How does space become complex? What are the aesthetic possibilities of generating complexity out of the seemingly un-complex? Cellular Reticulations is inspired by computational research into the emergent and unpredictable nature of interaction. Even very simple systems can produce extraordinary patterns of behaviour unimaginable regardless of a complete understanding of the individual parts.
Gejin Gao and Yujiang Wang’s project has looked at how to spatialise “cellular automata” typically constrained to software environments to understand their potential as dynamic architectural systems. In addition they have added the further complexity of human occupation and navigation by creating a system of rotating “sensing gates” that represent shifts in the state of the installations individual cells. The combined interactions allow for a continually transforming environment that attempts to induce wonder and delight.
Principle Researcher: Gejin Gao (MArch GAD) & Yujiang Wang (MSc AAC)
Supervisors: Ruairi Glynn and Dr Christopher Leung with William Bondin
Ashby,W.R. (1957),An Introduction to Cybernetics, Chapman & Hall LTD , London.
Benedikt M.H. (1979), To take hold of space: isovists and isovist fields, Environment and Planning B,volume 6,pages 47 -65.
Braitenburg,V. (1986) Vehicles: Experiments in Synthetic Psychology, Cambridge, MA: MIT Press.
Christiane,M. H & Kvan,T. (2007) Adapting cellular automata to support the architectural design process, Automation in Construction 16, 61 – 69.
Frazer J.H. (1995), An Evolutionary Architecture, Architectural Association, London.
Gage S.(2006), The Wonder of Trivial Machines, Journal of Systems Research and Behavioral Science, Syst.Res. 23,771-778.
Pask G. (1968), A comment, a case history and a plan. InCybernetics, Art and Ideas, Reichardt J(ed.). Graphic Society Ltd and London, Studio Vista: Greenwich, New York.
Simon, H. A. (1996). The sciences of the artificial (3rd ed.). Cambridge, Mass: MIT Press.
Wiener, J.M. & Franz, G. (2004), Isovists as a Means to Predict Spatial Experience and Behavior, International Conference Spatial Cognition 2004, Frauenchiemsee, Germany, October 11-13, 2004.
Wolfram,S. (2002), A New Kind of Science,Wolfram media.
Lifefloor (2013) an interactive installation based on the Game of Life