, yet its mechanics are invisible to us. This project reveals the propagation of sound in visual terms, the reflections and bounces of acoustic … Read More
Monozygotic
September 25, 2019 | Quy Phung TaMonozygotic is an interactive light install embodying an abstract generative model that conveys the process of Epigenetics: How the environment affects our genome and how the human morphological phenotype extends out to the build environment through our behaviour and interaction with the environment.Read More
Variation of Memory
September 25, 2019 | Jung LimIt is a public installation that explores concepts of varying levels of ‘self-presence’ and the distortion of memory through the interactive choreography of light on the surrounding environment. The project translates the motion and articulation of the observer into a … Read More
Qianhua Fu
Qianhua Fu (Candace) is an Interactive Media Artist and Architectural Designer based in London. Her current practice and research focus on creating a spatial acoustic experience in Virtual Reality in ...
Active Matter: Choreographic Machines
How can architecture become a co-performer with its inhabitants by constructing a spatial choreography? Active Matter: Choreographic Machines invites the public to interact with an ever changing kinet...