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Interactive Architecture | August 23, 2014

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Constructing Realities

Constructing Realities
Ruairi Glynn
  • On August 30, 2010
  • http://www.ruairiglynn.co.uk

Image above - Alan Worn – Discordant folly encountered at daybreak, at the foot of the mountain

‘Constructing Realities’ is the summer exhibition at Arup’s Phase 2 Gallery presenting some of the best of London’s young graduate architecture students work. It follows last years Digital Hinterlands exhibition which brought together masters student work from across London’s four leading architecture schools, the AA, the Bartlett, Westminster and RCA.


Justin Goodyre – A Prototype for an Adaptive Bloom

This years exhibition focuses on the best work from the new Postgraduate Certificate Course in Advanced Architectural Research, set up at the Bartlett School of Architecture, UCL, to give students with Masters degrees the opportunity to take their work to a further stage development. The exhibition shows how some of the best Masters portfolios and theses contain the seeds of serious design research proposals, and how these might be taken forward to create new types of place, novel interactive building elements and new façade and structural systems.


Tetsuo Nagata – Monomyths

Architecture and engineering have a history where research and practice go hand in hand, where many great practices have grown as a result of fundamental research and where many research projects arise from groundbreaking design. This is especially true during periods of economic inactivity when recent modes of working are called into question and new modes (sometimes based on rediscovered historical precedent) are established. This can lead to the formation of innovative practices and to the start of academic careers in research and teaching.


Matt Shaw – Subverting the LiDAR landscape

Constructing Realities only shows the tip of the research iceberg these students have gone through turning dozens of drawings, experiments, physical and software prototypes into standalone pieces. Work presented includes a prototype responsive screen proposed as a speculative stage set, site specific responsive installations investigating themes of digital participatory storytelling, virtual environments exploring maze and labyrinths as apposing models for spatial navigation, and laser scanning drawings exploiting the potential for error, mistruth, mistake and subversion within their production.


Vlad Tenu – Minimal Surfaces as Architectural Prototypes

The exhibition runs until the 1st October 2010

Comments

  1. Beautiful!!!! Is that last image made of glass?

  2. The Minimal surfaces project is amazing. Thanks for sharing.

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