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Press Play: V

October 25, 2016 |

We’ve just finished the fifth edition of the ‘Press Play’ workshop series – once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More

Making The Palimpsest

September 28, 2016 |

In the spring of 2016, we learned that our studio space and large portions of its neighborhood would be demolished for the construction of the High Speed Rail 2 (HS2) project. After hearing about the controversy surrounding the community engagement practices … Read More

Sarotis Making Of

September 28, 2016 | 1

This post is about the proceedure behind the making of “Sarotis Experimental Prosthesis” as a technical investigation and “Sarotis; Wearable Futures” short film as an advanced prosthetic study. Following is a video to give you the large image of the … Read More

Event: Video games and architecture

September 17, 2016 |

24 October 2016 at the Museum of London – Director of the Interactive Architecture Lab, Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Usman Haque (Umbrellium) and Ed Mascarenhas to discuss Video games and … Read More

Real-Time Object Tracking Systems

August 20, 2016 |

“We live in a complex world, filled with myriad objects, tools, toys, and people. Our lives are spent in diverse interaction with this environment. Yet, for the most part, our computing takes place sitting in front of, and … Read More

The Palimpsest: Changing cities with virtual reality

August 19, 2016 |

High Speed 2 (HS2) will be the UK’s second high-speed rail line if it is built. In the first phase of construction, the line would connect London to Birmingham. In later phases, it would extend to Leeds, Manchester, and possibly … Read More

Binding Softness

August 18, 2016 |

Keywords: Binding problem, Reality, Soft Prosthesis, Spatial Awareness

My study so far has been focusing on how spatial awareness is formulated through the proceedure of binding spatial information in the body. I have therefore been working on the ideas of … Read More

Sense of Presence in Social VR Experience

August 17, 2016 |

 Presence is crucial to participants feel sense of being in a virtual environment. Enhancing presence as a psychological phenomenon can offer participants a special subjective experience, rather than the purely observational experience like that of television or film. Presence is … Read More

Looking for Collaborators for Wearable Fashion Technology Film

August 16, 2016 |

We are Ava and Maria, currently studying in the Interactive Architecture Lab. We are interested in art, architecture and specifically interaction design. We have been focusing on the body as our main design terrain and we are interested in how … Read More

A Portable Air Driven System for Kinetic Structures

August 15, 2016 |

One of the essential considerations of kinetic architecture is how to propel the structure. Commonly, kinetic structures are actuated by electric drivers such as servo motors. Application of pneumatics in this area remains far less developed. However, as … Read More

Architectural Optimisation and Evolutionary Systems with Genetic Algorithms

August 14, 2016 |


One of the main issues in architecture today is the quantity of information and the level of complexity involved in most building projects. [12] GAs provide an effective method to deal with these problems by … Read More

Designing for Optimal states of consciousness

August 12, 2016 |

Featured image – Loop.pH ‘OSMO’

The main aim of this investigation is to create immersion states based on Flow Theory with optimal states of consciousness. My research interests in immersion states, states of consciousness and phenomenal consciousness, has led me … Read More