InterMap is a 1:1 scale model of an interactive maze. This prototype, built of hardware scraps and lumberyard detritus, is the first iteration of a childhood vision to design a human-scale navigable maze.
As the participant enters the space, overhead cameras track movement and relay the participant’s co-ordinates to a computer program that activates the space by opening and closing a series of doors. The 11′ x 13′ space is thus rendered infinitely complex.
As the path changes before the participant, he or she is forced to re-evaluate their immediate relationship to changing space.
With this exercise, North explores the different ways people navigate space and at what threshold they lose their bearings.
North Pitney, the artist, is engaged in creating performance pieces that are kinesmatic, making the person a part of the piece. North’s form of expression is a meld of programming, electronics, activators, motors, sensors, image processing, bulding materials and textiles. A man after my own Heart.
Furl: Soft Pneumatic Pavilion
The domain of soft robotics is forming as a new frontier of kinetic designing. Not only creating many new possibilities for robotics but also in architecture. Challenging conventional design thinking ...