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Interactive, Virtual, Visual

Virtual Operation Room - HRG and ONL

03.24.06 | Comment?

Following the theme of the Hyperbody research Group I thought I’d show a project of theirs from a couple of years ago which reflects the virtual side of their research into interactive adaptive architecture.

A time-based architecture for the augmented body

The Virtual Operation Room is a game developed for the Museum of Technology in Delft by the ONL office in association with Hyperbody Research Group . Both aim at the practice and the research on interactive and e-motive architecture. Just like cars, websites and other vehicles, buildings become more and more sensitive and intelligent and start to respond, act and surprise. In order to study and practice e-motive architecture we build parametric environments and interactive interfaces to communicate with active worlds. Actual architectural concepts like e-motive architecture, time-based architecture, programmable architecture, free form styling, swarm behaviour and genetic algorithms come together in a game.

The VOR features a responsive geometry, responsive to actions of the players of the VOR game. In each of its highly responsive and pro-active worlds the player learns about the bodily system by acting, by pointing at sweet spots, by shooting cells, by killing cancerous growth. After having gained insight in the dynamics of the complex adaptive system of the human bodily system by collecting points, you can transfer yourself to one of the other worlds.

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« Muscle Tower II - Hyperbody Research Group
» PODNET (post-digital architecture network) event

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