Press Play – London
Workshop Tutors: William Bondin, Dr. Chris Leung, Francois Mangion, William Victor Camilleri, Vincent Huyghe, Ifigenia Lambrou
Weâ€™ve just finished an intensive Interaction Design workshop – this time at the Labâ€™s home city, London. Itâ€™s always a pleasure teaching hard working students, alongside hard working staff. The participants are Bartlett M.Arch and M.Sc students, who worked really hard for two weeks to deliver six brilliant projects. So hereâ€™s a brief overview of the projects:
Participants: Asha Ting Ding, Russell Beaumont, Hyoyeon Kim, Yiyi Wang
Twist is a two-degree of freedom machine, equipped with ultra-sonic range finders and powered by an Arduino micro. The cylindrical object averages out the position of four players and twists and wiggles until the players stand in a pre-defined location. Once this happens, the cylinder will glow orange and a new location is randomised to encourage further play. The teamâ€™s playful narrative draws on the notion of objects which come to life when unattended.
Participants: Bahnfun Chittmittrapap, Menglin Wang, Mohamed Dawod, Geoffrey Bennett
DUKC, short for Dynamic Universal Kinetic Companion, is a kinetic intervention inspired byÂ Vaucansonâ€™s â€˜Digesting Duckâ€™. The plexiglass duck is equipped with distance sensors, and seeks the attention of passersby. Similarly to Vaucansonâ€™s duck, DUKCâ€™s intent stems from peopleâ€™s imagination rather the machine itself.
Participants: Fabio Galicia, Somya Chaturvedi, Norhan Abdelgawad, Siyuan Jing, Chars Song
Light Block is an octahedral module which responds to the proximity of other similar blocks. Each block is equipped with radio frequency transceivers and changes its colour to signal proximity. Inspired by John Frazerâ€™s â€˜Universal Constructorâ€™, Lightblock aims to describe an architecture which is continuously changing and evolving together with its environment.
Participants: Sarah Mokhtar, Juncheng Chen, Lydia Zhou, Charles Fried
Herd is a digital board game with physical avatars. The goal is to lock the swarm of balls into a designated goal area. This can be achieved by co-operating individuals which can physically manipulate attractor and repeller avatars.
Participants: Ava Aghakouchak, Takashi Torisu, Daniel Szemerey, Sungchul Park, Thenia Patka
Cuple is a kinetic proposal for a coffee bar, using Braitenberg vehicles to deliver drinks and encourage people to meet each other.
Participants: Haavard Tveito, Maria Paneta, Oliver Cleveley-Jones, Zchichao Zcheng
The Interactive Orchestra is a collection of rapidly prototyped instruments which generate midi files from body gestures. These midi files are then sent to a laptop to generate a musical score.
I would sincerely like to thank all the participants for their enthusiasm and hard work and my colleagues, without whom this workshop wouldnâ€™t have taken place. A big thanks to our critics for their adviceÂ andÂ to B-Made for providing their facilities for filming and fabrication.