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About William Bondin

Staff
Architect & Researcher
Maltese

William Bondin

William is a Maltese architect and creator of Morphs - a reconfigurable interactive architectural system developed under the supervision of Ruairi Glynn. He completed his professional studies in Malta (UoM) and then undertook research at The Bartlett (UCL) graduating with distinction from RC3 Interactive Architecture Lab. His work has been published widely. Inspired by the architectural works of Ron Herron and Buckminster Fuller, and the robotic theories of Rolf Pfiefer and Rodney Brooks, his design practice takes a fabrication-oriented approach towards architectural performance and behaviour.

Projects By William Bondin

Posts By William Bondin

Press Play: V

October 25, 2016 |

We’ve just finished the fifth edition of the ‘Press Play’ workshop series – once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More

Press Play – London

March 23, 2016 |

Workshop Tutors: William Bondin, Dr. Chris Leung, Francois Mangion, William Victor Camilleri, Vincent Huyghe, Ifigenia Lambrou

We’ve just finished an intensive Interaction Design workshop – this time at the Lab’s home city, London. It’s always a pleasure teaching … Read More

Press Play: Workshop Malta

August 21, 2015 | | One Comment

It has been an absolute pleasure working with Chris and Francois in delivering an intensive two week ‘Interaction Design’ workshop at Valletta (Malta) during EASA 2015. Working with 14 young and talented architecture students from all across Europe – in 42deg.C … Read More

MORPHs: Roaming Robot at the Park

July 30, 2015 |

MORPHs [MObile Reconfigurable PolyHedra] are octahedral robots which can roam around parks and interact with the public and their environments. Their intent is not only to provide a dynamic and playful environment for play areas within public parks, but also to … Read More

Press Play

August 5, 2014 |

This short video is a result of a two week workshop carried out during EASA 2014 in Velitko Tarnovo Bulgaria. Participants formed three groups and were asked to derive a concept from “games & play”, propose an architectural intervention and … Read More

Interdisciplinary Research is Essential

April 12, 2014 |

Brooks didn’t ‘invent’ new AI…he translated cognitive processes into computation ones, and here is why:

Henry Molaison was a patient who in 1953 had 2/3 of his hippocampi (part of the brain responsible for memory) removed, during an attempt to … Read More

Bend Don’t Break: A lesson I’ve learnt at the IAL

February 6, 2014 |

I am, by profession, an architect. I was trained to think that the world has a problem, that it is broken, and somehow we can fix it. Wooden beams sag and metal sheets warp. Time shapes materials in ways which … Read More

A note on ‘embodied networks’

December 16, 2013 |

Architecture, in a traditional understanding of the term, is mainly composed of observed objects (chairs, radiators and walls – such as Rietveld’s interior pictured above) while its users are considered as observers. Technology has enabled us to introduce trivial machines … Read More